本文整理汇总了C++中PlayerProfile::getLastOnlineName方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerProfile::getLastOnlineName方法的具体用法?C++ PlayerProfile::getLastOnlineName怎么用?C++ PlayerProfile::getLastOnlineName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerProfile
的用法示例。
在下文中一共展示了PlayerProfile::getLastOnlineName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: selectUser
/** Called when a user is selected. It updates the online checkbox and
* entry fields.
*/
void BaseUserScreen::selectUser(int index)
{
PlayerProfile *profile = PlayerManager::get()->getPlayer(index);
assert(profile);
// Only set focus in case of non-tabbed version (so that keyboard
// or gamepad navigation with tabs works as expected, i.e. you can
// select the next tab without having to go up to the tab list first.
bool focus_it = !getWidget<RibbonWidget>("options_choice");
m_players->setSelection(StringUtils::toString(index), PLAYER_ID_GAME_MASTER,
focus_it);
if (!m_new_registered_data)
m_username_tb->setText(profile->getLastOnlineName(true/*ignoreRTL*/));
if (!m_new_registered_data)
{
// Delete a password that might have been typed for another user
m_password_tb->setText("");
}
getWidget<CheckBoxWidget>("remember-user")->setState(
profile->rememberPassword());
// Last game was not online, so make the offline settings the default
// (i.e. unckeck online checkbox, and make entry fields invisible).
if (!profile->wasOnlineLastTime() || profile->getLastOnlineName() == "")
{
if (!m_new_registered_data)
m_online_cb->setState(false);
makeEntryFieldsVisible();
return;
}
// Now last use was with online --> Display the saved data
if (UserConfigParams::m_internet_status == Online::RequestManager::IPERM_NOT_ALLOWED)
m_online_cb->setState(false);
else
m_online_cb->setState(true);
makeEntryFieldsVisible();
m_username_tb->setActive(profile->getLastOnlineName().size() == 0);
// And make the password invisible if the session is saved (i.e
// the user does not need to enter a password).
if (profile->hasSavedSession())
{
m_password_tb->setVisible(false);
getWidget<LabelWidget>("label_password")->setVisible(false);
getWidget<ButtonWidget>("password_reset")->setVisible(false);
}
} // selectUser
示例2: onUpdate
// ----------------------------------------------------------------------------
void MainMenuScreen::onUpdate(float delta)
{
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if(PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
{
m_user_id->setText(player->getLastOnlineName() + "@stk");
m_online->setActivated();
m_online->setLabel( _("Online"));
}
else if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_OUT)
{
m_online->setActivated();
m_online->setLabel( _("Login" ));
m_user_id->setText(player->getName());
}
else
{
// now must be either logging in or logging out
m_online->setDeactivated();
m_user_id->setText(player->getName());
}
m_online->setLabel(PlayerManager::getCurrentOnlineId() ? _("Online")
: _("Login" ) );
IconButtonWidget* addons_icon = getWidget<IconButtonWidget>("addons");
if (addons_icon != NULL)
{
if (addons_manager->wasError())
{
addons_icon->setActivated();
addons_icon->resetAllBadges();
addons_icon->setBadge(BAD_BADGE);
}
else if (addons_manager->isLoading() && UserConfigParams::m_internet_status
== Online::RequestManager::IPERM_ALLOWED)
{
// Addons manager is still initialising/downloading.
addons_icon->setDeactivated();
addons_icon->resetAllBadges();
addons_icon->setBadge(LOADING_BADGE);
}
else
{
addons_icon->setActivated();
addons_icon->resetAllBadges();
}
// maybe add a new badge when not allowed to access the net
}
LabelWidget* w = getWidget<LabelWidget>("info_addons");
w->update(delta);
if(w->scrolledOff())
{
const core::stringw &news_text = NewsManager::get()->getNextNewsMessage();
w->setText(news_text, true);
}
} // onUpdate
示例3: selectUser
/** Called when a user is selected. It updates the online checkbox and
* entrye fields.
*/
void BaseUserScreen::selectUser(int index)
{
PlayerProfile *profile = PlayerManager::get()->getPlayer(index);
assert(profile);
m_players->setSelection(StringUtils::toString(index), PLAYER_ID_GAME_MASTER,
/*focusIt*/ true);
m_username_tb->setText(profile->getLastOnlineName());
// Delete a password that might have been typed for another user
m_password_tb->setText("");
// Last game was not online, so make the offline settings the default
// (i.e. unckeck online checkbox, and make entry fields invisible).
if (!profile->wasOnlineLastTime() || profile->getLastOnlineName() == "")
{
m_online_cb->setState(false);
makeEntryFieldsVisible();
return;
}
// Now last use was with online --> Display the saved data
m_online_cb->setState(true);
makeEntryFieldsVisible();
getWidget<CheckBoxWidget>("remember-user")->setState(
profile->rememberPassword());
if(profile->getLastOnlineName().size()>0)
m_username_tb->setDeactivated();
else
m_username_tb->setActivated();
// And make the password invisible if the session is saved (i.e
// the user does not need to enter a password).
if (profile->hasSavedSession())
{
m_password_tb->setVisible(false);
getWidget<LabelWidget>("label_password")->setVisible(false);
}
} // selectUser
示例4: makeEntryFieldsVisible
/** Make the entry fields either visible or invisible.
* \param online Online state, which dicates if the entry fields are
* visible (true) or not.
*/
void BaseUserScreen::makeEntryFieldsVisible()
{
#ifdef GUEST_ACCOUNTS_ENABLED
getWidget<LabelWidget>("label_guest")->setVisible(online);
getWidget<CheckBoxWidget>("guest")->setVisible(online);
#endif
bool online = m_online_cb->getState();
getWidget<LabelWidget>("label_username")->setVisible(online);
m_username_tb->setVisible(online);
getWidget<LabelWidget>("label_remember")->setVisible(online);
getWidget<CheckBoxWidget>("remember-user")->setVisible(online);
PlayerProfile *player = getSelectedPlayer();
// Don't show the password fields if the player wants to be online
// and either is the current player and logged in (no need to enter a
// password then) or has a saved session.
if(player && online &&
(player->hasSavedSession() ||
(player==PlayerManager::getCurrentPlayer() && player->isLoggedIn() )
)
)
{
// If we show the online login fields, but the player has a
// saved session, don't show the password field.
getWidget<LabelWidget>("label_password")->setVisible(false);
m_password_tb->setVisible(false);
getWidget<ButtonWidget>("password_reset")->setVisible(false);
}
else
{
getWidget<LabelWidget>("label_password")->setVisible(online);
m_password_tb->setVisible(online);
getWidget<ButtonWidget>("password_reset")->setVisible(Online::LinkHelper::isSupported() && online);
// Is user has no online name, make sure the user can enter one
if (player->getLastOnlineName().empty())
m_username_tb->setActive(true);
}
} // makeEntryFieldsVisible
示例5: onUpdate
/** Called once every frame. It will replace this screen with the main menu
* screen if a successful login happened.
*/
void BaseUserScreen::onUpdate(float dt)
{
if (!m_options_widget->isActivated())
{
core::stringw message = (m_state & STATE_LOGOUT)
? _(L"Signing out '%s'",m_sign_out_name.c_str())
: _(L"Signing in '%s'", m_sign_in_name.c_str());
m_info_widget->setText(StringUtils::loadingDots(message.c_str()),
false );
}
PlayerProfile *player = getSelectedPlayer();
if(player)
{
// If the player changes the online name, clear the saved session
// flag, and make the password field visible again.
if (m_username_tb->getText()!=player->getLastOnlineName())
{
player->clearSession();
makeEntryFieldsVisible();
}
}
} // onUpdate
示例6: login
/** Called when OK or OK-and-save is clicked.
* This will trigger the actual login (if requested) etc.
* \param remember_me True if the login details should be remembered,
* so that next time this menu can be skipped.
*/
void BaseUserScreen::login()
{
// If an error occurs, the callback informing this screen about the
// problem will activate the widget again.
m_options_widget->setActive(false);
m_state = STATE_NONE;
PlayerProfile *player = getSelectedPlayer();
PlayerProfile *current = PlayerManager::getCurrentPlayer();
core::stringw new_username = m_username_tb->getText();
// If a different player is connecting, or the same local player with
// a different online account, log out the current player.
if(current && current->isLoggedIn() &&
(player!=current ||
current->getLastOnlineName(true/*ignoreRTL*/)!=new_username) )
{
m_sign_out_name = current->getLastOnlineName(true/*ignoreRTL*/);
current->requestSignOut();
m_state = (UserScreenState)(m_state | STATE_LOGOUT);
// If the online user name was changed, reset the save data
// for this user (otherwise later the saved session will be
// resumed, not logging the user with the new account).
if(player==current &&
current->getLastOnlineName(true/*ignoreRTL*/)!=new_username)
current->clearSession();
}
PlayerManager::get()->setCurrentPlayer(player);
assert(player);
// If no online login requested, log the player out (if necessary)
// and go to the main menu screen (though logout needs to finish first)
if(!m_online_cb->getState())
{
if(player->isLoggedIn())
{
m_sign_out_name =player->getLastOnlineName(true/*ignoreRTL*/);
player->requestSignOut();
m_state =(UserScreenState)(m_state| STATE_LOGOUT);
}
player->setWasOnlineLastTime(false);
if(m_state==STATE_NONE)
{
closeScreen();
}
return;
}
// Player wants to be online, and is already online - nothing to do
if(player->isLoggedIn())
{
player->setWasOnlineLastTime(true);
closeScreen();
return;
}
m_state = (UserScreenState) (m_state | STATE_LOGIN);
// Now we need to start a login request to the server
// This implies that this screen will wait till the server responds, so
// that error messages ('invalid password') can be shown, and the user
// can decide what to do about them.
if (player->hasSavedSession())
{
m_sign_in_name = player->getLastOnlineName(true/*ignoreRTL*/);
// Online login with saved token
player->requestSavedSession();
}
else
{
// Online login with password --> we need a valid password
if (m_password_tb->getText() == "")
{
m_info_widget->setText(_("You need to enter a password."), true);
SFXManager::get()->quickSound("anvil");
m_options_widget->setActive(true);
return;
}
m_sign_in_name = m_username_tb->getText();
player->requestSignIn(m_username_tb->getText(),
m_password_tb->getText());
} // !hasSavedSession
} // login