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C++ Point3dVector::push_back方法代码示例

本文整理汇总了C++中Point3dVector::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Point3dVector::push_back方法的具体用法?C++ Point3dVector::push_back怎么用?C++ Point3dVector::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Point3dVector的用法示例。


在下文中一共展示了Point3dVector::push_back方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: thermalZone

TEST_F(EnergyPlusFixture,ForwardTranslator_ShadingSurface_Space)
{
  Model model;
  
  ThermalZone thermalZone(model);

  Point3dVector points;
  points.push_back(Point3d(0,1,0));
  points.push_back(Point3d(1,1,0));
  points.push_back(Point3d(1,0,0));
  points.push_back(Point3d(0,0,0));

  boost::optional<Space> space = Space::fromFloorPrint(points, 1, model);
  ASSERT_TRUE(space);
  space->setThermalZone(thermalZone);

  ShadingSurfaceGroup shadingSurfaceGroup(model);
  EXPECT_TRUE(shadingSurfaceGroup.setSpace(*space));

  ShadingSurface shadingSurface(points, model);
  EXPECT_TRUE(shadingSurface.setShadingSurfaceGroup(shadingSurfaceGroup));

  ForwardTranslator forwardTranslator;
  Workspace workspace = forwardTranslator.translateModel(model);
  
  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size());
  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Shading_Zone_Detailed).size());

  WorkspaceObject zoneObject = workspace.getObjectsByType(IddObjectType::Zone)[0];
  WorkspaceObject shadingSurfaceObject = workspace.getObjectsByType(IddObjectType::Shading_Zone_Detailed)[0];

  EXPECT_TRUE(shadingSurfaceObject.getTarget(Shading_Zone_DetailedFields::BaseSurfaceName));
}
开发者ID:CheyenneBerlin,项目名称:OpenStudio,代码行数:33,代码来源:ShadingSurface_GTest.cpp

示例2: spaceType

TEST_F(EnergyPlusFixture,ForwardTranslator_ThermalZone_OneZone_OneSpace_Building)
{
  Model model;

  Point3dVector points;
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(1, 1, 0));
  points.push_back(Point3d(1, 0, 0));

  SpaceType spaceType(model);
  spaceType.setLightingPowerPerFloorArea(1);

  Building building = model.getUniqueModelObject<Building>();
  building.setSpaceType(spaceType);

  ThermalZone zone(model);

  Space space(model);
  space.setThermalZone(zone);

  Surface surface(points, model);
  surface.setSpace(space);

  EXPECT_EQ(1, space.floorArea());
  EXPECT_EQ(1, space.lightingPowerPerFloorArea());

  ForwardTranslator trans;
  Workspace workspace = trans.translateModel(model);

  EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size());
  EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::ZoneList).size());
  EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Lights).size());
}
开发者ID:ChengXinDL,项目名称:OpenStudio,代码行数:34,代码来源:ThermalZone_GTest.cpp

示例3: surface

TEST_F(ModelFixture, ModelObject_Clone_SameModel) {
  // Make model object with resource that has children
  Model original;
  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  Surface surface(points, original);
  Construction construction(original);
  surface.setConstruction(construction);
  construction.standardsInformation(); // creates object
  StandardOpaqueMaterial material(original);
  construction.setLayers(MaterialVector(1u,material));
  EXPECT_EQ(4u,original.numObjects());

  // Clone into same model -- new object with different name. resources reused.
  Surface newSurface = surface.clone(original).cast<Surface>();
  EXPECT_FALSE(newSurface == surface);
  EXPECT_EQ(5u,original.numObjects());
  EXPECT_NE(surface.name().get(),newSurface.name().get());
  ASSERT_TRUE(surface.construction());
  ASSERT_TRUE(newSurface.construction());
  EXPECT_TRUE(surface.construction().get() == newSurface.construction().get());
  EXPECT_TRUE(newSurface.construction().get().cast<LayeredConstruction>().numLayers() == 1u);
}
开发者ID:pepsi7959,项目名称:OpenStudio,代码行数:25,代码来源:ModelObject_GTest.cpp

示例4: thermalZone

TEST_F(EnergyPlusFixture,ForwardTranslator_Surface_Zone)
{
  Model model;

  ThermalZone thermalZone(model);

  Space space(model);
  space.setThermalZone(thermalZone);
  
  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  points.push_back(Point3d(1, 1, 0));
  Surface surface(points, model);
  surface.setSpace(space);

  ForwardTranslator forwardTranslator;
  Workspace workspace = forwardTranslator.translateModel(model);
  EXPECT_EQ(0u, forwardTranslator.errors().size());
  EXPECT_EQ(0u, forwardTranslator.warnings().size());

  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size());
  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size());

  WorkspaceObject surfaceObject = workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed)[0];
  WorkspaceObject zoneObject = workspace.getObjectsByType(IddObjectType::Zone)[0];

  ASSERT_TRUE(surfaceObject.getTarget(BuildingSurface_DetailedFields::ZoneName));
  EXPECT_EQ(zoneObject.handle(), surfaceObject.getTarget(BuildingSurface_DetailedFields::ZoneName)->handle());
}
开发者ID:CheyenneBerlin,项目名称:OpenStudio,代码行数:31,代码来源:Surface_GTest.cpp

示例5: space

TEST_F(ModelFixture, InteriorPartitionSurface_DefaultConstruction)
{
  Model model;

  Space space(model);

  Construction construction(model);

  DefaultConstructionSet defaultConstructionSet(model);
  defaultConstructionSet.setInteriorPartitionConstruction(construction);
  space.setDefaultConstructionSet(defaultConstructionSet);

  InteriorPartitionSurfaceGroup group(model);
  group.setSpace(space);

  Point3dVector points;
  points.push_back(Point3d(0, 2, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  InteriorPartitionSurface surface(points, model);
  
  EXPECT_FALSE(surface.construction());
  
  surface.setInteriorPartitionSurfaceGroup(group);

  ASSERT_TRUE(surface.construction());
  EXPECT_EQ(construction.handle(), surface.construction()->handle());
}
开发者ID:Anto-F,项目名称:OpenStudio,代码行数:28,代码来源:InteriorPartitionSurfaceGroup_GTest.cpp

示例6: surface

TEST_F(ModelFixture, DefaultConstructionSet_ShadingSurface)
{
  Model model;

  Point3dVector points;
  points.push_back(Point3d(0,1,0));
  points.push_back(Point3d(0,0,0));
  points.push_back(Point3d(1,0,0));
  ShadingSurface surface(points, model);

  ShadingSurfaceGroup shadingSurfaceGroup(model);
  surface.setShadingSurfaceGroup(shadingSurfaceGroup);

  DefaultConstructionSet defaultConstructionSet(model);
  DefaultSurfaceConstructions defaultSurfaceConstructions(model);
  Construction construction(model);

  EXPECT_TRUE(shadingSurfaceGroup.setShadingSurfaceType("Site"));
  EXPECT_EQ("Site", shadingSurfaceGroup.shadingSurfaceType());

  EXPECT_FALSE(defaultConstructionSet.siteShadingConstruction());
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_TRUE(defaultConstructionSet.setSiteShadingConstruction(construction));
  ASSERT_TRUE(defaultConstructionSet.siteShadingConstruction());
  EXPECT_EQ(construction.handle(), defaultConstructionSet.siteShadingConstruction()->handle());
  ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle());
  defaultConstructionSet.resetSiteShadingConstruction();
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));

  EXPECT_TRUE(shadingSurfaceGroup.setShadingSurfaceType("Building"));
  EXPECT_EQ("Building", shadingSurfaceGroup.shadingSurfaceType());

  EXPECT_FALSE(defaultConstructionSet.buildingShadingConstruction());
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_TRUE(defaultConstructionSet.setBuildingShadingConstruction(construction));
  ASSERT_TRUE(defaultConstructionSet.buildingShadingConstruction());
  EXPECT_EQ(construction.handle(), defaultConstructionSet.buildingShadingConstruction()->handle());
  ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle());
  defaultConstructionSet.resetBuildingShadingConstruction();
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));

  EXPECT_FALSE(shadingSurfaceGroup.setShadingSurfaceType("Space"));
  Space space(model);
  EXPECT_TRUE(shadingSurfaceGroup.setSpace(space));
  EXPECT_EQ("Space", shadingSurfaceGroup.shadingSurfaceType());

  EXPECT_FALSE(defaultConstructionSet.spaceShadingConstruction());
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_TRUE(defaultConstructionSet.setSpaceShadingConstruction(construction));
  ASSERT_TRUE(defaultConstructionSet.spaceShadingConstruction());
  EXPECT_EQ(construction.handle(), defaultConstructionSet.spaceShadingConstruction()->handle());
  ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface));
  EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle());
  defaultConstructionSet.resetSpaceShadingConstruction();
  EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface));
}
开发者ID:ChengXinDL,项目名称:OpenStudio,代码行数:58,代码来源:DefaultConstructionSet_GTest.cpp

示例7: thermalZone

TEST_F(ModelFixture, DesignSpecificationOutdoorAir_ThermalZone_2DifferentSpaces)
{
  Model model;

  // 1 m^2
  Point3dVector points;
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(1, 1, 0));
  points.push_back(Point3d(1, 0, 0));
  

  ThermalZone thermalZone(model);

  DesignSpecificationOutdoorAir designSpecificationOutdoorAir1(model);
  EXPECT_TRUE(designSpecificationOutdoorAir1.setOutdoorAirFlowperPerson(0.0));
  EXPECT_TRUE(designSpecificationOutdoorAir1.setOutdoorAirFlowperFloorArea(2.0));

  DesignSpecificationOutdoorAir designSpecificationOutdoorAir2(model);
  EXPECT_TRUE(designSpecificationOutdoorAir2.setOutdoorAirFlowperPerson(3.0));

  Space space1(model);
  EXPECT_TRUE(space1.setThermalZone(thermalZone));
  EXPECT_TRUE(space1.setDesignSpecificationOutdoorAir(designSpecificationOutdoorAir1));
  
  Surface surface1(points, model);
  surface1.setParent(space1);
  EXPECT_EQ(1.0, space1.floorArea());

  space1.setPeoplePerFloorArea(1.0);
  EXPECT_EQ(1.0, space1.numberOfPeople());

  Space space2(model);
  EXPECT_TRUE(space2.setThermalZone(thermalZone));
  EXPECT_TRUE(space2.setDesignSpecificationOutdoorAir(designSpecificationOutdoorAir2));
  
  Surface surface2(points, model);
  surface2.setParent(space2);
  EXPECT_EQ(1.0, space2.floorArea());

  space2.setPeoplePerFloorArea(2.0);
  EXPECT_EQ(2.0, space2.numberOfPeople());

  EXPECT_EQ(2u, model.getModelObjects<DesignSpecificationOutdoorAir>().size());
  boost::optional<Space> combinedSpace = thermalZone.combineSpaces();
  ASSERT_TRUE(combinedSpace);
  EXPECT_FALSE(combinedSpace->isDesignSpecificationOutdoorAirDefaulted());
  ASSERT_TRUE(combinedSpace->designSpecificationOutdoorAir());
  EXPECT_EQ(3u, model.getModelObjects<DesignSpecificationOutdoorAir>().size());
  EXPECT_NE(designSpecificationOutdoorAir1.handle(), combinedSpace->designSpecificationOutdoorAir()->handle());
  EXPECT_NE(designSpecificationOutdoorAir2.handle(), combinedSpace->designSpecificationOutdoorAir()->handle());

  EXPECT_EQ(1.0, combinedSpace->designSpecificationOutdoorAir()->outdoorAirFlowperFloorArea()); // (2*1 + 0*1)/2
  EXPECT_EQ(2.0, combinedSpace->designSpecificationOutdoorAir()->outdoorAirFlowperPerson()); // (0*1 + 3*2)/3
}
开发者ID:jtanaa,项目名称:OpenStudio,代码行数:55,代码来源:DesignSpecificationOutdoorAir_GTest.cpp

示例8: door

TEST_F(ModelFixture, DaylightingDeviceShelf_Throw)
{
  Model model;

  Point3dVector points;
  points.push_back(Point3d(0, 0, 1));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 1, 1));
  SubSurface door(points, model);
  EXPECT_TRUE(door.setSubSurfaceType("Door"));
  EXPECT_EQ("Door", door.subSurfaceType());
  EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size());

  bool didThrow = false;
  try{
    DaylightingDeviceShelf shelf(door);
  }catch(const openstudio::Exception&){
    didThrow = true;
  }
  EXPECT_TRUE(didThrow);
  EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size());

  // change to a window
  EXPECT_TRUE(door.setSubSurfaceType("FixedWindow"));
  EXPECT_EQ("FixedWindow", door.subSurfaceType());

  // first one succeeds
  didThrow = false;
  try{
    DaylightingDeviceShelf shelf(door);
  }catch(const openstudio::Exception&){
    didThrow = true;
  }
  EXPECT_FALSE(didThrow);
  EXPECT_EQ(1, model.getConcreteModelObjects<DaylightingDeviceShelf>().size());

  // second call throws
  didThrow = false;
  try{
    DaylightingDeviceShelf shelf(door);
  }catch(const openstudio::Exception&){
    didThrow = true;
  }
  EXPECT_TRUE(didThrow);
  EXPECT_EQ(1, model.getConcreteModelObjects<DaylightingDeviceShelf>().size());

  // changing to door removes light shelf
  EXPECT_TRUE(door.setSubSurfaceType("Door"));
  EXPECT_EQ("Door", door.subSurfaceType());
  EXPECT_FALSE(door.daylightingDeviceShelf());
  EXPECT_FALSE(door.addDaylightingDeviceShelf());
  EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size());
}
开发者ID:MatthewSteen,项目名称:OpenStudio,代码行数:54,代码来源:DaylightingDeviceShelf_GTest.cpp

示例9: space

TEST_F(ModelFixture, ShadingSurfaceGroup_Space_Hierarchy)
{
  Model model;

  // add a space
  Space space(model);

  // add a shading surface group
  ShadingSurfaceGroup group(model);
  EXPECT_EQ("Building", group.shadingSurfaceType());
  EXPECT_TRUE(group.setSpace(space));
  EXPECT_EQ("Space", group.shadingSurfaceType());
  ASSERT_TRUE(group.space());
  EXPECT_EQ(space.handle(), group.space()->handle());

  // make a new shading surface
  Point3dVector points;
  points.push_back(Point3d(0, 2, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  ShadingSurface surface(points, model);
  EXPECT_TRUE(surface.setShadingSurfaceGroup(group));
  ASSERT_TRUE(surface.shadingSurfaceGroup());
  EXPECT_EQ(group.handle(), surface.shadingSurfaceGroup()->handle());

  // check children from group
  ASSERT_EQ(static_cast<unsigned>(1), group.children().size());
  EXPECT_EQ(surface.handle(), group.children()[0].handle());

  // now check children from space
  ASSERT_EQ(static_cast<unsigned>(1), space.children().size());
  EXPECT_EQ(group.handle(), space.children()[0].handle());

  // check parent from group
  ASSERT_TRUE(group.parent());
  EXPECT_EQ(space.handle(), group.parent()->handle());

  // check parent from surface
  ASSERT_TRUE(surface.parent());
  EXPECT_EQ(group.handle(), surface.parent()->handle());

  // clone the space
  ModelObject clone = space.clone(model);
  OptionalSpace spaceClone = clone.optionalCast<Space>();
  ASSERT_TRUE(spaceClone);
  ASSERT_EQ(static_cast<unsigned>(1), spaceClone->children().size());
  EXPECT_NE(group.handle(), spaceClone->children()[0].handle());
  OptionalShadingSurfaceGroup cloneChild = spaceClone->children()[0].optionalCast<ShadingSurfaceGroup>();
  ASSERT_TRUE(cloneChild);
  ASSERT_EQ(static_cast<unsigned>(1), cloneChild->children().size());
  EXPECT_NE(surface.handle(), cloneChild->children()[0].handle());
}
开发者ID:ChengXinDL,项目名称:OpenStudio,代码行数:52,代码来源:ShadingSurfaceGroup_GTest.cpp

示例10: interiorPartitionSurface

TEST_F(ModelFixture, InteriorPartitionSurface)
{
  Model model;
 
  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  points.push_back(Point3d(1, 1, 0));

  EXPECT_NO_THROW(InteriorPartitionSurface(points, model));

  InteriorPartitionSurface interiorPartitionSurface(points, model);
  EXPECT_FALSE(interiorPartitionSurface.interiorPartitionSurfaceGroup());
}
开发者ID:CUEBoxer,项目名称:OpenStudio,代码行数:15,代码来源:InteriorPartitionSurface_GTest.cpp

示例11: shadingSurface

TEST_F(ModelFixture, ShadingSurface)
{
  Model model;
 
  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  points.push_back(Point3d(1, 1, 0));

  EXPECT_NO_THROW(ShadingSurface(points, model));

  ShadingSurface shadingSurface(points, model);
  EXPECT_FALSE(shadingSurface.shadingSurfaceGroup());
}
开发者ID:CUEBoxer,项目名称:OpenStudio,代码行数:15,代码来源:ShadingSurface_GTest.cpp

示例12: window

TEST_F(ModelFixture, DaylightingDeviceShelf)
{
  Model model;

  // triangle with unit area
  Point3dVector points;
  points.push_back(Point3d(0, 2, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  SubSurface window(points, model);

  DaylightingDeviceShelf shelf(window);
  EXPECT_EQ(window.handle(), shelf.subSurface().handle());
 
}
开发者ID:ORNL-BTRIC,项目名称:OpenStudio,代码行数:15,代码来源:DaylightingDeviceShelf_GTest.cpp

示例13: construction

TEST_F(EnergyPlusFixture,ForwardTranslator_Surface_DefaultConstruction)
{
  Model model;

  Construction construction(model);

  DefaultSurfaceConstructions defaultSurfaceConstructions(model);
  defaultSurfaceConstructions.setRoofCeilingConstruction(construction);

  DefaultConstructionSet defaultConstructionSet(model);
  defaultConstructionSet.setDefaultExteriorSurfaceConstructions(defaultSurfaceConstructions);

  Building building = model.getUniqueModelObject<Building>();
  building.setDefaultConstructionSet(defaultConstructionSet);

  Space space(model);
  ThermalZone zone(model);
  EXPECT_TRUE(space.setThermalZone(zone));  

  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  points.push_back(Point3d(1, 1, 0));
  Surface surface(points, model);
  surface.setSpace(space);

  EXPECT_EQ("RoofCeiling", surface.surfaceType());
  EXPECT_EQ("Outdoors", surface.outsideBoundaryCondition());
  EXPECT_FALSE(surface.adjacentSurface());
  ASSERT_TRUE(surface.construction());
  EXPECT_TRUE(surface.isConstructionDefaulted());
  EXPECT_EQ(construction.handle(), surface.construction()->handle());

  ForwardTranslator forwardTranslator;
  Workspace workspace = forwardTranslator.translateModel(model);
  EXPECT_EQ(0u, forwardTranslator.errors().size());
  EXPECT_EQ(0u, forwardTranslator.warnings().size());

  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size());
  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Construction).size());

  WorkspaceObject surfaceObject = workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed)[0];
  WorkspaceObject constructionObject = workspace.getObjectsByType(IddObjectType::Construction)[0];

  ASSERT_TRUE(surfaceObject.getTarget(BuildingSurface_DetailedFields::ConstructionName));
  EXPECT_EQ(constructionObject.handle(), surfaceObject.getTarget(BuildingSurface_DetailedFields::ConstructionName)->handle());
}
开发者ID:CheyenneBerlin,项目名称:OpenStudio,代码行数:48,代码来源:Surface_GTest.cpp

示例14: spaceType

TEST_F(ModelFixture, ElectricEquipment_Cost) {
  Model model;
  Building building = model.getUniqueModelObject<Building>();
  SpaceType spaceType(model);

  Point3dVector floorPrint;
  floorPrint.push_back(Point3d(0, 10, 0));
  floorPrint.push_back(Point3d(10, 10, 0));
  floorPrint.push_back(Point3d(10, 0, 0));
  floorPrint.push_back(Point3d(0, 0, 0));

  boost::optional<Space> space1 = Space::fromFloorPrint(floorPrint, 3, model);
  ASSERT_TRUE(space1);
  boost::optional<Space> space2 = Space::fromFloorPrint(floorPrint, 3, model);
  ASSERT_TRUE(space2);

  EXPECT_DOUBLE_EQ(200, building.floorArea());

  ElectricEquipmentDefinition definition(model);
  ElectricEquipment electricEquipment1(definition);
  ElectricEquipment electricEquipment2(definition);

  boost::optional<LifeCycleCost> cost = LifeCycleCost::createLifeCycleCost("Dusting", definition, 0.5, "CostPerArea", "Maintenance", 1);
  ASSERT_TRUE(cost);
  EXPECT_EQ(1, cost->repeatPeriodYears());

  EXPECT_DOUBLE_EQ(0, cost->totalCost());

  electricEquipment1.setSpace(*space1);
  
  EXPECT_DOUBLE_EQ(50, cost->totalCost());

  electricEquipment2.setSpace(*space2);

  EXPECT_DOUBLE_EQ(100, cost->totalCost());
  
  ThermalZone thermalZone(model);
  space1->setThermalZone(thermalZone);
  thermalZone.setMultiplier(4);

  EXPECT_DOUBLE_EQ(250.0, cost->totalCost());

  building.setSpaceType(spaceType);
  electricEquipment1.setSpaceType(spaceType);

  EXPECT_DOUBLE_EQ(300.0, cost->totalCost());
}
开发者ID:pepsi7959,项目名称:OpenStudio,代码行数:47,代码来源:ElectricEquipment_GTest.cpp

示例15: surface

TEST_F(EnergyPlusFixture,ForwardTranslator_Surface)
{
  Model model;
  
  Point3dVector points;
  points.push_back(Point3d(0, 1, 0));
  points.push_back(Point3d(0, 0, 0));
  points.push_back(Point3d(1, 0, 0));
  points.push_back(Point3d(1, 1, 0));
  Surface surface(points, model);

  ForwardTranslator forwardTranslator;
  Workspace workspace = forwardTranslator.translateModel(model);
  EXPECT_EQ(0u, forwardTranslator.errors().size());
  EXPECT_EQ(0u, forwardTranslator.warnings().size());

  ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size());
}
开发者ID:CheyenneBerlin,项目名称:OpenStudio,代码行数:18,代码来源:Surface_GTest.cpp


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