本文整理汇总了C++中Panel::MakeShared方法的典型用法代码示例。如果您正苦于以下问题:C++ Panel::MakeShared方法的具体用法?C++ Panel::MakeShared怎么用?C++ Panel::MakeShared使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Panel
的用法示例。
在下文中一共展示了Panel::MakeShared方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
bool Init() override
{
m_commonGUIStyle = g_commonGUIStyle;
m_canvas = Utility::MakeRef(new Canvas());
// Load textures for song select
m_style = SongSelectStyle::Get(g_application);
// Split between statistics and selection wheel (in percentage)
const float screenSplit = 0.4f;
// Statistics window
m_statisticsWindow = Ref<SongStatistics>(new SongStatistics(m_style));
Canvas::Slot* statisticsSlot = m_canvas->Add(m_statisticsWindow.As<GUIElementBase>());
statisticsSlot->anchor = Anchor(0, 0, screenSplit, 1.0f);
statisticsSlot->SetZOrder(2);
// Background
Panel* background = new Panel();
background->imageFillMode = FillMode::Fill;
background->texture = g_application->LoadTexture("bg.png");
background->color = Color(0.5f);
Canvas::Slot* bgSlot = m_canvas->Add(background->MakeShared());
bgSlot->anchor = Anchors::Full;
bgSlot->SetZOrder(-2);
LayoutBox* box = new LayoutBox();
Canvas::Slot* boxSlot = m_canvas->Add(box->MakeShared());
boxSlot->anchor = Anchor(screenSplit, 0, 1.0f, 1.0f);
box->layoutDirection = LayoutBox::Vertical;
{
m_searchField = Ref<TextInputField>(new TextInputField(m_commonGUIStyle));
LayoutBox::Slot* searchFieldSlot = box->Add(m_searchField.As<GUIElementBase>());
searchFieldSlot->fillX = true;
m_searchField->OnTextUpdated.Add(this, &SongSelect_Impl::OnSearchTermChanged);
m_selectionWheel = Ref<SelectionWheel>(new SelectionWheel(m_style));
LayoutBox::Slot* selectionSlot = box->Add(m_selectionWheel.As<GUIElementBase>());
selectionSlot->fillY = true;
m_selectionWheel->OnMapSelected.Add(this, &SongSelect_Impl::OnMapSelected);
m_selectionWheel->OnDifficultySelected.Add(this, &SongSelect_Impl::OnDifficultySelected);
}
// Select interface sound
m_selectSound = g_audio->CreateSample("audio/menu_click.wav");
// Setup the map database
m_mapDatabase.AddSearchPath(g_gameConfig.GetString(GameConfigKeys::SongFolder));
m_mapDatabase.OnMapsAdded.Add(m_selectionWheel.GetData(), &SelectionWheel::OnMapsAdded);
m_mapDatabase.OnMapsUpdated.Add(m_selectionWheel.GetData(), &SelectionWheel::OnMapsUpdated);
m_mapDatabase.OnMapsRemoved.Add(m_selectionWheel.GetData(), &SelectionWheel::OnMapsRemoved);
m_mapDatabase.OnMapsCleared.Add(m_selectionWheel.GetData(), &SelectionWheel::OnMapsCleared);
m_mapDatabase.StartSearching();
m_selectionWheel->SelectRandom();
return true;
}