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C++ Package::GetLoader方法代码示例

本文整理汇总了C++中Package::GetLoader方法的典型用法代码示例。如果您正苦于以下问题:C++ Package::GetLoader方法的具体用法?C++ Package::GetLoader怎么用?C++ Package::GetLoader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Package的用法示例。


在下文中一共展示了Package::GetLoader方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetSourceAsset

const FilePath *Helium::Asset::GetAssetFileSystemPath()
{
	HELIUM_ASSERT( !m_path.IsEmpty() );

	FilePath filePath;

	Asset *pSourceAsset = GetSourceAsset();
	if (pSourceAsset)
	{
		Package *pPackage = Reflect::SafeCast<Package>( pSourceAsset->GetOwner() );

		if ( pPackage )
		{
			PackageLoader *pLoader = pPackage->GetLoader();
			HELIUM_ASSERT( pLoader->HasAssetFileState() );

			if ( pLoader )
			{
				return &pLoader->GetAssetFileSystemPath( pSourceAsset->GetPath() );
			}
		}
	}

	return NULL;
}
开发者ID:Fantasticer,项目名称:Helium,代码行数:25,代码来源:Asset.cpp

示例2: GetAssetFileTimestamp

int64_t AssetLoader::GetAssetFileTimestamp( const AssetPath &path )
{
	Package *pPackage = Asset::Find<Package>( path.GetParent() );
	HELIUM_ASSERT( pPackage );

	PackageLoader *pLoader = pPackage->GetLoader();
	HELIUM_ASSERT( pLoader );

	return pLoader->GetAssetFileSystemTimestamp( path );
}
开发者ID:justinliew,项目名称:Helium,代码行数:10,代码来源:AssetLoader.cpp

示例3: GetOwningPackage

bool Helium::Asset::SaveAsset()
{
	Package *pPackage = GetOwningPackage();
	if ( pPackage )
	{
		PackageLoader *pLoader = pPackage->GetLoader();
		if ( pLoader )
		{
			pLoader->SaveAsset( this );
			return true;
		}
	}

	return false;
}
开发者ID:Fantasticer,项目名称:Helium,代码行数:15,代码来源:Asset.cpp

示例4: OnSave

void ProjectPanel::OnSave( wxCommandEvent& event )
{
    wxDataViewItemArray selection;
    int numSelected = m_DataViewCtrl->GetSelections( selection );

    for (int i = 0; i < numSelected; ++i)
    {
        Asset *pAsset = static_cast<Asset *>( selection[i].GetID() );
        Package *pPackage = pAsset->GetOwningPackage();
        HELIUM_ASSERT( pPackage );

        PackageLoader *pPackageLoader = pPackage->GetLoader();
        HELIUM_ASSERT( pPackageLoader );

        pPackageLoader->SaveAsset( pAsset );
    }
}
开发者ID:pmatyja,项目名称:Helium,代码行数:17,代码来源:ProjectPanel.cpp

示例5: TickPreload


//.........这里部分代码省略.........
	AssetPtr spParentPackage;
	if( IsValid( m_parentPackageLoadId ) )
	{
		AssetLoader* pAssetLoader = AssetLoader::GetStaticInstance();
		HELIUM_ASSERT( pAssetLoader );
		if( !pAssetLoader->TryFinishLoad( m_parentPackageLoadId, spParentPackage ) )
		{
			return;
		}

		SetInvalid( m_parentPackageLoadId );

		// Package loading should not fail.  If it does, this is a sign of a potentially serious issue.
		HELIUM_ASSERT( spParentPackage );
	}

	// Everything beyond this point "finalizes" the package preload, so stop here if we aren't ready to go
	if (!bAllFileRequestsDone)
	{
		return;
	}

	// Create the package object if it does not yet exist.
	Package* pPackage = m_spPackage;
	if( !pPackage )
	{
		HELIUM_ASSERT( spParentPackage ? !m_packagePath.GetParent().IsEmpty() : m_packagePath.GetParent().IsEmpty() );
		HELIUM_VERIFY( Asset::Create< Package >( m_spPackage, m_packagePath.GetName(), spParentPackage ) );
		pPackage = m_spPackage;
		HELIUM_ASSERT( pPackage );
		pPackage->SetLoader( this );
	}

	HELIUM_ASSERT( pPackage->GetLoader() == this );

	FilePath packageDirectoryPath;

	if ( !FileLocations::GetDataDirectory( packageDirectoryPath ) )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "LoosePackageLoader::TickPreload(): Could not get data directory.\n" ) );
		return;
	}

	packageDirectoryPath += m_packagePath.ToFilePathString().GetData();
	packageDirectoryPath += TXT("/");

	DirectoryIterator packageDirectory( packageDirectoryPath );
	for( ; !packageDirectory.IsDone(); packageDirectory.Next() )
	{
		const DirectoryIteratorItem& item = packageDirectory.GetItem();

		if ( !item.m_Path.IsFile() )
		{
			continue;
		}

		Name objectName( item.m_Path.Filename().c_str() );
		String objectNameString( item.m_Path.Filename().c_str() );

		size_t objectIndex = FindObjectByName( objectName );

		if( objectIndex != Invalid< size_t >() )
		{
			m_objects[ objectIndex ].fileTimeStamp = Helium::Max( 
				m_objects[ objectIndex ].fileTimeStamp, 
				static_cast< int64_t >( packageDirectory.GetItem().m_ModTime ) );
开发者ID:James-Z,项目名称:Helium,代码行数:67,代码来源:LoosePackageLoader.cpp

示例6: Initialize

/// Initialize this package loader.
///
/// @param[in] packagePath  Asset path of the package to load.
///
/// @return  True if this loader was initialized successfully, false if not.
///
/// @see Shutdown()
bool LoosePackageLoader::Initialize( AssetPath packagePath )
{
	Shutdown();

	// Make sure the path represents a package.
	if( packagePath.IsEmpty() )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "LoosePackageLoader::Initialize(): Empty package path specified.\n" ) );

		return false;
	}

	HELIUM_TRACE(
		TraceLevels::Debug,
		TXT( "LoosePackageLoader::Initialize(): Initializing loader for package \"%s\".\n" ),
		*packagePath.ToString() );

	if( !packagePath.IsPackage() )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "LoosePackageLoader::Initialize(): \"%s\" does not represent a package path.\n" ),
			*packagePath.ToString() );

		return false;
	}

	// Store the package path.
	m_packagePath = packagePath;

	// Attempt to locate the specified package if it already happens to exist.
	m_spPackage = Asset::Find< Package >( packagePath );
	Package* pPackage = m_spPackage;
	if( pPackage )
	{
		if( pPackage->GetLoader() )
		{
			HELIUM_TRACE(
				TraceLevels::Error,
				TXT( "LoosePackageLoader::Initialize(): Package \"%s\" already has a loader.\n" ),
				*packagePath.ToString() );

			m_spPackage.Release();

			return false;
		}

		pPackage->SetLoader( this );
	}
	else
	{
		// Make sure we don't have a name clash with a non-package object.
		AssetPtr spObject( Asset::FindObject( packagePath ) );
		if( spObject )
		{
			HELIUM_ASSERT( !spObject->IsPackage() );

			HELIUM_TRACE(
				TraceLevels::Error,
				( TXT( "PackageLoader::Initialize(): Package loader cannot be initialized for \"%s\", as an " )
				TXT( "object with the same name exists that is not a package.\n" ) ),
				*packagePath.ToString() );

			return false;
		}
	}

	// Build the package file path.  If the package is a user configuration package, use the user data directory,
	// otherwise use the global data directory.
	Config& rConfig = Config::GetStaticInstance();
	FilePath dataDirectory;

	if ( !FileLocations::GetDataDirectory( dataDirectory ) )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "PackageLoader::Initialize(): Could not obtain user data directory." ) );

		return false;
	}

	// Set up to read the TOC (which may not exist)
	//SetInvalid( m_packageTocFileSize );

	// First do this check without a trailing "/" so that FilePath has to actually look at the file system
	FilePath package_dir = dataDirectory + packagePath.ToFilePathString().GetData();
	
	if (!package_dir.Exists())
	{
		// Some packages like types or uninitialized user config packages may not exist on file system
		m_packageDirPath = package_dir + TXT("/");
		return true;
	}
//.........这里部分代码省略.........
开发者ID:James-Z,项目名称:Helium,代码行数:101,代码来源:LoosePackageLoader.cpp


注:本文中的Package::GetLoader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。