本文整理汇总了C++中PartList::find方法的典型用法代码示例。如果您正苦于以下问题:C++ PartList::find方法的具体用法?C++ PartList::find怎么用?C++ PartList::find使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PartList
的用法示例。
在下文中一共展示了PartList::find方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: selectionChanged
void TrackListView::selectionChanged(const QModelIndex current, const QModelIndex)/*{{{*/
{
if(!current.isValid())
return;
int row = current.row();
m_selectedIndex = row;
QStandardItem* item = m_model->item(row);
if(item)
{
int type = item->data(TrackRole).toInt();
qint64 tid = item->data(TrackIdRole).toLongLong();
bool checked = (item->checkState() == Qt::Checked);
//QString trackName = item->data(TrackNameRole).toString();
MidiTrack* track = song->findTrackById(tid);
if(!track || !m_editor || type == 1 || !checked)
return;
PartList* list = track->parts();
int sn = item->data(PartRole).toInt();
unsigned tick = item->data(TickRole).toInt();
Part* part = list->find(tick, sn);
updatePartSelection(part);
}
}/*}}}*/
示例2: toggleTrackPart
void TrackListView::toggleTrackPart(QStandardItem* item)/*{{{*/
{
if(!item)
return;
m_editing = true;
int type = item->data(TrackRole).toInt();
int column = item->column();
bool checked = (item->checkState() == Qt::Checked);
qint64 tid = item->data(TrackIdRole).toLongLong();
QString trackName = item->data(TrackNameRole).toString();
QString partName;
m_selectedIndex = item->row();
QString newName = item->text();
if(type == 1)
{
if(trackName == newName)
column = 0;
else
column = 1;
}
else
{
partName = item->data(PartNameRole).toString();
if(partName == newName)
column = 0;
else
column = 1;
}
MidiTrack* track = song->findTrackById(tid);
if(!track || !m_editor)
{
m_editing = false;
return;
}
PartList* list = track->parts();
if(list->empty())
{
m_editing = false;
updateCheck();
return;
}
switch(type)
{
case 1: //Track
{
if(!column)
{
if(checked)
{
m_editor->addParts(list);
m_selectedTracks.append(track->id());
if(!list->empty())
{
updatePartSelection(list->begin()->second);
updateCheck(list, checked);
}
}
else
{
m_editor->removeParts(list);
m_editor->updateCanvas();
m_selectedTracks.removeAll(track->id());
updateCheck();
song->update(SC_SELECTION);
}
}
else
{
bool valid = true;
if(newName.isEmpty())
{
valid = false;
}
if(valid)
{
for (iMidiTrack i = song->tracks()->begin(); i != song->tracks()->end(); ++i)
{
if ((*i)->name() == newName)
{
valid = false;
break;
}
}
}
if(!valid)
{
QMessageBox::critical(this, tr("LOS: bad trackname"),
tr("please choose a unique track name"),
QMessageBox::Ok, Qt::NoButton, Qt::NoButton);
m_model->blockSignals(true);
item->setText(item->data(TrackNameRole).toString());
m_model->blockSignals(false);
update();
m_editing = false;
return;
}
m_model->blockSignals(true);
//.........这里部分代码省略.........
示例3: contextPopupMenu
void TrackListView::contextPopupMenu(QPoint pos)/*{{{*/
{
QModelIndex mindex = m_table->indexAt(pos);
if(!mindex.isValid())
return;
//int row = mindex.row();
QStandardItem* item = m_model->itemFromIndex(mindex);
if(item)
{
m_selectedIndex = item->row();
//Make it works even if you rightclick on the checkbox
QString trackName = item->data(TrackNameRole).toString();
int type = item->data(TrackRole).toInt();
MidiTrack* track = song->findTrack(trackName);
if(!track || !m_editor)
return;
QMenu* p = new QMenu(this);
QString title(tr("Part Color"));
int index = track->getDefaultPartColor();
Part* npart = 0;
if(type == 1)
title = QString(tr("Default Part Color"));
else
{
PartList* list = track->parts();
int sn = item->data(PartRole).toInt();
unsigned tick = item->data(TickRole).toInt();
npart = list->find(tick, sn);
if(npart)
index = npart->colorIndex();
}
QMenu* colorPopup = p->addMenu(title);
QMenu* colorSub;
for (int i = 0; i < NUM_PARTCOLORS; ++i)
{
QString colorname(config.partColorNames[i]);
if(colorname.contains("menu:", Qt::CaseSensitive))
{
colorSub = colorPopup->addMenu(colorname.replace("menu:", ""));
}
else
{
if(index == i)
{
colorname = QString(config.partColorNames[i]);
colorPopup->setIcon(partColorIconsSelected.at(i));
colorPopup->setTitle(colorSub->title()+": "+colorname);
colorname = QString("* "+config.partColorNames[i]);
QAction *act_color = colorSub->addAction(partColorIconsSelected.at(i), colorname);
act_color->setData(20 + i);
}
else
{
colorname = QString(" "+config.partColorNames[i]);
QAction *act_color = colorSub->addAction(partColorIcons.at(i), colorname);
act_color->setData(20 + i);
}
}
}
p->addAction(tr("Add Part"))->setData(1);
p->addAction(tr("Add Part and Select"))->setData(2);
if(type == 2)
p->addAction(tr("Delete Part"))->setData(3);
QAction* act = p->exec(QCursor::pos());
if (act)
{
int selection = act->data().toInt();
switch(selection)
{
case 1:
{
CItem *citem = los->composer->addCanvasPart(track);
if(citem)
{
Part* mp = citem->part();
populateTable();//update check state
//Select and scroll to the added part
if(mp)
{
int psn = mp->sn();
for(int i = 0; i < m_model->rowCount(); ++i)
{
QStandardItem* item = m_model->item(i, 0);
if(item)
{
int type = item->data(TrackRole).toInt();
if(type == 1)
{//TrackMode
continue;
}
else
{//PartMode
int sn = item->data(PartRole).toInt();
if(psn == sn)
{
//m_tempColor = item->foreground();
m_model->blockSignals(true);
//.........这里部分代码省略.........