本文整理汇总了C++中PacketStream::writeStringTableEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketStream::writeStringTableEntry方法的具体用法?C++ PacketStream::writeStringTableEntry怎么用?C++ PacketStream::writeStringTableEntry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PacketStream
的用法示例。
在下文中一共展示了PacketStream::writeStringTableEntry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleQuery
static void handleQuery(Game *game, const Address &remoteAddress, Socket &socket, BitStream *stream)
{
TNLAssert(game->isServer(), "Expected this to be a server!");
Nonce nonce;
U32 clientIdentityToken;
nonce.read(stream);
stream->read(&clientIdentityToken);
if(clientIdentityToken == computeSimpleToken(nonce))
{
PacketStream queryResponse;
queryResponse.write(U8(GameNetInterface::QueryResponse));
nonce.write(&queryResponse);
queryResponse.writeStringTableEntry(game->getSettings()->getHostName());
queryResponse.writeStringTableEntry(game->getSettings()->getHostDescr());
queryResponse.write(game->getPlayerCount());
queryResponse.write(game->getMaxPlayers());
queryResponse.write(game->getRobotCount());
queryResponse.writeFlag(game->isDedicated());
queryResponse.writeFlag(game->isTestServer());
queryResponse.writeFlag(game->getSettings()->getServerPassword() != "");
queryResponse.write(game->getClientId()); // older 019 ignore this or won't read this
queryResponse.sendto(socket, remoteAddress);
}
}