本文整理汇总了C++中Points::DataArray方法的典型用法代码示例。如果您正苦于以下问题:C++ Points::DataArray方法的具体用法?C++ Points::DataArray怎么用?C++ Points::DataArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Points
的用法示例。
在下文中一共展示了Points::DataArray方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initializeVTKFile
/** TODO: there's redundancy in adding the data members (the same has to be done
* for the parallel VTK File. -> use array of structs?
*/
void VTKGridWriterImplementation::initializeVTKFile() {
PointData pointData;
// we don't need point data at all!?
//DataArray_t position(type::Int32, "id", 0);
//pointData.DataArray().push_back(position);
CellData cellData;
DataArray_t cells_count(type::Int32, "numberOfMolecules", 1);
cellData.DataArray().push_back(cells_count);
DataArray_t node_rank(type::Int32, "node-rank", 1);
cellData.DataArray().push_back(node_rank);
DataArray_t index(type::UInt32, "index", 1);
cellData.DataArray().push_back(index);
DataArray_t velocity(type::Float64, "velocity", 3);
cellData.DataArray().push_back(velocity);
// 3 coordinates
Points points;
DataArray_t pointCoordinates(type::Float32, "points", 3);
points.DataArray().push_back(pointCoordinates);
Cells cells;
DataArray_t cells_connectivity(type::Int32, "connectivity", 1);
cells.DataArray().push_back(cells_connectivity);
DataArray_t cells_offsets(type::Int32, "offsets", 1);
cells.DataArray().push_back(cells_offsets);
DataArray_t cells_type(type::Int32, "types", 1);
cells.DataArray().push_back(cells_type);
PieceUnstructuredGrid_t piece(pointData, cellData, points, cells, 0, 0);
UnstructuredGrid_t unstructuredGrid(piece);
_vtkFile = new VTKFile_t("UnstructuredGrid");
_vtkFile->UnstructuredGrid(unstructuredGrid);
}
示例2: initializeOutput
void VTKWriter::initializeOutput(int numParticles) {
vtkFile = new VTKFile_t("UnstructuredGrid");
// per point, we add type, position, velocity and force
PointData pointData;
DataArray_t mass(type::Float32, "mass", 1);
DataArray_t velocity(type::Float32, "velocity", 3);
DataArray_t forces(type::Float32, "force", 3);
DataArray_t type(type::Int32, "type", 1);
pointData.DataArray().push_back(mass);
pointData.DataArray().push_back(velocity);
pointData.DataArray().push_back(forces);
pointData.DataArray().push_back(type);
CellData cellData; // we don't have cell data => leave it empty
// 3 coordinates
Points points;
DataArray_t pointCoordinates(type::Float32, "points", 3);
points.DataArray().push_back(pointCoordinates);
Cells cells; // we don't have cells, => leave it empty
// for some reasons, we have to add a dummy entry for paraview
DataArray_t cells_data(type::Float32, "types", 0);
cells.DataArray().push_back(cells_data);
PieceUnstructuredGrid_t piece(pointData, cellData, points, cells, numParticles, 0);
UnstructuredGrid_t unstructuredGrid(piece);
vtkFile->UnstructuredGrid(unstructuredGrid);
}
示例3: initializeOutput
void VTKWriter::initializeOutput(int numParticles) {
vtkFile = new VTKFile_t("UnstructuredGrid");
// per point, we add mass, velocity, force, type and stress
// and in DEBUG mode the id of the molecules
PointData pointData;
DataArray_t mass(type::Float32, "mass", 1);
DataArray_t velocity(type::Float32, "velocity", 3);
DataArray_t forces(type::Float32, "force", 3);
DataArray_t type(type::Int32, "type", 1);
DataArray_t stress(type::Float32, "stress", 1);
DataArray_t flag(type::Int32, "flag", 1);
pointData.DataArray().push_back(mass);
pointData.DataArray().push_back(velocity);
pointData.DataArray().push_back(forces);
pointData.DataArray().push_back(type);
pointData.DataArray().push_back(stress);
pointData.DataArray().push_back(flag);
#ifdef DEBUG
DataArray_t id(type::Int32, "id", 1);
pointData.DataArray().push_back(id);
#endif
CellData cellData; // we don't have cell data => leave it empty
// 3 coordinates
Points points;
DataArray_t pointCoordinates(type::Float32, "points", 3);
points.DataArray().push_back(pointCoordinates);
Cells cells; // we don't have cells, => leave it empty
// for some reasons, we have to add a dummy entry for paraview
DataArray_t cells_data(type::Float32, "types", 0);
cells.DataArray().push_back(cells_data);
PieceUnstructuredGrid_t piece(pointData, cellData, points, cells, numParticles, 0);
UnstructuredGrid_t unstructuredGrid(piece);
vtkFile->UnstructuredGrid(unstructuredGrid);
}