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C++ PacketStream::writeStringTableEntry方法代码示例

本文整理汇总了C++中PacketStream::writeStringTableEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketStream::writeStringTableEntry方法的具体用法?C++ PacketStream::writeStringTableEntry怎么用?C++ PacketStream::writeStringTableEntry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketStream的用法示例。


在下文中一共展示了PacketStream::writeStringTableEntry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleQuery

static void handleQuery(Game *game, const Address &remoteAddress, Socket &socket, BitStream *stream)
{
   TNLAssert(game->isServer(), "Expected this to be a server!");

   Nonce nonce;
   U32 clientIdentityToken;

   nonce.read(stream);
   stream->read(&clientIdentityToken);

   if(clientIdentityToken == computeSimpleToken(nonce))
   {
      PacketStream queryResponse;
      queryResponse.write(U8(GameNetInterface::QueryResponse));

      nonce.write(&queryResponse);
      queryResponse.writeStringTableEntry(game->getSettings()->getHostName());
      queryResponse.writeStringTableEntry(game->getSettings()->getHostDescr());

      queryResponse.write(game->getPlayerCount());
      queryResponse.write(game->getMaxPlayers());
      queryResponse.write(game->getRobotCount());
      queryResponse.writeFlag(game->isDedicated());
      queryResponse.writeFlag(game->isTestServer());
      queryResponse.writeFlag(game->getSettings()->getServerPassword() != "");

      queryResponse.write(game->getClientId());  // older 019 ignore this or won't read this

      queryResponse.sendto(socket, remoteAddress);
   }
}
开发者ID:AnsonX10,项目名称:bitfighter,代码行数:31,代码来源:gameNetInterface.cpp


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