本文整理汇总了C++中Persistent::Dispose方法的典型用法代码示例。如果您正苦于以下问题:C++ Persistent::Dispose方法的具体用法?C++ Persistent::Dispose怎么用?C++ Persistent::Dispose使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Persistent
的用法示例。
在下文中一共展示了Persistent::Dispose方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: context_scope
void
test_AsciiValue_length()
{
HandleScope handle_scope;
Persistent<Context> context = Context::New();
Context::Scope context_scope(context);
char TEST_STRING[] = "toString";
int TEST_LENGTH = strlen(TEST_STRING);
Handle<String> str = String::New(TEST_STRING);
do_check_eq(str->Length(), TEST_LENGTH);
String::AsciiValue k(str);
do_check_eq(k.length(), TEST_LENGTH);
context.Dispose();
}
示例2: DisposeOpenCLObject
void DisposeOpenCLObject (Persistent<Value> value, void* release) {
if (release && value->IsObject()) {
Local<Object> object = value->ToObject();
if (object->InternalFieldCount()) {
void *ptr = object->GetPointerFromInternalField(0);
int32_t (CALL *clRelease) (void* smth);
*(void**) &clRelease = release;
clRelease(ptr); // Returned value is omitted. Check when debugging.
}
}
value.Dispose();
value.Clear();
}
示例3: initJsEngine
// Load up the JS engine
void initJsEngine(){
char path[1024];
uint32_t size = sizeof(path);
if (_NSGetExecutablePath(path, &size) != 0)
printf("buffer too small; need size %u\n", size);
string script_path;
char *pch, *next_pch;
pch = strtok(path, "/");
next_pch = strtok(NULL, "/");
//Rebuild the path, ommitting the last part (the exe name)
while (next_pch != NULL) {
script_path.append( "/" );
script_path.append( pch );
pch = next_pch;
next_pch = strtok(NULL, "/");
}
script_path.append("/script.js");
ifstream infile;
infile.open (script_path.c_str(), ifstream::in);
string file = "";
while (infile.good()){
file += (char) infile.get();
}
//Get rid of the of character
file[file.length() - 1] = ' ';
setJsFile( file.c_str() );
infile.close();
// Lock this v8 instance to this thread?
Locker locker;
HandleScope handle_scope;
Persistent<Context> context = Context::New();
Context::Scope context_scope(context);
context->Global()->Set(String::New("System"), getSystemTemplate()->NewInstance() );
context->Global()->Set(String::New("Player"), getPlayerTemplate()->NewInstance() );
context->Global()->Set(String::New("Games"), getGamesTemplate()->NewInstance() );
Handle<String> source = String::New(js_file);
Handle<Script> script = Script::Compile(source);
Handle<Value> result = script->Run();
context.Dispose();
}
示例4: RemoveFromComponentMap
bool ScriptSystem::RemoveFromComponentMap(dtEntity::ComponentType ct, dtEntity::EntityId eid)
{
ComponentMap::iterator it = mComponentMap.find(std::make_pair(ct, eid));
if(it == mComponentMap.end())
{
return false;
}
HandleScope scope;
Persistent<Object> obj = it->second;
assert(!obj.IsEmpty() && obj->IsObject());
// invalidate component wrapper
obj->SetInternalField(0, External::New(0));
obj.Dispose();
mComponentMap.erase(it);
V8::AdjustAmountOfExternalAllocatedMemory(-(int)sizeof(dtEntity::Component));
return true;
}
示例5: context_scope
void
test_obj_getprop()
{
HandleScope handle_scope;
Persistent<Context> context = Context::New();
Context::Scope context_scope(context);
Handle<Object> obj = Object::New();
Handle<Value> k = String::New("toString");
Handle<Value> v = obj->Get(k);
do_check_true(v->IsFunction());
context.Dispose();
}
示例6: main
int main (int argc, char const *argv[])
{
HandleScope handle_scope;
Handle<ObjectTemplate> global = ObjectTemplate::New();
global->Set(String::New("load"), FunctionTemplate::New(js_load));
Persistent<Context> context = Context::New(NULL, global);
Context::Scope context_scope(context);
Handle<Object> global_obj(context->Global());
IO::initialize(global_obj);
Process::initialize(global_obj);
Handle<Value> result = LoadScript(argv[1]);
context.Dispose();
return 0;
}
示例7: keyStr
Handle<Value> HashTable::Remove(const Arguments& args) {
HandleScope scope;
HashTable *obj = ObjectWrap::Unwrap<HashTable>(args.This());
Local<Value> key = Local<Value>(args[0]);
String::AsciiValue keyStr(key);
auto itr = obj->map.find(std::string(*keyStr));
if(itr == obj->map.end()) {
return scope.Close(Local<Value>()); //do nothing and return undefined
}
Persistent<Value> value = itr->second;
value.Dispose();
obj->map.erase(itr);
return scope.Close(Local<Value>());
}
示例8: js_eval
char* js_eval(UDF_INIT *initid, UDF_ARGS* args, char *result_buf, unsigned long *res_length, char *null_value, char *error) {
HandleScope handle_scope;
Persistent<Context> context = Context::New();
Context::Scope context_scope(context);
//fprintf(stderr, "[mylog] input: %s\n", (char*)(args->args[0]));
Handle<String> source = String::New((char*)(args->args[0]));
Handle<Script> script = Script::Compile(source);
TryCatch trycatch;
Handle<Value> result = script->Run();
if ( result.IsEmpty() ) {
Handle<Value> exception = trycatch.Exception();
String::AsciiValue exception_str(exception);
//fprintf(stderr, "[mylog] exception: %s\n", *exception_str);
strcpy(result_buf, *exception_str);
*res_length = strlen(*exception_str);
}
else {
String::AsciiValue ascii(result);
//fprintf(stderr, "[mylog] output: %s\n", *ascii);
strcpy(result_buf, *ascii);
*res_length = strlen(*ascii);
}
context.Dispose();
return result_buf;
}
示例9: CompletionGenerator
char* ReadLineEditor::CompletionGenerator(const char* text, int state) {
static unsigned current_index;
static Persistent<Array> current_completions;
if (state == 0) {
i::SmartPointer<char> full_text(i::StrNDup(rl_line_buffer, rl_point));
HandleScope scope;
Handle<Array> completions =
Shell::GetCompletions(String::New(text), String::New(*full_text));
current_completions = Persistent<Array>::New(completions);
current_index = 0;
}
if (current_index < current_completions->Length()) {
HandleScope scope;
Handle<Integer> index = Integer::New(current_index);
Handle<Value> str_obj = current_completions->Get(index);
current_index++;
String::Utf8Value str(str_obj);
return strdup(*str);
} else {
current_completions.Dispose();
current_completions.Clear();
return NULL;
}
}
示例10: Java_me_sarim_myfirstapp_MainActivity_killjs
void Java_me_sarim_myfirstapp_MainActivity_killjs( JNIEnv* env,jobject thiz){
Context::Scope context_scope(context);
context.Dispose();
}
示例11: Java_com_omicronlab_avrokeyboard_PhoneticIM_killjs
void Java_com_omicronlab_avrokeyboard_PhoneticIM_killjs( JNIEnv* env,jobject thiz){
Context::Scope context_scope(context);
context.Dispose();
}
示例12:
/* static */
void V8Runtime::collectWeakRef(Persistent<Value> ref, void *parameter)
{
jobject v8Object = (jobject) parameter;
ref.Dispose();
JNIScope::getEnv()->DeleteGlobalRef(v8Object);
}
示例13: jniScope
JNIEXPORT void JNICALL Java_org_appcelerator_kroll_runtime_v8_V8Runtime_nativeDispose(JNIEnv *env, jobject runtime)
{
JNIScope jniScope(env);
// We use a new scope here so any new handles we create
// while disposing are cleaned up before our global context
// is disposed below.
{
HandleScope scope;
// Any module that has been require()'d or opened via Window URL
// will be cleaned up here. We setup the initial "moduleContexts"
// Array and expose it on kroll above in nativeInit, and
// module.js will insert module contexts into this array in
// Module.prototype._runScript
uint32_t length = V8Runtime::moduleContexts->Length();
for (uint32_t i = 0; i < length; ++i) {
Handle<Value> moduleContext = V8Runtime::moduleContexts->Get(i);
// WrappedContext is simply a C++ wrapper for the V8 Context object,
// and is used to expose the Context to javascript. See ScriptsModule for
// implementation details
WrappedContext *wrappedContext = NativeObject::Unwrap<WrappedContext>(moduleContext->ToObject());
// Detach each context's global object, and dispose the context
wrappedContext->GetV8Context()->DetachGlobal();
wrappedContext->GetV8Context().Dispose();
}
// KrollBindings
KrollBindings::dispose();
EventEmitter::dispose();
V8Runtime::moduleContexts.Dispose();
V8Runtime::moduleContexts = Persistent<Array>();
V8Runtime::globalContext->DetachGlobal();
}
// Dispose of each class' static cache / resources
V8Util::dispose();
ProxyFactory::dispose();
moduleObject.Dispose();
moduleObject = Persistent<Object>();
runModuleFunction.Dispose();
runModuleFunction = Persistent<Function>();
V8Runtime::krollGlobalObject.Dispose();
V8Runtime::globalContext->Exit();
V8Runtime::globalContext.Dispose();
// Removes the retained global reference to the V8Runtime
env->DeleteGlobalRef(V8Runtime::javaInstance);
V8Runtime::javaInstance = NULL;
}
示例14: ThrowException
Handle<Value> WrappedScript::EvalMachine(const Arguments& args)
{
HandleScope scope;
if (input_flag == compileCode && args.Length() < 1) {
return ThrowException(Exception::TypeError(String::New("needs at least 'code' argument.")));
}
const int sandbox_index = input_flag == compileCode ? 1 : 0;
if (context_flag == userContext && args.Length() < (sandbox_index + 1)) {
return ThrowException(Exception::TypeError(String::New("needs a 'context' argument.")));
}
Local<String> code;
if (input_flag == compileCode) code = args[0]->ToString();
Local<Object> sandbox;
if (context_flag == newContext) {
sandbox = args[sandbox_index]->IsObject() ? args[sandbox_index]->ToObject() : Object::New();
} else if (context_flag == userContext) {
sandbox = args[sandbox_index]->ToObject();
}
int filename_offset = 1;
if (context_flag == thisContext) {
filename_offset = 0;
}
const int filename_index = sandbox_index + filename_offset;
Local<String> filename =
args.Length() > filename_index ? args[filename_index]->ToString() : String::New("evalmachine.<anonymous>");
const int display_error_index = args.Length() - 1;
bool display_error = false;
if (args.Length() > display_error_index && args[display_error_index]->IsBoolean()
&& args[display_error_index]->BooleanValue() == true) {
display_error = true;
}
Persistent<Context> context;
Local<Array> keys;
unsigned int i;
WrappedContext *nContext = NULL;
Local<Object> contextArg;
if (context_flag == newContext) {
// Create the new context
context = Context::New();
} else if (context_flag == userContext) {
// Use the passed in context
contextArg = args[sandbox_index]->ToObject();
nContext = WrappedContext::Unwrap(contextArg);
context = nContext->GetV8Context();
}
// New and user context share code. DRY it up.
if (context_flag == userContext || context_flag == newContext) {
// Enter the context
context->Enter();
}
Handle<Value> result;
Handle<Script> script;
if (input_flag == compileCode) {
// well, here WrappedScript::New would suffice in all cases, but maybe
// Compile has a little better performance where possible
script = output_flag == returnResult ? Script::Compile(code, filename) : Script::New(code, filename);
if (script.IsEmpty()) {
// Hack because I can't get a proper stacktrace on SyntaxError
return Undefined();
}
} else {
WrappedScript *n_script = NativeObject::Unwrap<WrappedScript>(args.Holder());
if (!n_script) {
return ThrowException(Exception::Error(String::New("Must be called as a method of Script.")));
} else if (n_script->script_.IsEmpty()) {
return ThrowException(Exception::Error(String::New("'this' must be a result of previous "
"new Script(code) call.")));
}
script = n_script->script_;
}
if (output_flag == returnResult) {
result = script->Run();
if (result.IsEmpty()) {
if (context_flag == newContext) {
context->DetachGlobal();
context->Exit();
context.Dispose();
}
return Undefined();
}
} else {
WrappedScript *n_script = NativeObject::Unwrap<WrappedScript>(args.Holder());
if (!n_script) {
return ThrowException(Exception::Error(String::New("Must be called as a method of Script.")));
//.........这里部分代码省略.........
示例15: ThrowException
//.........这里部分代码省略.........
// New and user context share code. DRY it up.
if (context_flag == userContext || context_flag == newContext) {
// Enter the context
context->Enter();
// Call the initCallback, if it exists
if (nContext) {
Persistent<Function> initCallback = nContext->GetInitCallback();
if (!initCallback.IsEmpty()) {
Handle<Value> callbackArgs[] = { contextArg, context->Global() };
initCallback->Call(contextArg, 2, callbackArgs);
}
}
// Copy everything from the passed in sandbox (either the persistent
// context for runInContext(), or the sandbox arg to runInNewContext()).
keys = sandbox->GetPropertyNames();
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = sandbox->Get(key);
if (value == sandbox) {
value = context->Global();
}
context->Global()->Set(key, value);
}
}
Handle<Value> result;
Handle<Script> script;
if (input_flag == compileCode) {
// well, here WrappedScript::New would suffice in all cases, but maybe
// Compile has a little better performance where possible
script = output_flag == returnResult ? Script::Compile(code, filename) : Script::New(code, filename);
if (script.IsEmpty()) {
// Hack because I can't get a proper stacktrace on SyntaxError
return Undefined();
}
} else {
WrappedScript *n_script = NativeObject::Unwrap<WrappedScript>(args.Holder());
if (!n_script) {
return ThrowException(Exception::Error(String::New("Must be called as a method of Script.")));
} else if (n_script->script_.IsEmpty()) {
return ThrowException(Exception::Error(String::New("'this' must be a result of previous "
"new Script(code) call.")));
}
script = n_script->script_;
}
if (output_flag == returnResult) {
result = script->Run();
if (result.IsEmpty()) {
if (context_flag == newContext) {
context->DetachGlobal();
context->Exit();
context.Dispose();
}
return Undefined();
}
} else {
WrappedScript *n_script = NativeObject::Unwrap<WrappedScript>(args.Holder());
if (!n_script) {
return ThrowException(Exception::Error(String::New("Must be called as a method of Script.")));
}
n_script->script_ = Persistent<Script>::New(script);
result = args.This();
}
if (context_flag == userContext || context_flag == newContext) {
// success! copy changes back onto the sandbox object.
keys = context->Global()->GetPropertyNames();
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = context->Global()->Get(key);
if (value == context->Global()) {
value = sandbox;
}
sandbox->Set(key, value);
}
}
if (context_flag == newContext) {
// Clean up, clean up, everybody everywhere!
context->DetachGlobal();
context->Exit();
context.Dispose();
} else if (context_flag == userContext) {
// Exit the passed in context.
context->Exit();
}
if (result->IsObject()) {
Local<Context> creation = result->ToObject()->CreationContext();
}
return result == args.This() ? result : scope.Close(result);
}