本文整理汇总了C++中PacketQueue::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketQueue::clear方法的具体用法?C++ PacketQueue::clear怎么用?C++ PacketQueue::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PacketQueue
的用法示例。
在下文中一共展示了PacketQueue::clear方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test_packet_queue
void test_packet_queue()
{
printf( "-----------------------------------------------------\n" );
printf( "test packet queue\n" );
printf( "-----------------------------------------------------\n" );
const unsigned int MaximumSequence = 255;
PacketQueue packetQueue;
printf( "check insert back\n" );
for ( int i = 0; i < 100; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
printf( "check insert front\n" );
packetQueue.clear();
for ( int i = 100; i < 0; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
printf( "check insert random\n" );
packetQueue.clear();
for ( int i = 100; i < 0; ++i )
{
PacketData data;
data.sequence = rand() & 0xFF;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
printf( "check insert wrap around\n" );
packetQueue.clear();
for ( int i = 200; i <= 255; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
for ( int i = 0; i <= 50; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
}
示例2: test_reliability_system
void test_reliability_system()
{
printf( "-----------------------------------------------------\n" );
printf( "test reliability system\n" );
printf( "-----------------------------------------------------\n" );
const int MaximumSequence = 255;
printf( "check bit index for sequence\n" );
check( ReliabilitySystem::bit_index_for_sequence( 99, 100, MaximumSequence ) == 0 );
check( ReliabilitySystem::bit_index_for_sequence( 90, 100, MaximumSequence ) == 9 );
check( ReliabilitySystem::bit_index_for_sequence( 0, 1, MaximumSequence ) == 0 );
check( ReliabilitySystem::bit_index_for_sequence( 255, 0, MaximumSequence ) == 0 );
check( ReliabilitySystem::bit_index_for_sequence( 255, 1, MaximumSequence ) == 1 );
check( ReliabilitySystem::bit_index_for_sequence( 254, 1, MaximumSequence ) == 2 );
check( ReliabilitySystem::bit_index_for_sequence( 254, 2, MaximumSequence ) == 3 );
printf( "check generate ack bits\n");
PacketQueue packetQueue;
for ( int i = 0; i < 32; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
check( ReliabilitySystem::generate_ack_bits( 32, packetQueue, MaximumSequence ) == 0xFFFFFFFF );
check( ReliabilitySystem::generate_ack_bits( 31, packetQueue, MaximumSequence ) == 0x7FFFFFFF );
check( ReliabilitySystem::generate_ack_bits( 33, packetQueue, MaximumSequence ) == 0xFFFFFFFE );
check( ReliabilitySystem::generate_ack_bits( 16, packetQueue, MaximumSequence ) == 0x0000FFFF );
check( ReliabilitySystem::generate_ack_bits( 48, packetQueue, MaximumSequence ) == 0xFFFF0000 );
printf( "check generate ack bits with wrap\n");
packetQueue.clear();
for ( int i = 255 - 31; i <= 255; ++i )
{
PacketData data;
data.sequence = i;
packetQueue.insert_sorted( data, MaximumSequence );
packetQueue.verify_sorted( MaximumSequence );
}
check( packetQueue.size() == 32 );
check( ReliabilitySystem::generate_ack_bits( 0, packetQueue, MaximumSequence ) == 0xFFFFFFFF );
check( ReliabilitySystem::generate_ack_bits( 255, packetQueue, MaximumSequence ) == 0x7FFFFFFF );
check( ReliabilitySystem::generate_ack_bits( 1, packetQueue, MaximumSequence ) == 0xFFFFFFFE );
check( ReliabilitySystem::generate_ack_bits( 240, packetQueue, MaximumSequence ) == 0x0000FFFF );
check( ReliabilitySystem::generate_ack_bits( 16, packetQueue, MaximumSequence ) == 0xFFFF0000 );
printf( "check process ack (1)\n" );
{
PacketQueue pendingAckQueue;
for ( int i = 0; i < 33; ++i )
{
PacketData data;
data.sequence = i;
data.time = 0.0f;
pendingAckQueue.insert_sorted( data, MaximumSequence );
pendingAckQueue.verify_sorted( MaximumSequence );
}
PacketQueue ackedQueue;
std::vector<unsigned int> acks;
float rtt = 0.0f;
unsigned int acked_packets = 0;
ReliabilitySystem::process_ack( 32, 0xFFFFFFFF, pendingAckQueue, ackedQueue, acks, acked_packets, rtt, MaximumSequence );
check( acks.size() == 33 );
check( acked_packets == 33 );
check( ackedQueue.size() == 33 );
check( pendingAckQueue.size() == 0 );
ackedQueue.verify_sorted( MaximumSequence );
for ( unsigned int i = 0; i < acks.size(); ++i )
check( acks[i] == i );
unsigned int i = 0;
for ( PacketQueue::iterator itor = ackedQueue.begin(); itor != ackedQueue.end(); ++itor, ++i )
check( itor->sequence == i );
}
printf( "check process ack (2)\n" );
{
PacketQueue pendingAckQueue;
for ( int i = 0; i < 33; ++i )
{
PacketData data;
data.sequence = i;
data.time = 0.0f;
pendingAckQueue.insert_sorted( data, MaximumSequence );
pendingAckQueue.verify_sorted( MaximumSequence );
}
PacketQueue ackedQueue;
std::vector<unsigned int> acks;
float rtt = 0.0f;
unsigned int acked_packets = 0;
ReliabilitySystem::process_ack( 32, 0x0000FFFF, pendingAckQueue, ackedQueue, acks, acked_packets, rtt, MaximumSequence );
check( acks.size() == 17 );
check( acked_packets == 17 );
check( ackedQueue.size() == 17 );
check( pendingAckQueue.size() == 33 - 17 );
ackedQueue.verify_sorted( MaximumSequence );
unsigned int i = 0;
for ( PacketQueue::iterator itor = pendingAckQueue.begin(); itor != pendingAckQueue.end(); ++itor, ++i )
check( itor->sequence == i );
//.........这里部分代码省略.........
示例3: run
void AVDemuxThread::run()
{
end = false;
if (audio_thread && !audio_thread->isRunning())
audio_thread->start(QThread::HighPriority);
if (video_thread && !video_thread->isRunning())
video_thread->start();
int running_threads = 0;
if (audio_thread)
++running_threads;
if (video_thread)
++running_threads;
qDebug("demux thread start running...%d avthreads", running_threads);
audio_stream = demuxer->audioStream();
video_stream = demuxer->videoStream();
int index = 0;
Packet pkt;
pause(false);
qDebug("get av queue a/v thread = %p %p", audio_thread, video_thread);
PacketQueue *aqueue = audio_thread ? audio_thread->packetQueue() : 0;
PacketQueue *vqueue = video_thread ? video_thread->packetQueue() : 0;
if (aqueue) {
aqueue->clear();
aqueue->setBlocking(true);
}
if (vqueue) {
vqueue->clear();
vqueue->setBlocking(true);
}
while (!end) {
processNextSeekTask();
#if RESUME_ONCE_ON_SEEK
// resume once is not enough. readFrame() failed after seek (why?) and we need video packet
processNextPauseTask();
if (tryPause()) {
#else
if (tryPause(ULONG_MAX)) {
#endif
continue; //the queue is empty and will block
}
running_threads = (audio_thread && audio_thread->isRunning()) + (video_thread && video_thread->isRunning());
if (!running_threads) {
qDebug("no running avthreads. exit demuxer thread");
break;
}
QMutexLocker locker(&buffer_mutex);
Q_UNUSED(locker);
if (end) {
break;
}
if (!demuxer->readFrame()) {
continue;
}
index = demuxer->stream();
pkt = *demuxer->packet(); //TODO: how to avoid additional copy?
//connect to stop is ok too
if (pkt.isEnd()) {
qDebug("read end packet %d A:%d V:%d", index, audio_stream, video_stream);
end = true;
//avthread can stop. do not clear queue, make sure all data are played
if (audio_thread) {
audio_thread->setDemuxEnded(true);
}
if (video_thread) {
video_thread->setDemuxEnded(true);
}
break;
}
/*1 is empty but another is enough, then do not block to
ensure the empty one can put packets immediatly.
But usually it will not happen, why?
*/
/* demux thread will be blocked only when 1 queue is full and still put
* if vqueue is full and aqueue becomes empty, then demux thread
* will be blocked. so we should wake up another queue when empty(or threshold?).
* TODO: the video stream and audio stream may be group by group. provide it
* stream data: aaaaaaavvvvvvvaaaaaaaavvvvvvvvvaaaaaa, it happens
* stream data: aavavvavvavavavavavavavavvvaavavavava, it's ok
*/
//TODO: use cache queue, take from cache queue if not empty?
if (index == audio_stream) {
/* if vqueue if not blocked and full, and aqueue is empty, then put to
* vqueue will block demuex thread
*/
if (aqueue) {
if (!audio_thread || !audio_thread->isRunning()) {
aqueue->clear();
continue;
}
if (vqueue)
aqueue->blockFull(vqueue->isEnough() || demuxer->hasAttacedPicture());
aqueue->put(pkt); //affect video_thread
}
} else if (index == video_stream) {
if (!video_thread || !video_thread->isRunning()) {
vqueue->clear();
continue;
}
//.........这里部分代码省略.........