本文整理汇总了C++中PaintInfo::forceBlackText方法的典型用法代码示例。如果您正苦于以下问题:C++ PaintInfo::forceBlackText方法的具体用法?C++ PaintInfo::forceBlackText怎么用?C++ PaintInfo::forceBlackText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PaintInfo
的用法示例。
在下文中一共展示了PaintInfo::forceBlackText方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
if (!isHorizontal())
boxOrigin.move(0, -virtualLogicalHeight());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
if (!isHorizontal())
context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
bool isPrinting = renderer().document().printing();
bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
if (haveSelection)
paintSelection(context, boxOrigin, style, font);
else if (paintInfo.phase == PaintPhaseSelection)
return;
TextPainter::Style textStyle = TextPainter::textPaintingStyle(renderer(), style, paintInfo.forceBlackText(), isPrinting);
if (haveSelection)
textStyle = TextPainter::selectionPaintingStyle(renderer(), true, paintInfo.forceBlackText(), isPrinting, textStyle);
TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextPainter textPainter(context, font, textRun, textOrigin, boxRect, isHorizontal());
textPainter.paint(0, m_str.length(), m_str.length(), textStyle);
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
示例2: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
if (!isHorizontal())
boxOrigin.move(0, -virtualLogicalHeight());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
if (!isHorizontal())
context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, boxOrigin, style, font);
// Select the correct color for painting the text.
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
if (foreground != styleTextColor)
context->setFillColor(foreground);
}
// Text shadows are disabled when printing. http://crbug.com/258321
const ShadowList* shadowList = context->printing() ? 0 : style->textShadow();
bool hasShadow = shadowList;
if (hasShadow) {
OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
for (size_t i = shadowList->shadows().size(); i--; ) {
const ShadowData& shadow = shadowList->shadows()[i];
float shadowX = isHorizontal() ? shadow.x() : shadow.y();
float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
FloatSize offset(shadowX, shadowY);
drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
}
drawLooperBuilder->addUnmodifiedContent();
context->setDrawLooper(drawLooperBuilder.release());
}
TextRun textRun = RenderBlockFlow::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
示例3: computeTextSelectionPaintStyle
TextPaintStyle computeTextSelectionPaintStyle(const TextPaintStyle& textPaintStyle, const RenderText& renderer, const RenderStyle& lineStyle, const PaintInfo& paintInfo, bool& paintSelectedTextOnly, bool& paintSelectedTextSeparately, const ShadowData*& selectionShadow)
{
paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
paintSelectedTextSeparately = false;
const ShadowData* textShadow = paintInfo.forceBlackText() ? 0 : lineStyle.textShadow();
TextPaintStyle selectionPaintStyle = textPaintStyle;
selectionShadow = textShadow;
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer.selectionForegroundColor();
if (foreground.isValid() && foreground != selectionPaintStyle.fillColor) {
if (!paintSelectedTextOnly)
paintSelectedTextSeparately = true;
selectionPaintStyle.fillColor = foreground;
}
Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer.selectionEmphasisMarkColor();
if (emphasisMarkForeground.isValid() && emphasisMarkForeground != selectionPaintStyle.emphasisMarkColor) {
if (!paintSelectedTextOnly)
paintSelectedTextSeparately = true;
selectionPaintStyle.emphasisMarkColor = emphasisMarkForeground;
}
if (RenderStyle* pseudoStyle = renderer.getCachedPseudoStyle(SELECTION)) {
const ShadowData* shadow = paintInfo.forceBlackText() ? 0 : pseudoStyle->textShadow();
if (shadow != selectionShadow) {
if (!paintSelectedTextOnly)
paintSelectedTextSeparately = true;
selectionShadow = shadow;
}
float strokeWidth = pseudoStyle->textStrokeWidth();
if (strokeWidth != selectionPaintStyle.strokeWidth) {
if (!paintSelectedTextOnly)
paintSelectedTextSeparately = true;
selectionPaintStyle.strokeWidth = strokeWidth;
}
Color stroke = paintInfo.forceBlackText() ? Color::black : pseudoStyle->visitedDependentColor(CSSPropertyWebkitTextStrokeColor);
if (stroke != selectionPaintStyle.strokeColor) {
if (!paintSelectedTextOnly)
paintSelectedTextSeparately = true;
selectionPaintStyle.strokeColor = stroke;
}
}
return selectionPaintStyle;
}
示例4: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, boxOrigin, style, font);
// Select the correct color for painting the text.
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
if (foreground != styleTextColor)
context->setFillColor(foreground);
}
const ShadowList* shadowList = style->textShadow();
bool hasShadow = shadowList;
if (hasShadow)
context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));
TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
示例5: computeTextPaintStyle
TextPaintStyle computeTextPaintStyle(const RenderText& renderer, const RenderStyle& lineStyle, const PaintInfo& paintInfo)
{
TextPaintStyle paintStyle(lineStyle.colorSpace());
paintStyle.strokeWidth = lineStyle.textStrokeWidth();
if (paintInfo.forceBlackText()) {
paintStyle.fillColor = Color::black;
paintStyle.strokeColor = Color::black;
paintStyle.emphasisMarkColor = Color::black;
return paintStyle;
}
paintStyle.fillColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextFillColor);
bool forceBackgroundToWhite = false;
if (renderer.document().printing()) {
if (lineStyle.printColorAdjust() == PrintColorAdjustEconomy)
forceBackgroundToWhite = true;
if (renderer.frame().settings().shouldPrintBackgrounds())
forceBackgroundToWhite = false;
}
// Make the text fill color legible against a white background
if (forceBackgroundToWhite)
paintStyle.fillColor = adjustColorForVisibilityOnBackground(paintStyle.fillColor, Color::white);
paintStyle.strokeColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextStrokeColor);
// Make the text stroke color legible against a white background
if (forceBackgroundToWhite)
paintStyle.strokeColor = adjustColorForVisibilityOnBackground(paintStyle.strokeColor, Color::white);
paintStyle.emphasisMarkColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextEmphasisColor);
// Make the text stroke color legible against a white background
if (forceBackgroundToWhite)
paintStyle.emphasisMarkColor = adjustColorForVisibilityOnBackground(paintStyle.emphasisMarkColor, Color::white);
return paintStyle;
}