本文整理汇总了C++中Polygons::offset方法的典型用法代码示例。如果您正苦于以下问题:C++ Polygons::offset方法的具体用法?C++ Polygons::offset怎么用?C++ Polygons::offset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Polygons
的用法示例。
在下文中一共展示了Polygons::offset方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: join
Polygons AreaSupport::join(Polygons& supportLayer_up, Polygons& supportLayer_this, int64_t supportJoinDistance, int64_t smoothing_distance, int min_smoothing_area, bool conical_support, int64_t conical_support_offset, int64_t conical_smallest_breadth)
{
Polygons joined;
if (conical_support)
{
Polygons insetted = supportLayer_up.offset(-conical_smallest_breadth/2);
Polygons small_parts = supportLayer_up.difference(insetted.offset(conical_smallest_breadth/2+20));
joined = supportLayer_this.unionPolygons(supportLayer_up.offset(conical_support_offset))
.unionPolygons(small_parts);
}
else
{
joined = supportLayer_this.unionPolygons(supportLayer_up);
}
// join different parts
if (supportJoinDistance > 0)
{
joined = joined.offset(supportJoinDistance)
.offset(-supportJoinDistance);
}
if (smoothing_distance > 0)
joined = joined.smooth(smoothing_distance, min_smoothing_area);
return joined;
}
示例2: offsetSafe
void offsetSafe(Polygons& poly, int distance, int extrusionWidth, Polygons& result, bool removeOverlappingPerimeters)
{
int direction = (distance > 0)? 1 : -1;
if (!removeOverlappingPerimeters)
{
result = poly.offset(distance);
return;
}
else
{
result = poly.offset(distance + direction*extrusionWidth/2).offset(-direction * extrusionWidth/2);
}
}
示例3: join
Polygons AreaSupport::join(Polygons& supportLayer_up, Polygons& supportLayer_this, int64_t supportJoinDistance, int64_t smoothing_distance, int max_smoothing_angle, bool conical_support, int64_t conical_support_offset, int64_t conical_smallest_breadth)
{
Polygons joined;
if (conical_support)
{
Polygons insetted = supportLayer_up.offset(-conical_smallest_breadth/2);
Polygons small_parts = supportLayer_up.difference(insetted.offset(conical_smallest_breadth/2+20));
joined = supportLayer_this.unionPolygons(supportLayer_up.offset(conical_support_offset))
.unionPolygons(small_parts);
}
else
{
joined = supportLayer_this.unionPolygons(supportLayer_up);
}
// join different parts
if (supportJoinDistance > 0)
{
joined = joined.offset(supportJoinDistance)
.offset(-supportJoinDistance);
}
// remove jagged line pieces introduced by unioning separate overhang areas for consectuive layers
//
// support may otherwise look like:
// _____________________ .
// / \ } dist_from_lower_layer
// /__ __\ /
// /''--...........--''\ `\ .
// / \ } dist_from_lower_layer
// /__ __\ ./
// /''--...........--''\ `\ .
// / \ } dist_from_lower_layer
// /_______________________\ ,/
// rather than
// _____________________
// / \ .
// / \ .
// | |
// | |
// | |
// | |
// | |
// |_______________________|
//
// dist_from_lower_layer may be up to max_dist_from_lower_layer (see below), but that value may be extremely high
joined = joined.smooth_outward(max_smoothing_angle, smoothing_distance);
return joined;
}
示例4: offsetExtrusionWidth
void offsetExtrusionWidth(Polygons& poly, bool inward, int extrusionWidth, Polygons& result, Polygons* in_between, bool removeOverlappingPerimeters)
{
int distance = (inward)? -extrusionWidth : extrusionWidth;
if (!removeOverlappingPerimeters)
{
result = poly.offset(distance);
return;
}
else
{
result = poly.offset(distance*3/2).offset(-distance/2); // overshoot by half the extrusionWidth
if (in_between) // if a pointer for in_between is given
in_between->add(poly.offset(distance/2).difference(result.offset(-distance/2)));
}
}
示例5: generatePrimarySkirtBrimLines
int SkirtBrim::generatePrimarySkirtBrimLines(const coord_t start_distance, size_t primary_line_count, const coord_t primary_extruder_minimal_length, const Polygons& first_layer_outline, Polygons& skirt_brim_primary_extruder)
{
const Settings& adhesion_settings = Application::getInstance().current_slice->scene.current_mesh_group->settings.get<ExtruderTrain&>("adhesion_extruder_nr").settings;
const coord_t primary_extruder_skirt_brim_line_width = adhesion_settings.get<coord_t>("skirt_brim_line_width") * adhesion_settings.get<Ratio>("initial_layer_line_width_factor");
coord_t offset_distance = start_distance - primary_extruder_skirt_brim_line_width / 2;
for (unsigned int skirt_brim_number = 0; skirt_brim_number < primary_line_count; skirt_brim_number++)
{
offset_distance += primary_extruder_skirt_brim_line_width;
Polygons outer_skirt_brim_line = first_layer_outline.offset(offset_distance, ClipperLib::jtRound);
//Remove small inner skirt and brim holes. Holes have a negative area, remove anything smaller then 100x extrusion "area"
for (unsigned int n = 0; n < outer_skirt_brim_line.size(); n++)
{
double area = outer_skirt_brim_line[n].area();
if (area < 0 && area > -primary_extruder_skirt_brim_line_width * primary_extruder_skirt_brim_line_width * 100)
{
outer_skirt_brim_line.remove(n--);
}
}
skirt_brim_primary_extruder.add(outer_skirt_brim_line);
int length = skirt_brim_primary_extruder.polygonLength();
if (skirt_brim_number + 1 >= primary_line_count && length > 0 && length < primary_extruder_minimal_length) //Make brim or skirt have more lines when total length is too small.
{
primary_line_count++;
}
}
return offset_distance;
}
示例6: generatePrimarySkirtBrimLines
int SkirtBrim::generatePrimarySkirtBrimLines(int start_distance, unsigned int primary_line_count, const int primary_extruder_skirt_brim_line_width, const int64_t primary_extruder_minimal_length, const Polygons& first_layer_outline, Polygons& skirt_brim_primary_extruder)
{
int offset_distance = start_distance - primary_extruder_skirt_brim_line_width / 2;
for (unsigned int skirt_brim_number = 0; skirt_brim_number < primary_line_count; skirt_brim_number++)
{
offset_distance += primary_extruder_skirt_brim_line_width;
Polygons outer_skirt_brim_line = first_layer_outline.offset(offset_distance, ClipperLib::jtRound);
//Remove small inner skirt and brim holes. Holes have a negative area, remove anything smaller then 100x extrusion "area"
for (unsigned int n = 0; n < outer_skirt_brim_line.size(); n++)
{
double area = outer_skirt_brim_line[n].area();
if (area < 0 && area > -primary_extruder_skirt_brim_line_width * primary_extruder_skirt_brim_line_width * 100)
{
outer_skirt_brim_line.remove(n--);
}
}
skirt_brim_primary_extruder.add(outer_skirt_brim_line);
int length = skirt_brim_primary_extruder.polygonLength();
if (skirt_brim_number + 1 >= primary_line_count && length > 0 && length < primary_extruder_minimal_length) //Make brim or skirt have more lines when total length is too small.
{
primary_line_count++;
}
}
return offset_distance;
}
示例7: generateInfill
void generateInfill(int layerNr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int infill_skin_overlap, int wall_line_count)
{
SliceLayer& layer = mesh.layers[layerNr];
for(SliceLayerPart& part : layer.parts)
{
if (int(part.insets.size()) < wall_line_count)
{
continue; // the last wall is not present, the part should only get inter preimeter gaps, but no infill.
}
Polygons infill = part.insets.back().offset(-innermost_wall_line_width / 2 - infill_skin_overlap);
for(SliceLayerPart& part2 : layer.parts)
{
if (part.boundaryBox.hit(part2.boundaryBox))
{
for(SkinPart& skin_part : part2.skin_parts)
{
infill = infill.difference(skin_part.outline);
}
}
}
infill.removeSmallAreas(MIN_AREA_SIZE);
part.infill_area = infill.offset(infill_skin_overlap);
}
}
示例8: generateLineInfill
/*!
* generate lines within the area of \p in_outline, at regular intervals of \p lineSpacing
*
* idea:
* intersect a regular grid of 'scanlines' with the area inside \p in_outline
*
* we call the areas between two consecutive scanlines a 'scansegment'.
* Scansegment x is the area between scanline x and scanline x+1
*
* algorithm:
* 1) for each line segment of each polygon:
* store the intersections of that line segment with all scanlines in a mapping (vector of vectors) from scanline to intersections
* (zigzag): add boundary segments to result
* 2) for each scanline:
* sort the associated intersections
* and connect them using the even-odd rule
*
*/
void generateLineInfill(const Polygons& in_outline, int outlineOffset, Polygons& result, int extrusionWidth, int lineSpacing, double infillOverlap, double rotation)
{
if (lineSpacing == 0) return;
if (in_outline.size() == 0) return;
Polygons outline = ((outlineOffset)? in_outline.offset(outlineOffset) : in_outline).offset(extrusionWidth * infillOverlap / 100);
if (outline.size() == 0) return;
PointMatrix matrix(rotation);
outline.applyMatrix(matrix);
AABB boundary(outline);
int scanline_min_idx = boundary.min.X / lineSpacing;
int lineCount = (boundary.max.X + (lineSpacing - 1)) / lineSpacing - scanline_min_idx;
std::vector<std::vector<int64_t> > cutList; // mapping from scanline to all intersections with polygon segments
for(int n=0; n<lineCount; n++)
cutList.push_back(std::vector<int64_t>());
for(unsigned int poly_idx=0; poly_idx < outline.size(); poly_idx++)
{
Point p0 = outline[poly_idx][outline[poly_idx].size()-1];
for(unsigned int i=0; i < outline[poly_idx].size(); i++)
{
Point p1 = outline[poly_idx][i];
int64_t xMin = p1.X, xMax = p0.X;
if (xMin == xMax) {
p0 = p1;
continue;
}
if (xMin > xMax) { xMin = p0.X; xMax = p1.X; }
int scanline_idx0 = (p0.X + ((p0.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -1 cause a linesegment on scanline x counts as belonging to scansegment x-1 ...
int scanline_idx1 = (p1.X + ((p1.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -linespacing because a line between scanline -n and -n-1 belongs to scansegment -n-1 (for n=positive natural number)
int direction = 1;
if (p0.X > p1.X)
{
direction = -1;
scanline_idx1 += 1; // only consider the scanlines in between the scansegments
} else scanline_idx0 += 1; // only consider the scanlines in between the scansegments
for(int scanline_idx = scanline_idx0; scanline_idx != scanline_idx1+direction; scanline_idx+=direction)
{
int x = scanline_idx * lineSpacing;
int y = p1.Y + (p0.Y - p1.Y) * (x - p1.X) / (p0.X - p1.X);
cutList[scanline_idx - scanline_min_idx].push_back(y);
}
p0 = p1;
}
}
addLineInfill(result, matrix, scanline_min_idx, lineSpacing, boundary, cutList, extrusionWidth);
}
示例9: getFirstLayerOutline
void SkirtBrim::getFirstLayerOutline(SliceDataStorage& storage, const unsigned int primary_line_count, const int primary_extruder_skirt_brim_line_width, const bool is_skirt, const bool outside_only, Polygons& first_layer_outline)
{
bool external_only = is_skirt; // whether to include holes or not
const int layer_nr = 0;
if (is_skirt)
{
const bool include_helper_parts = true;
first_layer_outline = storage.getLayerOutlines(layer_nr, include_helper_parts, external_only);
first_layer_outline = first_layer_outline.approxConvexHull();
}
else
{ // add brim underneath support by removing support where there's brim around the model
const bool include_helper_parts = false; // include manually below
first_layer_outline = storage.getLayerOutlines(layer_nr, include_helper_parts, external_only);
first_layer_outline.add(storage.primeTower.ground_poly); // don't remove parts of the prime tower, but make a brim for it
if (outside_only)
{
first_layer_outline = first_layer_outline.removeEmptyHoles();
}
if (storage.support.generated && primary_line_count > 0)
{ // remove model-brim from support
// avoid gap in the middle
// V
// +---+ +----+
// |+-+| |+--+|
// || || ||[]|| > expand to fit an extra brim line
// |+-+| |+--+|
// +---+ +----+
const Polygons& model_brim_covered_area = first_layer_outline.offset(primary_extruder_skirt_brim_line_width * (primary_line_count + primary_line_count % 2)); // always leave a gap of an even number of brim lines, so that it fits if it's generating brim from both sides
SupportLayer& support_layer = storage.support.supportLayers[0];
support_layer.supportAreas = support_layer.supportAreas.difference(model_brim_covered_area);
first_layer_outline.add(support_layer.supportAreas);
first_layer_outline.add(support_layer.skin);
}
}
constexpr int join_distance = 20;
first_layer_outline = first_layer_outline.offset(join_distance).offset(-join_distance); // merge adjacent models into single polygon
constexpr int smallest_line_length = 200;
constexpr int largest_error_of_removed_point = 50;
first_layer_outline.simplify(smallest_line_length, largest_error_of_removed_point); // simplify for faster processing of the brim lines
}
示例10: generateLineInfill
void generateLineInfill(const Polygons& in_outline, Polygons& result, int extrusionWidth, int lineSpacing, int infillOverlap, double rotation)
{
Polygons outline = in_outline.offset(extrusionWidth * infillOverlap / 100);
PointMatrix matrix(rotation);
outline.applyMatrix(matrix);
AABB boundary(outline);
boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing;
int lineCount = (boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing;
vector<vector<int64_t> > cutList;
for(int n=0; n<lineCount; n++)
cutList.push_back(vector<int64_t>());
for(unsigned int polyNr=0; polyNr < outline.size(); polyNr++)
{
Point p1 = outline[polyNr][outline[polyNr].size()-1];
for(unsigned int i=0; i < outline[polyNr].size(); i++)
{
Point p0 = outline[polyNr][i];
int idx0 = (p0.X - boundary.min.X) / lineSpacing;
int idx1 = (p1.X - boundary.min.X) / lineSpacing;
int64_t xMin = p0.X, xMax = p1.X;
if (p0.X > p1.X) { xMin = p1.X; xMax = p0.X; }
if (idx0 > idx1) { int tmp = idx0; idx0 = idx1; idx1 = tmp; }
for(int idx = idx0; idx<=idx1; idx++)
{
int x = (idx * lineSpacing) + boundary.min.X + lineSpacing / 2;
if (x < xMin) continue;
if (x >= xMax) continue;
int y = p0.Y + (p1.Y - p0.Y) * (x - p0.X) / (p1.X - p0.X);
cutList[idx].push_back(y);
}
p1 = p0;
}
}
int idx = 0;
for(int64_t x = boundary.min.X + lineSpacing / 2; x < boundary.max.X; x += lineSpacing)
{
std::sort(cutList[idx].begin(), cutList[idx].end());
for(unsigned int i = 0; i + 1 < cutList[idx].size(); i+=2)
{
if (cutList[idx][i+1] - cutList[idx][i] < extrusionWidth / 5)
continue;
PolygonRef p = result.newPoly();
p.add(matrix.unapply(Point(x, cutList[idx][i])));
p.add(matrix.unapply(Point(x, cutList[idx][i+1])));
}
idx += 1;
}
}
示例11: generateConcentricInfill
void generateConcentricInfill(Polygons outline, Polygons& result, int inset_value)
{
while(outline.size() > 0)
{
for (unsigned int polyNr = 0; polyNr < outline.size(); polyNr++)
{
PolygonRef r = outline[polyNr];
result.add(r);
}
outline = outline.offset(-inset_value);
}
}
示例12: applySkinExpansion
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* this function may only read/write the skin and infill from the *current* layer.
*/
void SkinInfillAreaComputation::applySkinExpansion(const Polygons& original_outline, Polygons& upskin, Polygons& downskin)
{
// First we set the amount of distance we want to expand, as indicated in settings
coord_t top_outset = top_skin_expand_distance;
coord_t bottom_outset = bottom_skin_expand_distance;
coord_t top_min_width = mesh.getSettingInMicrons("min_skin_width_for_expansion") / 2;
coord_t bottom_min_width = top_min_width;
// Compensate for the pre-shrink applied because of the Skin Removal Width.
// The skin removal width is satisfied by applying a close operation and
// it's done in the calculateTopSkin and calculateBottomSkin, by expanding the infill.
// The inset of that close operation is applied in calculateTopSkin and calculateBottomSkin
// The outset of the close operation is applied at the same time as the skin expansion.
top_outset += top_reference_wall_expansion;
bottom_outset += bottom_reference_wall_expansion;
// Calculate the shrinkage needed to fulfill the minimum skin with for expansion
top_min_width = std::max(coord_t(0), top_min_width - top_reference_wall_expansion / 2); // if the min width is smaller than the pre-shrink then areas smaller than min_width will exist
bottom_min_width = std::max(coord_t(0), bottom_min_width - bottom_reference_wall_expansion / 2); // if the min width is smaller than the pre-shrink then areas smaller than min_width will exist
// skin areas are to be enlarged by skin_expand_distance but before they are expanded
// the skin areas are shrunk by min_width so that very narrow regions of skin
// (often caused by the model's surface having a steep incline) are not expanded
top_outset += top_min_width; // increase the expansion distance to compensate for the min_width shrinkage
bottom_outset += bottom_min_width; // increase the expansion distance to compensate for the min_width shrinkage
// Execute shrinkage and expansion in the same operation
if (top_outset)
{
upskin = upskin.offset(-top_min_width).offset(top_outset).unionPolygons(upskin).intersection(original_outline);
}
if (bottom_outset)
{
downskin = downskin.offset(-bottom_min_width).offset(bottom_outset).unionPolygons(downskin).intersection(original_outline);
}
}
示例13: generateConcentricInfill
void generateConcentricInfill(Polygons outline, Polygons& result, int offsets[], int offsetsSize)
{
int step = 0;
while(1)
{
for(unsigned int polygonNr=0; polygonNr<outline.size(); polygonNr++)
result.add(outline[polygonNr]);
outline = outline.offset(-offsets[step]);
if (outline.size() < 1)
break;
step = (step + 1) % offsetsSize;
}
}
示例14: join
Polygons join(Polygons& supportLayer_up, Polygons& supportLayer_this, int64_t supportJoinDistance, int64_t smoothing_distance, int min_smoothing_area)
{
Polygons joined = supportLayer_this.unionPolygons(supportLayer_up);
// join different parts
if (supportJoinDistance > 0)
{
joined = joined.offset(supportJoinDistance)
.offset(-supportJoinDistance);
}
if (smoothing_distance > 0)
joined = joined.smooth(smoothing_distance, min_smoothing_area);
return joined;
}
示例15: generateRaft
void generateRaft(SliceDataStorage& storage, int distance)
{
for(SliceMeshStorage& mesh : storage.meshes)
{
if (mesh.layers.size() < 1) continue;
SliceLayer* layer = &mesh.layers[0];
for(SliceLayerPart& part : layer->parts)
storage.raftOutline = storage.raftOutline.unionPolygons(part.outline.offset(distance));
}
Polygons support;
if (storage.support.generated)
support = storage.support.supportAreasPerLayer[0];
storage.raftOutline = storage.raftOutline.unionPolygons(support.offset(distance));
storage.raftOutline = storage.raftOutline.unionPolygons(storage.wipeTower.offset(distance));
}