本文整理汇总了C++中PluginView::removePlugin方法的典型用法代码示例。如果您正苦于以下问题:C++ PluginView::removePlugin方法的具体用法?C++ PluginView::removePlugin怎么用?C++ PluginView::removePlugin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PluginView
的用法示例。
在下文中一共展示了PluginView::removePlugin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: destroy
void RenderWidget::destroy()
{
#if PLATFORM(APOLLO) && ENABLE(NETSCAPE_PLUGIN_API)
// the plugin might be destroyed by the plugin itself meaning that
// it is on the stack. Defer the unload until we have a safe stack.
if (m_widget && m_widget->isPluginView()) {
#if OS(DARWIN)
if (!m_widget->isApolloPDFPluginView())
#endif
{
ASSERT(document());
document()->destroyWidgetSoon(m_widget.get());
PluginView* pluginView = static_cast<PluginView*>(m_widget.get());
// Remove the plugin from the update timer on WebViewImpl.
// That timer is used to update all widgets when the HTMLLoader
// is rotated.
pluginView->removePlugin();
}
}
#endif
// We can't call the base class's destroy because we don't
// want to unconditionally delete ourselves (we're ref-counted).
// So the code below includes copied and pasted contents of
// both RenderBox::destroy() and RenderObject::destroy().
// Fix originally made for <rdar://problem/4228818>.
animation()->cancelAnimations(this);
if (RenderView* v = view())
v->removeWidget(this);
if (AXObjectCache::accessibilityEnabled()) {
document()->axObjectCache()->childrenChanged(this->parent());
document()->axObjectCache()->remove(this);
}
if (!documentBeingDestroyed() && parent())
parent()->dirtyLinesFromChangedChild(this);
remove();
if (m_hasCounterNodeMap)
RenderCounter::destroyCounterNodes(this);
setWidget(0);
// removes from override size map
if (hasOverrideSize())
setOverrideSize(-1);
if (style() && (style()->height().isPercent() || style()->minHeight().isPercent() || style()->maxHeight().isPercent()))
RenderBlock::removePercentHeightDescendant(this);
if (hasLayer()) {
layer()->clearClipRects();
setHasLayer(false);
destroyLayer();
}
// Grab the arena from node()->document()->renderArena() before clearing the node pointer.
// Clear the node before deref-ing, as this may be deleted when deref is called.
RenderArena* arena = renderArena();
setNode(0);
deref(arena);
}