本文整理汇总了C++中Performance::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ Performance::getType方法的具体用法?C++ Performance::getType怎么用?C++ Performance::getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Performance
的用法示例。
在下文中一共展示了Performance::getType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: increaseEntertainerBuff
void EntertainingSessionImplementation::increaseEntertainerBuff(CreatureObject* patron){
ManagedReference<CreatureObject*> entertainer = this->entertainer.get();
PerformanceManager* performanceManager = SkillManager::instance()->getPerformanceManager();
Performance* performance = NULL;
ManagedReference<Instrument*> instrument = getInstrument(entertainer);
if (performanceName == "")
return;
if (dancing) {
performance = performanceManager->getDance(performanceName);
} else if (playingMusic && instrument != NULL) {
performance = performanceManager->getSong(performanceName, instrument->getInstrumentType());
} else {
cancelSession();
return;
}
if(!canGiveEntertainBuff())
return;
if (performance == NULL) { // shouldn't happen
return;
}
ManagedReference<PlayerObject*> entPlayer = entertainer->getPlayerObject();
//Check if the patron is a valid buff target
//Whether it be passive(in the same group) or active (/setPerform target)
if ((!entertainer->isGrouped() || entertainer->getGroupID() != patron->getGroupID())
&& entPlayer->getPerformanceBuffTarget() != patron->getObjectID()) {
return;
}
if(isInDenyServiceList(patron))
return;
float buffAcceleration = 1 + ((float)entertainer->getSkillMod("accelerate_entertainer_buff") / 100.f);
addEntertainerBuffDuration(patron, performance->getType(), 2.0f * buffAcceleration);
addEntertainerBuffStrength(patron, performance->getType(), performance->getHealShockWound());
}