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C++ Palette::Release方法代码示例

本文整理汇总了C++中Palette::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ Palette::Release方法的具体用法?C++ Palette::Release怎么用?C++ Palette::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Palette的用法示例。


在下文中一共展示了Palette::Release方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetFont

Font* BAMFontManager::GetFont(ieWord FirstChar,
			  ieWord LastChar,
			  unsigned short /*ptSize*/,
			  FontStyle /*style*/, Palette* pal)
{
	AnimationFactory* af = bamImp->GetAnimationFactory("dummy"); // FIXME: how does this get released?
	unsigned int i = 0, glyphIndexOffset = 0, limit = 0, Count = 0, glyphCount = 0;
	unsigned int CyclesCount = af->GetCycleCount();

	// Numeric fonts have all frames in single cycle
	if (CyclesCount > 1) {
		Count = CyclesCount;
		glyphCount = (LastChar - FirstChar + 1);
		if (Count < glyphCount){
			LastChar = LastChar - (glyphCount - Count);
			glyphCount = Count;
		}
		i = (FirstChar) ? FirstChar - 1 : FirstChar;
		limit = (FirstChar) ? LastChar - 1 : LastChar;
		glyphIndexOffset = i;
	} else { //numeric font
		Count = af->GetFrameCount();
		glyphCount = Count;
		if (FirstChar+Count != (unsigned int) LastChar+1) {
			Log(ERROR, "BAMFontManager", "inconsistent font %s: FirstChar=%d LastChar=%d Count=%d",
				str->filename, FirstChar, LastChar, Count);
			return NULL;
		}
		limit = glyphCount - 1;
	}

	Sprite2D** glyphs = (Sprite2D**)malloc( glyphCount * sizeof(Sprite2D*) );

	for (; i <= limit; i++) {
		if (CyclesCount > 1) {
			glyphs[i - glyphIndexOffset] = af->GetFrame(0, i);

			// Hack to work around original data where some status icons have inverted x and y positions (ie level up icon)
			// isStateFont is set in Open() and simply compares the first 6 characters of the file with "STATES"
			if (isStateFont) {
				// since initials and state icons should all be the same size/position we can just take the position of the first one
				glyphs[i - glyphIndexOffset]->YPos = glyphs[0]->YPos;
			}
		} else {
			glyphs[i - glyphIndexOffset] = af->GetFrameWithoutCycle(i);
			glyphs[i - glyphIndexOffset]->YPos = 13 - glyphs[i - glyphIndexOffset]->Height;
		}
	}

	// assume all sprites have same palette
	Palette* palette = glyphs[0]->GetPalette();
	Font* fnt = new Font(glyphs, FirstChar, LastChar, palette);
	palette->Release();
	if (pal) {
		fnt->SetPalette(pal);
	}
	return fnt;
}
开发者ID:shadowphoenix,项目名称:gemrb,代码行数:58,代码来源:BAMFontManager.cpp

示例2: GetFrameInternal

Sprite2D* BAMImporter::GetFrameInternal(unsigned short findex, unsigned char mode,
			bool BAMsprite, const unsigned char* data,
			AnimationFactory* datasrc)
{
	Sprite2D* spr = 0;

	if (BAMsprite) {
		bool RLECompressed = (frames[findex].FrameData & 0x80000000) == 0;

		assert(data);
		const unsigned char* framedata = data;
		framedata += (frames[findex].FrameData & 0x7FFFFFFF) - DataStart;
		if (RLECompressed) {
			spr = core->GetVideoDriver()->CreateSpriteBAM8(
				frames[findex].Width, frames[findex].Height,
				true, framedata, datasrc, palette, CompressedColorIndex);
		} else {
			spr = core->GetVideoDriver()->CreateSpriteBAM8(
				frames[findex].Width, frames[findex].Height, false,
				framedata, datasrc, palette, CompressedColorIndex );
		}
	} else {
		void* pixels = GetFramePixels(findex);
		spr = core->GetVideoDriver()->CreateSprite8(
			frames[findex].Width, frames[findex].Height, 8,
			pixels, palette->col, true, 0 );
	}

	spr->XPos = (ieWordSigned)frames[findex].XPos;
	spr->YPos = (ieWordSigned)frames[findex].YPos;
	if (mode == IE_SHADED) {
		// CHECKME: is this ever used? Should we modify the sprite's palette
		// without creating a local copy for this sprite?
		Palette* pal = spr->GetPalette();
		pal->CreateShadedAlphaChannel();
		pal->Release();
	}
	return spr;
}
开发者ID:scriptedfate,项目名称:gemrb,代码行数:39,代码来源:BAMImporter.cpp

示例3: Draw

/** Draws the Control on the Output Display */
void WorldMapControl::Draw(unsigned short XWin, unsigned short YWin)
{
	WorldMap* worldmap = core->GetWorldMap();
	if (!Width || !Height) {
		return;
	}
	if(!Changed)
		return;
	Changed = false;
	Video* video = core->GetVideoDriver();
	Region r( XWin+XPos, YWin+YPos, Width, Height );
	Region clipbackup;
	video->GetClipRect(clipbackup);
	video->SetClipRect(&r);
	video->BlitSprite( worldmap->GetMapMOS(), MAP_TO_SCREENX(0), MAP_TO_SCREENY(0), true, &r );

	unsigned int i;
	unsigned int ec = worldmap->GetEntryCount();
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;

		int xOffs = MAP_TO_SCREENX(m->X);
		int yOffs = MAP_TO_SCREENY(m->Y);
		Sprite2D* icon = m->GetMapIcon(worldmap->bam);
		if( icon ) {
			if (m == Area) {
				Palette *pal = icon->GetPalette();
				icon->SetPalette(pal_selected);
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
				icon->SetPalette(pal);
				pal->Release();
			} else {
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
			}
			video->FreeSprite( icon );
		}

		if (AnimPicture && !strnicmp(m->AreaResRef, currentArea, 8) ) {
			video->BlitSprite( AnimPicture, xOffs, yOffs, true, &r );
		}
	}

	// Draw WMP entry labels
	if (ftext==NULL) {
		video->SetClipRect(&clipbackup);
		return;
	}
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
		Sprite2D *icon=m->GetMapIcon(worldmap->bam);
		int h=0,w=0,xpos=0,ypos=0;
		if (icon) {
			h=icon->Height;
			w=icon->Width;
			xpos=icon->XPos;
			ypos=icon->YPos;
			video->FreeSprite( icon );
		}

		Region r2 = Region( MAP_TO_SCREENX(m->X-xpos), MAP_TO_SCREENY(m->Y-ypos), w, h );
		if (!m->GetCaption())
			continue;

		int tw = ftext->CalcStringWidth( (unsigned char*)m->GetCaption() ) + 5;
		int th = ftext->maxHeight;
		
		Palette* text_pal = pal_normal;
		
		if (Area == m) {
			text_pal = pal_selected;
		} else {
			if (! (m->GetAreaStatus() & WMP_ENTRY_VISITED)) {
				text_pal = pal_notvisited;
			}
		}

		ftext->Print( Region( r2.x + (r2.w - tw)/2, r2.y + r2.h, tw, th ),
				( const unsigned char * ) m->GetCaption(), text_pal, 0, true );
	}
	video->SetClipRect(&clipbackup);
}
开发者ID:jadeatucker,项目名称:gemrb,代码行数:84,代码来源:WorldMapControl.cpp


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