本文整理汇总了C++中PatternAttributes::hasBoundingBoxMode方法的典型用法代码示例。如果您正苦于以下问题:C++ PatternAttributes::hasBoundingBoxMode方法的具体用法?C++ PatternAttributes::hasBoundingBoxMode怎么用?C++ PatternAttributes::hasBoundingBoxMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PatternAttributes
的用法示例。
在下文中一共展示了PatternAttributes::hasBoundingBoxMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: collectPatternProperties
PatternAttributes SVGPatternElement::collectPatternProperties() const
{
PatternAttributes attributes;
HashSet<const SVGPatternElement*> processedPatterns;
const SVGPatternElement* current = this;
while (current) {
if (!attributes.hasX() && current->hasAttribute(SVGNames::xAttr))
attributes.setX(current->x());
if (!attributes.hasY() && current->hasAttribute(SVGNames::yAttr))
attributes.setY(current->y());
if (!attributes.hasWidth() && current->hasAttribute(SVGNames::widthAttr))
attributes.setWidth(current->width());
if (!attributes.hasHeight() && current->hasAttribute(SVGNames::heightAttr))
attributes.setHeight(current->height());
if (!attributes.hasBoundingBoxMode() && current->hasAttribute(SVGNames::patternUnitsAttr))
attributes.setBoundingBoxMode(current->patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
if (!attributes.hasBoundingBoxModeContent() && current->hasAttribute(SVGNames::patternContentUnitsAttr))
attributes.setBoundingBoxModeContent(current->patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
if (!attributes.hasPatternTransform() && current->hasAttribute(SVGNames::patternTransformAttr))
attributes.setPatternTransform(current->patternTransform()->consolidate().matrix());
if (!attributes.hasPatternContentElement() && current->hasChildNodes())
attributes.setPatternContentElement(current);
processedPatterns.add(current);
// Respect xlink:href, take attributes from referenced element
Node* refNode = ownerDocument()->getElementById(SVGURIReference::getTarget(current->href()));
if (refNode && refNode->hasTagName(SVGNames::patternTag)) {
current = static_cast<const SVGPatternElement*>(const_cast<const Node*>(refNode));
// Cycle detection
if (processedPatterns.contains(current))
return PatternAttributes();
} else
current = 0;
}
return attributes;
}