本文整理汇总了C++中ParamMap::find方法的典型用法代码示例。如果您正苦于以下问题:C++ ParamMap::find方法的具体用法?C++ ParamMap::find怎么用?C++ ParamMap::find使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParamMap
的用法示例。
在下文中一共展示了ParamMap::find方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UnitDefNewIndex
static int UnitDefNewIndex(lua_State* L)
{
// not a default value, set it
if (!lua_isstring(L, 2)) {
lua_rawset(L, 1);
return 0;
}
const char* name = lua_tostring(L, 2);
ParamMap::const_iterator it = paramMap.find(name);
// not a default value, set it
if (paramMap.find(name) == paramMap.end()) {
lua_rawset(L, 1);
return 0;
}
const void* userData = lua_touserdata(L, lua_upvalueindex(1));
const UnitDef* ud = (const UnitDef*)userData;
// write-protected
if (!gs->editDefsEnabled) {
luaL_error(L, "Attempt to write UnitDefs[%d].%s", ud->id, name);
return 0;
}
// Definition editing
const DataElement& elem = it->second;
const char* p = ((const char*)ud) + elem.offset;
switch (elem.type) {
case FUNCTION_TYPE:
case READONLY_TYPE: {
luaL_error(L, "Can not write to %s", name);
return 0;
}
case INT_TYPE: {
*((int*)p) = (int)lua_tonumber(L, -1);
return 0;
}
case BOOL_TYPE: {
*((bool*)p) = lua_toboolean(L, -1);
return 0;
}
case FLOAT_TYPE: {
*((float*)p) = (float)lua_tonumber(L, -1);
return 0;
}
case STRING_TYPE: {
*((string*)p) = lua_tostring(L, -1);
return 0;
}
case ERROR_TYPE:{
luaL_error(L, "ERROR_TYPE in UnitDefs __newindex");
}
}
return 0;
}
示例2: UnitDefIndex
static int UnitDefIndex(lua_State* L)
{
// not a default value
if (!lua_isstring(L, 2)) {
lua_rawget(L, 1);
return 1;
}
const char* name = lua_tostring(L, 2);
ParamMap::const_iterator it = paramMap.find(name);
// not a default value
if (paramMap.find(name) == paramMap.end()) {
lua_rawget(L, 1);
return 1;
}
const void* userData = lua_touserdata(L, lua_upvalueindex(1));
const UnitDef* ud = (const UnitDef*)userData;
const DataElement& elem = it->second;
const char* p = ((const char*)ud) + elem.offset;
switch (elem.type) {
case READONLY_TYPE: {
lua_rawget(L, 1);
return 1;
}
case INT_TYPE: {
lua_pushnumber(L, *((int*)p));
return 1;
}
case BOOL_TYPE: {
lua_pushboolean(L, *((bool*)p));
return 1;
}
case FLOAT_TYPE: {
lua_pushnumber(L, *((float*)p));
return 1;
}
case STRING_TYPE: {
lua_pushstring(L, ((string*)p)->c_str());
return 1;
}
case FUNCTION_TYPE: {
return elem.func(L, p);
}
case ERROR_TYPE:{
luaL_error(L, "ERROR_TYPE in UnitDefs __index");
}
}
return 0;
}
示例3: IsDefaultParam
bool LuaFeatureDefs::IsDefaultParam(const string& word)
{
if (paramMap.empty()) {
InitParamMap();
}
return (paramMap.find(word) != paramMap.end());
}
示例4: UnitDefIndex
static int UnitDefIndex(lua_State* L)
{
// not a default value
if (!lua_isstring(L, 2)) {
lua_rawget(L, 1);
return 1;
}
const char* name = lua_tostring(L, 2);
ParamMap::const_iterator it = paramMap.find(name);
// not a default value
if (it == paramMap.end()) {
lua_rawget(L, 1);
return 1;
}
const void* userData = lua_touserdata(L, lua_upvalueindex(1));
const UnitDef* ud = static_cast<const UnitDef*>(userData);
const DataElement& elem = it->second;
const char* p = ((const char*)ud) + elem.offset;
switch (elem.type) {
case READONLY_TYPE: {
lua_rawget(L, 1);
return 1;
}
case INT_TYPE: {
lua_pushnumber(L, *((int*)p));
return 1;
}
case BOOL_TYPE: {
lua_pushboolean(L, *((bool*)p));
return 1;
}
case FLOAT_TYPE: {
lua_pushnumber(L, *((float*)p));
return 1;
}
case STRING_TYPE: {
lua_pushsstring(L, *((string*)p));
return 1;
}
case FUNCTION_TYPE: {
return elem.func(L, p);
}
case ERROR_TYPE: {
LOG_L(L_ERROR, "[%s] ERROR_TYPE for key \"%s\" in UnitDefs __index", __FUNCTION__, name);
lua_pushnil(L);
return 1;
}
}
return 0;
}
示例5: Next
int LuaUtils::Next(const ParamMap& paramMap, lua_State* L)
{
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 2); // create a 2nd argument if there isn't one
// internal parameters first
if (lua_isnil(L, 2)) {
const string& nextKey = paramMap.begin()->first;
lua_pushsstring(L, nextKey); // push the key
lua_pushvalue(L, 3); // copy the key
lua_gettable(L, 1); // get the value
return 2;
}
// all internal parameters use strings as keys
if (lua_isstring(L, 2)) {
const char* key = lua_tostring(L, 2);
ParamMap::const_iterator it = paramMap.find(key);
if ((it != paramMap.end()) && (it->second.type != READONLY_TYPE)) {
// last key was an internal parameter
++it;
while ((it != paramMap.end()) && (it->second.type == READONLY_TYPE)) {
++it; // skip read-only parameters
}
if ((it != paramMap.end()) && (it->second.type != READONLY_TYPE)) {
// next key is an internal parameter
const string& nextKey = it->first;
lua_pushsstring(L, nextKey); // push the key
lua_pushvalue(L, 3); // copy the key
lua_gettable(L, 1); // get the value (proxied)
return 2;
}
// start the user parameters,
// remove the internal key and push a nil
lua_settop(L, 1);
lua_pushnil(L);
}
}
// user parameter
if (lua_next(L, 1)) {
return 2;
}
// end of the line
lua_pushnil(L);
return 1;
}
示例6: WeaponDefNewIndex
static int WeaponDefNewIndex(lua_State* L)
{
// not a default value, set it
if (!lua_isstring(L, 2)) {
lua_rawset(L, 1);
return 0;
}
const char* name = lua_tostring(L, 2);
ParamMap::const_iterator it = paramMap.find(name);
// not a default value, set it
if (it == paramMap.end()) {
lua_rawset(L, 1);
return 0;
}
const void* userData = lua_touserdata(L, lua_upvalueindex(1));
const WeaponDef* wd = (const WeaponDef*)userData;
// write-protected
if (!gs->editDefsEnabled) {
luaL_error(L, "Attempt to write WeaponDefs[%d].%s", wd->id, name);
return 0;
}
// Definition editing
const DataElement& elem = it->second;
const char* p = ((const char*)wd) + elem.offset;
switch (elem.type) {
case FUNCTION_TYPE:
case READONLY_TYPE: {
luaL_error(L, "Can not write to %s", name);
return 0;
}
case INT_TYPE: {
*((int*)p) = lua_toint(L, -1);
return 0;
}
case BOOL_TYPE: {
*((bool*)p) = lua_toboolean(L, -1);
return 0;
}
case FLOAT_TYPE: {
*((float*)p) = lua_tofloat(L, -1);
return 0;
}
case STRING_TYPE: {
*((string*)p) = lua_tostring(L, -1);
return 0;
}
case ERROR_TYPE: {
LOG_L(L_ERROR, "[%s] ERROR_TYPE for key \"%s\" in WeaponDefs __newindex", __FUNCTION__, name);
lua_pushnil(L);
return 1;
}
}
return 0;
}