本文整理汇总了C++中PolygonRef::add方法的典型用法代码示例。如果您正苦于以下问题:C++ PolygonRef::add方法的具体用法?C++ PolygonRef::add怎么用?C++ PolygonRef::add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PolygonRef
的用法示例。
在下文中一共展示了PolygonRef::add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addLineInfill
void addLineInfill(Polygons& result, PointMatrix matrix, int scanline_min_idx, int lineSpacing, AABB boundary, std::vector<std::vector<int64_t> > cutList, int extrusionWidth)
{
auto addLine = [&](Point from, Point to)
{
PolygonRef p = result.newPoly();
p.add(matrix.unapply(from));
p.add(matrix.unapply(to));
};
auto compare_int64_t = [](const void* a, const void* b)
{
int64_t n = (*(int64_t*)a) - (*(int64_t*)b);
if (n < 0) return -1;
if (n > 0) return 1;
return 0;
};
int scanline_idx = 0;
for(int64_t x = scanline_min_idx * lineSpacing; x < boundary.max.X; x += lineSpacing)
{
qsort(cutList[scanline_idx].data(), cutList[scanline_idx].size(), sizeof(int64_t), compare_int64_t);
for(unsigned int i = 0; i + 1 < cutList[scanline_idx].size(); i+=2)
{
if (cutList[scanline_idx][i+1] - cutList[scanline_idx][i] < extrusionWidth / 5)
continue;
addLine(Point(x, cutList[scanline_idx][i]), Point(x, cutList[scanline_idx][i+1]));
}
scanline_idx += 1;
}
}
示例2: processFuzzyWalls
void FffPolygonGenerator::processFuzzyWalls(SliceMeshStorage& mesh)
{
if (mesh.getSettingAsCount("wall_line_count") == 0)
{
return;
}
int64_t fuzziness = mesh.getSettingInMicrons("magic_fuzzy_skin_thickness");
int64_t avg_dist_between_points = mesh.getSettingInMicrons("magic_fuzzy_skin_point_dist");
int64_t min_dist_between_points = avg_dist_between_points * 3 / 4; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
int64_t range_random_point_dist = avg_dist_between_points / 2;
for (unsigned int layer_nr = 0; layer_nr < mesh.layers.size(); layer_nr++)
{
SliceLayer& layer = mesh.layers[layer_nr];
for (SliceLayerPart& part : layer.parts)
{
Polygons results;
Polygons& skin = (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0];
for (PolygonRef poly : skin)
{
// generate points in between p0 and p1
PolygonRef result = results.newPoly();
int64_t dist_left_over = rand() % (min_dist_between_points / 2); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
for (Point& p1 : poly)
{ // 'a' is the (next) new point between p0 and p1
Point p0p1 = p1 - *p0;
int64_t p0p1_size = vSize(p0p1);
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + rand() % range_random_point_dist)
{
int r = rand() % (fuzziness * 2) - fuzziness;
Point perp_to_p0p1 = turn90CCW(p0p1);
Point fuzz = normal(perp_to_p0p1, r);
Point pa = *p0 + normal(p0p1, p0pa_dist) + fuzz;
result.add(pa);
dist_last_point = p0pa_dist;
}
dist_left_over = p0p1_size - dist_last_point;
p0 = &p1;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
if (point_idx == 0) { break; }
point_idx--;
}
if (result.size() < 3)
{
result.clear();
for (Point& p : poly)
result.add(p);
}
}
skin = results;
}
}
}
示例3: processInsets
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr)
{
SliceLayer* layer = &mesh.layers[layer_nr];
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::SURFACE)
{
int inset_count = mesh.getSettingAsCount("wall_line_count");
if (mesh.getSettingBoolean("magic_spiralize") && static_cast<int>(layer_nr) < mesh.getSettingAsCount("bottom_layers") && layer_nr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
inset_count += 5;
int line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
int line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
if (mesh.getSettingBoolean("alternate_extra_perimeter"))
inset_count += layer_nr % 2;
bool recompute_outline_based_on_outer_wall = mesh.getSettingBoolean("support_enable");
WallsComputation walls_computation(mesh.getSettingInMicrons("wall_0_inset"), line_width_0, line_width_x, inset_count, recompute_outline_based_on_outer_wall);
walls_computation.generateInsets(layer);
}
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
{
for (PolygonRef polyline : layer->openPolyLines)
{
Polygons segments;
for (unsigned int point_idx = 1; point_idx < polyline.size(); point_idx++)
{
PolygonRef segment = segments.newPoly();
segment.add(polyline[point_idx-1]);
segment.add(polyline[point_idx]);
}
}
}
}
示例4: generateGroundpoly
void PrimeTower::generateGroundpoly(const SliceDataStorage& storage)
{
extruder_count = storage.meshgroup->getExtruderCount();
int64_t prime_tower_wall_thickness = storage.getSettingInMicrons("prime_tower_wall_thickness");
int64_t tower_size = storage.getSettingInMicrons("prime_tower_size");
if (prime_tower_wall_thickness * 2 < tower_size)
{
is_hollow = true;
}
PolygonRef p = ground_poly.newPoly();
int tower_distance = 0;
int x = storage.getSettingInMicrons("prime_tower_position_x"); // storage.model_max.x
int y = storage.getSettingInMicrons("prime_tower_position_y"); // storage.model_max.y
p.add(Point(x + tower_distance, y + tower_distance));
p.add(Point(x + tower_distance, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance));
middle = Point(x - tower_size / 2, y + tower_size / 2);
if (is_hollow)
{
ground_poly = ground_poly.difference(ground_poly.offset(-prime_tower_wall_thickness));
}
post_wipe_point = Point(x + tower_distance - tower_size / 2, y + tower_distance + tower_size / 2);
}
示例5: generateLineInfill
void generateLineInfill(const Polygons& in_outline, Polygons& result, int extrusionWidth, int lineSpacing, int infillOverlap, double rotation)
{
Polygons outline = in_outline.offset(extrusionWidth * infillOverlap / 100);
PointMatrix matrix(rotation);
outline.applyMatrix(matrix);
AABB boundary(outline);
boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing;
int lineCount = (boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing;
vector<vector<int64_t> > cutList;
for(int n=0; n<lineCount; n++)
cutList.push_back(vector<int64_t>());
for(unsigned int polyNr=0; polyNr < outline.size(); polyNr++)
{
Point p1 = outline[polyNr][outline[polyNr].size()-1];
for(unsigned int i=0; i < outline[polyNr].size(); i++)
{
Point p0 = outline[polyNr][i];
int idx0 = (p0.X - boundary.min.X) / lineSpacing;
int idx1 = (p1.X - boundary.min.X) / lineSpacing;
int64_t xMin = p0.X, xMax = p1.X;
if (p0.X > p1.X) { xMin = p1.X; xMax = p0.X; }
if (idx0 > idx1) { int tmp = idx0; idx0 = idx1; idx1 = tmp; }
for(int idx = idx0; idx<=idx1; idx++)
{
int x = (idx * lineSpacing) + boundary.min.X + lineSpacing / 2;
if (x < xMin) continue;
if (x >= xMax) continue;
int y = p0.Y + (p1.Y - p0.Y) * (x - p0.X) / (p1.X - p0.X);
cutList[idx].push_back(y);
}
p1 = p0;
}
}
int idx = 0;
for(int64_t x = boundary.min.X + lineSpacing / 2; x < boundary.max.X; x += lineSpacing)
{
std::sort(cutList[idx].begin(), cutList[idx].end());
for(unsigned int i = 0; i + 1 < cutList[idx].size(); i+=2)
{
if (cutList[idx][i+1] - cutList[idx][i] < extrusionWidth / 5)
continue;
PolygonRef p = result.newPoly();
p.add(matrix.unapply(Point(x, cutList[idx][i])));
p.add(matrix.unapply(Point(x, cutList[idx][i+1])));
}
idx += 1;
}
}
示例6: generateGroundpoly
void PrimeTower::generateGroundpoly(SliceDataStorage& storage)
{
PolygonRef p = storage.primeTower.ground_poly.newPoly();
int tower_size = storage.getSettingInMicrons("prime_tower_size");
int tower_distance = 0;
int x = storage.getSettingInMicrons("prime_tower_position_x"); // storage.model_max.x
int y = storage.getSettingInMicrons("prime_tower_position_y"); // storage.model_max.y
p.add(Point(x + tower_distance, y + tower_distance));
p.add(Point(x + tower_distance, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance));
storage.wipePoint = Point(x + tower_distance - tower_size / 2, y + tower_distance + tower_size / 2);
}
示例7: convertListPolygonToPolygon
void ListPolyIt::convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon)
{
for (Point& p : list_polygon)
{
polygon.add(p);
}
}
示例8: convertListPolygonToPolygon
void WallOverlapComputation::convertListPolygonToPolygon(ListPolygon& poly, PolygonRef result)
{
result.clear();
for (Point& p : poly)
{
result.add(p);
}
}
示例9: handleWallStruts
void AreaSupport::handleWallStruts(
Polygons& supportLayer_this,
int supportMinAreaSqrt,
int supportTowerDiameter
)
{
for (unsigned int p = 0; p < supportLayer_this.size(); p++)
{
PolygonRef poly = supportLayer_this[p];
if (poly.size() < 6) // might be a single wall
{
PolygonRef poly = supportLayer_this[p];
int best = -1;
int best_length2 = -1;
for (unsigned int i = 0; i < poly.size(); i++)
{
int length2 = vSize2(poly[i] - poly[(i+1) % poly.size()]);
if (length2 > best_length2)
{
best = i;
best_length2 = length2;
}
}
if (best_length2 < supportMinAreaSqrt * supportMinAreaSqrt)
break; // this is a small area, not a wall!
// an estimate of the width of the area
int width = sqrt( poly.area() * poly.area() / best_length2 ); // sqrt (a^2 / l^2) instead of a / sqrt(l^2)
// add square tower (strut) in the middle of the wall
if (width < supportMinAreaSqrt)
{
Point mid = (poly[best] + poly[(best+1) % poly.size()] ) / 2;
Polygons struts;
PolygonRef strut = struts.newPoly();
strut.add(mid + Point( supportTowerDiameter/2, supportTowerDiameter/2));
strut.add(mid + Point(-supportTowerDiameter/2, supportTowerDiameter/2));
strut.add(mid + Point(-supportTowerDiameter/2, -supportTowerDiameter/2));
strut.add(mid + Point( supportTowerDiameter/2, -supportTowerDiameter/2));
supportLayer_this = supportLayer_this.unionPolygons(struts);
}
}
}
}
示例10: generatePaths_OLD
void PrimeTower::generatePaths_OLD(SliceDataStorage& storage, unsigned int total_layers)
{
if (storage.max_object_height_second_to_last_extruder >= 0 && storage.getSettingBoolean("prime_tower_enable"))
{
PolygonRef p = storage.primeTower.ground_poly.newPoly();
int tower_size = storage.getSettingInMicrons("prime_tower_size");
int tower_distance = 0;
int x = storage.getSettingInMicrons("prime_tower_position_x"); // storage.model_max.x
int y = storage.getSettingInMicrons("prime_tower_position_y"); // storage.model_max.y
p.add(Point(x + tower_distance, y + tower_distance));
p.add(Point(x + tower_distance, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance + tower_size));
p.add(Point(x + tower_distance - tower_size, y + tower_distance));
storage.wipePoint = Point(x + tower_distance - tower_size / 2, y + tower_distance + tower_size / 2);
}
}
示例11: processInsets
void FffPolygonGenerator::processInsets(SliceDataStorage& storage, unsigned int layer_nr)
{
for(SliceMeshStorage& mesh : storage.meshes)
{
SliceLayer* layer = &mesh.layers[layer_nr];
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::SURFACE)
{
int inset_count = mesh.getSettingAsCount("wall_line_count");
if (mesh.getSettingBoolean("magic_spiralize") && static_cast<int>(layer_nr) < mesh.getSettingAsCount("bottom_layers") && layer_nr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
inset_count += 5;
int line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
int line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
if (mesh.getSettingBoolean("alternate_extra_perimeter"))
inset_count += layer_nr % 2;
generateInsets(layer, mesh.getSettingInMicrons("machine_nozzle_size"), line_width_0, line_width_x, inset_count, mesh.getSettingBoolean("remove_overlapping_walls_0_enabled"), mesh.getSettingBoolean("remove_overlapping_walls_x_enabled"));
for(unsigned int partNr=0; partNr<layer->parts.size(); partNr++)
{
if (layer->parts[partNr].insets.size() > 0)
{
// sendPolygons(Inset0Type, layer_nr, layer->parts[partNr].insets[0], line_width_0); // done after processing fuzzy skin
for(unsigned int inset=1; inset<layer->parts[partNr].insets.size(); inset++)
sendPolygons(InsetXType, layer_nr, layer->parts[partNr].insets[inset], line_width_x);
}
}
}
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
{
for (PolygonRef polyline : layer->openPolyLines)
{
Polygons segments;
for (unsigned int point_idx = 1; point_idx < polyline.size(); point_idx++)
{
PolygonRef segment = segments.newPoly();
segment.add(polyline[point_idx-1]);
segment.add(polyline[point_idx]);
}
sendPolygons(Inset0Type, layer_nr, segments, mesh.getSettingInMicrons("wall_line_width_0"));
}
}
}
}
示例12: processWipeTower
void FffPolygonGenerator::processWipeTower(SliceDataStorage& storage, unsigned int totalLayers)
{
// TODO: move this code into its own function?
{ // compute storage.max_object_height_second_to_last_extruder, which is used to determine the highest point in the wipe tower
int max_object_height_per_extruder[MAX_EXTRUDERS];
{ // compute max_object_height_per_extruder
memset(max_object_height_per_extruder, -1, sizeof(max_object_height_per_extruder));
for (SliceMeshStorage& mesh : storage.meshes)
{
max_object_height_per_extruder[mesh.settings->getSettingAsIndex("extruder_nr")] =
std::max( max_object_height_per_extruder[mesh.settings->getSettingAsIndex("extruder_nr")]
, mesh.layer_nr_max_filled_layer );
}
int support_extruder_nr = getSettingAsIndex("support_extruder_nr");
max_object_height_per_extruder[support_extruder_nr] =
std::max( max_object_height_per_extruder[support_extruder_nr]
, storage.support.layer_nr_max_filled_layer );
}
{ // // compute max_object_height_second_to_last_extruder
int extruder_max_object_height = 0;
for (unsigned int extruder_nr = 1; extruder_nr < MAX_EXTRUDERS; extruder_nr++)
{
if (max_object_height_per_extruder[extruder_nr] > max_object_height_per_extruder[extruder_max_object_height])
{
extruder_max_object_height = extruder_nr;
}
}
int extruder_second_max_object_height = -1;
for (int extruder_nr = 0; extruder_nr < MAX_EXTRUDERS; extruder_nr++)
{
if (extruder_nr == extruder_max_object_height) { continue; }
if (max_object_height_per_extruder[extruder_nr] > max_object_height_per_extruder[extruder_second_max_object_height])
{
extruder_second_max_object_height = extruder_nr;
}
}
if (extruder_second_max_object_height < 0)
{
storage.max_object_height_second_to_last_extruder = -1;
}
else
{
storage.max_object_height_second_to_last_extruder = max_object_height_per_extruder[extruder_second_max_object_height];
}
}
}
if (storage.max_object_height_second_to_last_extruder >= 0 && getSettingInMicrons("wipe_tower_distance") > 0 && getSettingInMicrons("wipe_tower_size") > 0)
{
PolygonRef p = storage.wipeTower.newPoly();
int tower_size = getSettingInMicrons("wipe_tower_size");
int tower_distance = getSettingInMicrons("wipe_tower_distance");
p.add(Point(storage.model_min.x - tower_distance, storage.model_max.y + tower_distance));
p.add(Point(storage.model_min.x - tower_distance, storage.model_max.y + tower_distance + tower_size));
p.add(Point(storage.model_min.x - tower_distance - tower_size, storage.model_max.y + tower_distance + tower_size));
p.add(Point(storage.model_min.x - tower_distance - tower_size, storage.model_max.y + tower_distance));
storage.wipePoint = Point(storage.model_min.x - tower_distance - tower_size / 2, storage.model_max.y + tower_distance + tower_size / 2);
}
}
示例13: makePolygons
void SlicerLayer::makePolygons(Mesh* mesh, bool keep_none_closed, bool extensive_stitching)
{
Polygons openPolygonList;
for(unsigned int startSegment=0; startSegment < segmentList.size(); startSegment++)
{
if (segmentList[startSegment].addedToPolygon)
continue;
Polygon poly;
poly.add(segmentList[startSegment].start);
unsigned int segmentIndex = startSegment;
bool canClose;
while(true)
{
canClose = false;
segmentList[segmentIndex].addedToPolygon = true;
Point p0 = segmentList[segmentIndex].end;
poly.add(p0);
int nextIndex = -1;
const MeshFace& face = mesh->faces[segmentList[segmentIndex].faceIndex];
for(unsigned int i=0;i<3;i++)
{
decltype(face_idx_to_segment_index.begin()) it;
if (face.connected_face_index[i] > -1 && (it = face_idx_to_segment_index.find(face.connected_face_index[i])) != face_idx_to_segment_index.end())
{
int index = (*it).second;
Point p1 = segmentList[index].start;
Point diff = p0 - p1;
if (shorterThen(diff, MM2INT(0.01)))
{
if (index == static_cast<int>(startSegment))
canClose = true;
if (segmentList[index].addedToPolygon)
continue;
nextIndex = index;
}
}
}
if (nextIndex == -1)
break;
segmentIndex = nextIndex;
}
if (canClose)
polygonList.add(poly);
else
openPolygonList.add(poly);
}
//Clear the segmentList to save memory, it is no longer needed after this point.
segmentList.clear();
//Connecting polygons that are not closed yet, as models are not always perfect manifold we need to join some stuff up to get proper polygons
//First link up polygon ends that are within 2 microns.
for(unsigned int i=0;i<openPolygonList.size();i++)
{
if (openPolygonList[i].size() < 1) continue;
for(unsigned int j=0;j<openPolygonList.size();j++)
{
if (openPolygonList[j].size() < 1) continue;
Point diff = openPolygonList[i][openPolygonList[i].size()-1] - openPolygonList[j][0];
int64_t distSquared = vSize2(diff);
if (distSquared < MM2INT(0.02) * MM2INT(0.02))
{
if (i == j)
{
polygonList.add(openPolygonList[i]);
openPolygonList[i].clear();
break;
}else{
for(unsigned int n=0; n<openPolygonList[j].size(); n++)
openPolygonList[i].add(openPolygonList[j][n]);
openPolygonList[j].clear();
}
}
}
}
//Next link up all the missing ends, closing up the smallest gaps first. This is an inefficient implementation which can run in O(n*n*n) time.
while(1)
{
int64_t bestScore = MM2INT(10.0) * MM2INT(10.0);
unsigned int bestA = -1;
unsigned int bestB = -1;
bool reversed = false;
for(unsigned int i=0;i<openPolygonList.size();i++)
{
if (openPolygonList[i].size() < 1) continue;
for(unsigned int j=0;j<openPolygonList.size();j++)
{
if (openPolygonList[j].size() < 1) continue;
Point diff = openPolygonList[i][openPolygonList[i].size()-1] - openPolygonList[j][0];
int64_t distSquared = vSize2(diff);
if (distSquared < bestScore)
{
bestScore = distSquared;
//.........这里部分代码省略.........
示例14: generateZigZagIninfill_noEndPieces
void generateZigZagIninfill_noEndPieces(const Polygons& in_outline, Polygons& result, int extrusionWidth, int lineSpacing, double infillOverlap, double rotation)
{
if (in_outline.size() == 0) return;
Polygons outline = in_outline.offset(extrusionWidth * infillOverlap / 100 - extrusionWidth / 2);
if (outline.size() == 0) return;
PointMatrix matrix(rotation);
outline.applyMatrix(matrix);
auto addLine = [&](Point from, Point to)
{
PolygonRef p = result.newPoly();
p.add(matrix.unapply(from));
p.add(matrix.unapply(to));
};
AABB boundary(outline);
int scanline_min_idx = boundary.min.X / lineSpacing;
int lineCount = (boundary.max.X + (lineSpacing - 1)) / lineSpacing - scanline_min_idx;
std::vector<std::vector<int64_t> > cutList; // mapping from scanline to all intersections with polygon segments
for(int n=0; n<lineCount; n++)
cutList.push_back(std::vector<int64_t>());
for(unsigned int polyNr=0; polyNr < outline.size(); polyNr++)
{
std::vector<Point> firstBoundarySegment;
std::vector<Point> boundarySegment;
bool isFirstBoundarySegment = true;
bool firstBoundarySegmentEndsInEven;
bool isEvenScanSegment = false;
Point p0 = outline[polyNr][outline[polyNr].size()-1];
for(unsigned int i=0; i < outline[polyNr].size(); i++)
{
Point p1 = outline[polyNr][i];
int64_t xMin = p1.X, xMax = p0.X;
if (xMin == xMax) {
p0 = p1;
continue;
}
if (xMin > xMax) { xMin = p0.X; xMax = p1.X; }
int scanline_idx0 = (p0.X + ((p0.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -1 cause a linesegment on scanline x counts as belonging to scansegment x-1 ...
int scanline_idx1 = (p1.X + ((p1.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -linespacing because a line between scanline -n and -n-1 belongs to scansegment -n-1 (for n=positive natural number)
int direction = 1;
if (p0.X > p1.X)
{
direction = -1;
scanline_idx1 += 1; // only consider the scanlines in between the scansegments
} else scanline_idx0 += 1; // only consider the scanlines in between the scansegments
if (isFirstBoundarySegment) firstBoundarySegment.push_back(p0);
else boundarySegment.push_back(p0);
for(int scanline_idx = scanline_idx0; scanline_idx != scanline_idx1+direction; scanline_idx+=direction)
{
int x = scanline_idx * lineSpacing;
int y = p1.Y + (p0.Y - p1.Y) * (x - p1.X) / (p0.X - p1.X);
cutList[scanline_idx - scanline_min_idx].push_back(y);
bool last_isEvenScanSegment = isEvenScanSegment;
if (scanline_idx % 2 == 0) isEvenScanSegment = true;
else isEvenScanSegment = false;
if (!isFirstBoundarySegment)
{
if (last_isEvenScanSegment && !isEvenScanSegment)
{ // add whole boundarySegment (including the just obtained point)
for (unsigned int p = 1; p < boundarySegment.size(); p++)
{
addLine(boundarySegment[p-1], boundarySegment[p]);
}
addLine(boundarySegment[boundarySegment.size()-1], Point(x,y));
boundarySegment.clear();
}
else if (isEvenScanSegment) // we are either in an end piece or an uneven boundary segment
{
boundarySegment.clear();
boundarySegment.emplace_back(x,y);
} else
boundarySegment.clear();
}
if (isFirstBoundarySegment)
{
firstBoundarySegment.emplace_back(x,y);
firstBoundarySegmentEndsInEven = isEvenScanSegment;
isFirstBoundarySegment = false;
boundarySegment.emplace_back(x,y);
}
}
//.........这里部分代码省略.........
示例15: generateZigZagIninfill_endPieces
/*!
* adapted from generateLineInfill(.)
*
* generate lines within the area of [in_outline], at regular intervals of [lineSpacing]
* idea:
* intersect a regular grid of 'scanlines' with the area inside [in_outline]
* sigzag:
* include pieces of boundary, connecting the lines, forming an accordion like zigzag instead of separate lines |_|^|_|
*
* we call the areas between two consecutive scanlines a 'scansegment'
*
* algorithm:
* 1. for each line segment of each polygon:
* store the intersections of that line segment with all scanlines in a mapping (vector of vectors) from scanline to intersections
* (zigzag): add boundary segments to result
* 2. for each scanline:
* sort the associated intersections
* and connect them using the even-odd rule
*
* zigzag algorithm:
* while walking around (each) polygon (1.)
* if polygon intersects with even scanline
* start boundary segment (add each following segment to the [result])
* when polygon intersects with a scanline again
* stop boundary segment (stop adding segments to the [result])
* if polygon intersects with even scanline again (instead of odd)
* dont add the last line segment to the boundary (unless [connect_zigzags])
*
*
* <--
* ___
* | | |
* | | |
* | |___|
* -->
*
* ^ = even scanline
*
* start boundary from even scanline! :D
*
*
* _____
* | | | ,
* | | | |
* |_____| |__/
*
* ^ ^ ^ scanlines
* ^ disconnected end piece
*/
void generateZigZagIninfill_endPieces(const Polygons& in_outline, Polygons& result, int extrusionWidth, int lineSpacing, double infillOverlap, double rotation, bool connect_zigzags)
{
// if (in_outline.size() == 0) return;
// Polygons outline = in_outline.offset(extrusionWidth * infillOverlap / 100 - extrusionWidth / 2);
Polygons empty;
Polygons outline = in_outline.difference(empty); // copy
if (outline.size() == 0) return;
PointMatrix matrix(rotation);
outline.applyMatrix(matrix);
auto addLine = [&](Point from, Point to)
{
PolygonRef p = result.newPoly();
p.add(matrix.unapply(from));
p.add(matrix.unapply(to));
};
AABB boundary(outline);
int scanline_min_idx = boundary.min.X / lineSpacing;
int lineCount = (boundary.max.X + (lineSpacing - 1)) / lineSpacing - scanline_min_idx;
std::vector<std::vector<int64_t> > cutList; // mapping from scanline to all intersections with polygon segments
for(int n=0; n<lineCount; n++)
cutList.push_back(std::vector<int64_t>());
for(unsigned int polyNr=0; polyNr < outline.size(); polyNr++)
{
std::vector<Point> firstBoundarySegment;
std::vector<Point> unevenBoundarySegment; // stored cause for connected_zigzags a boundary segment which ends in an uneven scanline needs to be included
bool isFirstBoundarySegment = true;
bool firstBoundarySegmentEndsInEven;
bool isEvenScanSegment = false;
Point p0 = outline[polyNr][outline[polyNr].size()-1];
Point lastPoint = p0;
for(unsigned int i=0; i < outline[polyNr].size(); i++)
{
Point p1 = outline[polyNr][i];
int64_t xMin = p1.X, xMax = p0.X;
if (xMin == xMax) {
lastPoint = p1;
p0 = p1;
continue;
}
if (xMin > xMax) { xMin = p0.X; xMax = p1.X; }
//.........这里部分代码省略.........