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C++ ParticleSystemRefPtr::getVelocity方法代码示例

本文整理汇总了C++中ParticleSystemRefPtr::getVelocity方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleSystemRefPtr::getVelocity方法的具体用法?C++ ParticleSystemRefPtr::getVelocity怎么用?C++ ParticleSystemRefPtr::getVelocity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystemRefPtr的用法示例。


在下文中一共展示了ParticleSystemRefPtr::getVelocity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: affect

bool VortexParticleAffector::affect(ParticleSystemRefPtr System, Int32 ParticleIndex, const Time& elps)
{
	if(getBeacon() != NULL)
	{
		Matrix BeaconToWorld(getBeacon()->getToWorld());
		Vec3f translation, tmp;
		Quaternion tmp2;
		BeaconToWorld.getTransform(translation,tmp2,tmp,tmp2);

		Pnt3f particlePos = System->getPosition(ParticleIndex);
		Real32 distanceFromAffector = particlePos.dist(Pnt3f(translation.x(),translation.y(),translation.z())); 

		if((getMaxDistance() < 0.0) || (distanceFromAffector <= getMaxDistance())) //only affect the particle if it is in range
		{	
			Vec3f particleDirectionFromVortex(particlePos.x() - translation.x(), particlePos.y() - translation.y(), particlePos.z() - translation.z());
			particleDirectionFromVortex = particleDirectionFromVortex.cross(getVortexAxis());
			particleDirectionFromVortex.normalize();
			particleDirectionFromVortex = particleDirectionFromVortex *
                ((-getMagnitude() *
                  elps)/OSG::osgClamp<Real32>(1.0f,std::pow(distanceFromAffector,getAttenuation()),TypeTraits<Real32>::getMax()));
			System->setVelocity(particleDirectionFromVortex + System->getVelocity(ParticleIndex),ParticleIndex);
		}
	}

	return false;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:26,代码来源:OSGVortexParticleAffector.cpp

示例2: affect

bool TurbulenceParticleAffector::affect(ParticleSystemRefPtr System, Int32 ParticleIndex, const Time& elps)
{
	if(getBeacon() != NULL)
	{	
		Matrix BeaconToWorld(getBeacon()->getToWorld());
		Vec3f translation, tmp;
		Quaternion tmp2;
		BeaconToWorld.getTransform(translation,tmp2,tmp,tmp2);

		Pnt3f particlePos = System->getPosition(ParticleIndex);
		Real32 distanceFromAffector = particlePos.dist(Pnt3f(translation.x(),translation.y(),translation.z())); 

		if((getMaxDistance() < 0.0) || (distanceFromAffector <= getMaxDistance())) //only affect the particle if it is in range
		{	
			Real32 Xparam, Yparam, Zparam;

			Pnt3f pos(System->getPosition(ParticleIndex));
			getPerlinDistribution()->setPhase(getPhase()[0]);
			Xparam = getPerlinDistribution()->generate(pos[0]);
			getPerlinDistribution()->setPhase(getPhase()[1]);
			Yparam = getPerlinDistribution()->generate(pos[1]);
			getPerlinDistribution()->setPhase(getPhase()[2]);
			Zparam = getPerlinDistribution()->generate(pos[2]);

			Vec3f fieldAffect(Vec3f(Xparam, Yparam, Zparam));
			fieldAffect = fieldAffect * (getAmplitude()*
                                          (elps/(OSG::osgClamp<Real32>(1.0f,std::pow(distanceFromAffector,getAttenuation()),TypeTraits<Real32>::getMax()))));

			System->setVelocity(System->getVelocity(ParticleIndex) + fieldAffect, ParticleIndex);

		} // end distance conditional
	} // end null beacon conditional

	return false;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:35,代码来源:OSGTurbulenceParticleAffector.cpp


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