本文整理汇总了C++中PVector::size方法的典型用法代码示例。如果您正苦于以下问题:C++ PVector::size方法的具体用法?C++ PVector::size怎么用?C++ PVector::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PVector
的用法示例。
在下文中一共展示了PVector::size方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: foreach
FactionInfo::FactionInfo()
{
foreach(FactionInfo, i, factionInfo)
i->states.push_back(FVF_Neutral);
factionInfo.push_back(this);
for(unsigned int n = 0; n < factionInfo.size(); n++)
states.push_back(FVF_Neutral);
for(unsigned int n = 0; n < factionInfo.size(); n++)
if (factionInfo[n] == this)
states[n] = FVF_Friendly;
}
示例2: foreach
FactionInfo::FactionInfo()
{
if (game_server) { LOG(ERROR) << "FactionInfo objects can not be created during a scenario right now."; destroy(); return; }
foreach(FactionInfo, i, factionInfo)
i->states.push_back(FVF_Neutral);
factionInfo.push_back(this);
for(unsigned int n = 0; n < factionInfo.size(); n++)
states.push_back(FVF_Neutral);
for(unsigned int n = 0; n < factionInfo.size(); n++)
if (factionInfo[n] == this)
states[n] = FVF_Friendly;
}
示例3: findFactionId
unsigned int FactionInfo::findFactionId(string name)
{
for(unsigned int n = 0; n < factionInfo.size(); n++)
if (factionInfo[n]->name == name)
return n;
LOG(ERROR) << "Failed to find faction: " << name;
return 0;
}
示例4: setFriendly
void FactionInfo::setFriendly(P<FactionInfo> other)
{
int id1 = -1;
int id2 = -1;
for(unsigned int n = 0; n < factionInfo.size(); n++)
{
if (factionInfo[n] == this)
id1 = n;
if (factionInfo[n] == other)
id2 = n;
}
if (id1 != -1 && id2 != -1)
{
factionInfo[id1]->states[id2] = FVF_Friendly;
factionInfo[id2]->states[id1] = FVF_Friendly;
}
}
示例5: setFriendly
void FactionInfo::setFriendly(P<FactionInfo> other)
{
if (!other)
{
LOG(WARNING) << "Tried to set a an undefined faction to friendly with " << name;
return;
}
int id1 = -1;
int id2 = -1;
for(unsigned int n = 0; n < factionInfo.size(); n++)
{
if (factionInfo[n] == this)
id1 = n;
if (factionInfo[n] == other)
id2 = n;
}
if (id1 != -1 && id2 != -1)
{
factionInfo[id1]->states[id2] = FVF_Friendly;
factionInfo[id2]->states[id1] = FVF_Friendly;
}
}