本文整理汇总了C++中PetManager::enqueueOwnerOnlyPetCommand方法的典型用法代码示例。如果您正苦于以下问题:C++ PetManager::enqueueOwnerOnlyPetCommand方法的具体用法?C++ PetManager::enqueueOwnerOnlyPetCommand怎么用?C++ PetManager::enqueueOwnerOnlyPetCommand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PetManager
的用法示例。
在下文中一共展示了PetManager::enqueueOwnerOnlyPetCommand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleObjectMenuSelect
int PetMenuComponent::handleObjectMenuSelect(SceneObject* sceneObject, CreatureObject* player, byte selectedID) {
if (!sceneObject->isPet() || player == NULL)
return 0;
AiAgent* pet = cast<AiAgent*>(sceneObject);
if (!player->getPlayerObject()->isPrivileged() && pet->getLinkedCreature().get() != player)
return 0;
Locker crossLocker(pet, player);
ManagedReference<PetControlDevice*> petControlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();
if (petControlDevice == NULL)
return 0;
PetManager* petManager = pet->getZoneServer()->getPetManager();
if (petManager == NULL)
return 0;
Locker locker(petControlDevice);
// Store
if (selectedID == 59) {
if (pet->getLinkedCreature() != player) {
ManagedReference<CreatureObject*> owner = pet->getLinkedCreature().get();
if (owner != NULL) {
Reference<PetControlDeviceStoreObjectTask*> task = new PetControlDeviceStoreObjectTask(petControlDevice, owner, true);
task->execute();
}
} else {
petControlDevice->storeObject(player);
}
return 0;
}
if (pet->getLinkedCreature().get() != player)
return 0;
switch(selectedID) {
case 142: // Train Command: Follow
petControlDevice->setTrainingCommand( PetManager::FOLLOW );
break;
case 143: // Train Command: Stay
petControlDevice->setTrainingCommand( PetManager::STAY );
break;
case 144: // Train Command: Guard
petControlDevice->setTrainingCommand( PetManager::GUARD );
break;
case 145: // Train Command: Friend
petControlDevice->setTrainingCommand( PetManager::FRIEND );
break;
case 146: // Train Command: Attack
petControlDevice->setTrainingCommand( PetManager::ATTACK );
break;
case 147: // Train Command: Patrol
petControlDevice->setTrainingCommand( PetManager::PATROL );
break;
case 148: // Train Command: Get Patrol Point
petControlDevice->setTrainingCommand( PetManager::GETPATROLPOINT );
break;
case 149: // Train Command: Clear Patrol Points
petControlDevice->setTrainingCommand( PetManager::CLEARPATROLPOINTS );
break;
case 150: // Train Command: Wedge Formation
petControlDevice->setTrainingCommand( PetManager::FORMATION1 );
break;
case 151: // Train Command: Column Formation
petControlDevice->setTrainingCommand( PetManager::FORMATION2 );
break;
case 152: // Train Command: Transfer
petControlDevice->setTrainingCommand( PetManager::TRANSFER );
break;
case 154: // Train Command: Trick 1
petControlDevice->setTrainingCommand( PetManager::TRICK1 );
break;
case 155: // Train Command: Trick 2
petControlDevice->setTrainingCommand( PetManager::TRICK2 );
break;
case 158: // Train Command: Group
petControlDevice->setTrainingCommand( PetManager::GROUP );
break;
case 161: // Train Command: Special Attack 1
petControlDevice->setTrainingCommand( PetManager::SPECIAL_ATTACK1 );
break;
case 162: // Train Command: Special Attack 2
petControlDevice->setTrainingCommand( PetManager::SPECIAL_ATTACK2 );
break;
case 163: // Train Command: Ranged Attack
petControlDevice->setTrainingCommand( PetManager::RANGED_ATTACK );
break;
case 164: // Train Command: Store
petControlDevice->setTrainingCommand( PetManager::STORE );
break;
case 165: // Train Command: Follow Other
petControlDevice->setTrainingCommand( PetManager::FOLLOWOTHER );
break;
case 166: // Incapacitation Recovery
petManager->enqueueOwnerOnlyPetCommand(player, pet, String("petRecover").toLowerCase().hashCode(), "");
break;
//.........这里部分代码省略.........
示例2: handleObjectMenuSelect
int PetMenuComponent::handleObjectMenuSelect(SceneObject* sceneObject, CreatureObject* player, byte selectedID) {
if (!sceneObject->isPet())
return 0;
AiAgent* pet = cast<AiAgent*>(sceneObject);
if (!player->getPlayerObject()->isPrivileged() && pet->getLinkedCreature() != player)
return 0;
if (pet->getLinkedCreature() != player) {
player = pet->getLinkedCreature().get();
}
ManagedReference<PetControlDevice*> petControlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();
if (petControlDevice == NULL || player == NULL)
return 0;
PetManager* petManager = pet->getZoneServer()->getPetManager();
if (petManager == NULL)
return 0;
// Store
if (selectedID == 59) {
petControlDevice->storeObject(player);
return 0;
}
// Recharge
if (selectedID == 234 && petControlDevice->getPetType() == PetManager::DROIDPET ){
petManager->enqueueOwnerOnlyPetCommand(player, pet, String("petRecharge").toLowerCase().hashCode(), "");
}
// Feed
if (selectedID == 234 && petControlDevice->getPetType() == PetManager::CREATUREPET ){
petManager->enqueueOwnerOnlyPetCommand(player, pet, String("petFeed").toLowerCase().hashCode(), "");
}
// Trained Command: Recharge Other
if (selectedID == 235 ){
petControlDevice->setTrainingCommand( PetManager::RECHARGEOTHER );
}
// Train Command: Follow
if (selectedID == 142 ){ // PET_FOLLOW
petControlDevice->setTrainingCommand( PetManager::FOLLOW );
}
// Train Command: Stay
if (selectedID == 143 ){ // PET_STAY
petControlDevice->setTrainingCommand( PetManager::STAY );
}
// Train Command: Guard
if (selectedID == 144 ){ // PET_GUARD
petControlDevice->setTrainingCommand( PetManager::GUARD );
}
// Train Command: Friend
if (selectedID == 145 ){ // PET_FRIEND
petControlDevice->setTrainingCommand( PetManager::FRIEND );
}
// Train Command: Attack
if (selectedID == 146 ){ // PET_ATTACK
petControlDevice->setTrainingCommand( PetManager::ATTACK );
}
// Train Command: Patrol
if (selectedID == 147 ){ // PET_PATROL
petControlDevice->setTrainingCommand( PetManager::PATROL );
}
// Get Patrol Point
if (selectedID == 148 ){ // PET_GET_PATROL_POINT
// TODO Handle setting patrol point
player->sendSystemMessage("PET_GET_PATROL_POINT pet command is not yet implemented.");
}
// Clear Patrol Points
if (selectedID == 149 ){ // PET_CLEAR_PATROL_POINTS
// TODO Handle clearing patrol points
player->sendSystemMessage("PET_CLEAR_PATROL_POINTS pet command is not yet implemented.");
}
// Train Command: Wedge Formation
if (selectedID == 150 ){ // PET_ASSUME_FORMATION_1
petControlDevice->setTrainingCommand( PetManager::FORMATION1 );
}
// Train Command: Column Formation
if (selectedID == 151 ){ // PET_ASSUME_FORMATION_2
petControlDevice->setTrainingCommand( PetManager::FORMATION2 );
}
// Train Command: Transfer
if (selectedID == 152 ){ // PET_TRANSFER
petControlDevice->setTrainingCommand( PetManager::TRANSFER );
}
//.........这里部分代码省略.........