本文整理汇总了C++中PUNGraph::IsEdge方法的典型用法代码示例。如果您正苦于以下问题:C++ PUNGraph::IsEdge方法的具体用法?C++ PUNGraph::IsEdge怎么用?C++ PUNGraph::IsEdge使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PUNGraph
的用法示例。
在下文中一共展示了PUNGraph::IsEdge方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ComputeKCore
int ComputeKCore(const PUNGraph& G) {
int cnt = 0;
for(TUNGraph::TNodeI NI = G->BegNI(); NI < G->EndNI(); NI++)
cnt = max(cnt, NI.GetOutDeg());
THashSet <TInt> D[cnt+1];
THash <TInt, TInt> deg;
for(TUNGraph::TNodeI NI = G->BegNI(); NI < G->EndNI(); NI++) {
TInt tmp = NI.GetOutDeg() - G->IsEdge(NI.GetId(), NI.GetId() );
D[tmp.Val].AddKey(NI.GetId());
deg.AddDat(NI.GetId()) = tmp;
}
int max_k = 0;
for(int num_iters = 0;num_iters < G->GetNodes(); num_iters++)
for(int i = 0; i < cnt; i++)
if(D[i].Empty() == 0) {
max_k = max(max_k, i);
TInt a = *(D[i].BegI());
D[i].DelKey(a);
deg.AddDat(a.Val) = -1; // Hope overwriting works
TUNGraph::TNodeI NI = G->GetNI(a.Val);
for(int e = 0; e < NI.GetOutDeg(); e++) {
TInt b = NI.GetOutNId(e);
if(deg.GetDat(b) >= 0) {
int Id = deg.GetKeyId(b);
D[deg[Id].Val].DelKey(b);
deg[Id] = deg[Id] - 1; //Hope the overwriting works
D[deg[Id]].AddKey(b);
}
}
break;
}
return max_k;
}
示例2: UndirCopy
void UndirCopy(PNGraph& dir_graph, PUNGraph& undir_graph) {
// Add all of the nodes into the new graph
for (TNGraph::TNodeI node = dir_graph->BegNI(); node < dir_graph->EndNI();
node++) {
int curr_node = node.GetId();
undir_graph->AddNode(curr_node);
}
for (TNGraph::TNodeI node = dir_graph->BegNI(); node < dir_graph->EndNI();
node++) {
int curr_node = node.GetId();
for (int e = 0; e < node.GetOutDeg(); ++e) {
int nbr_node = node.GetOutNId(e);
if (!undir_graph->IsEdge(curr_node, nbr_node)) {
undir_graph->AddEdge(curr_node, nbr_node);
}
}
}
}
示例3: ManipulateNodesEdges
// Test node, edge creation
void ManipulateNodesEdges() {
int NNodes = 10000;
int NEdges = 100000;
const char *FName = "test.graph";
PUNGraph Graph;
PUNGraph Graph1;
PUNGraph Graph2;
int i;
int n;
int NCount;
int ECount1;
int ECount2;
int x,y;
bool t;
Graph = TUNGraph::New();
t = Graph->Empty();
// create the nodes
for (i = 0; i < NNodes; i++) {
Graph->AddNode(i);
}
t = Graph->Empty();
n = Graph->GetNodes();
// create random edges
NCount = NEdges;
while (NCount > 0) {
x = (long) (drand48() * NNodes);
y = (long) (drand48() * NNodes);
// Graph->GetEdges() is not correct for the loops (x == y),
// skip the loops in this test
if (x != y && !Graph->IsEdge(x,y)) {
n = Graph->AddEdge(x, y);
NCount--;
}
}
PrintGStats("ManipulateNodesEdges:Graph",Graph);
// get all the nodes
NCount = 0;
for (TUNGraph::TNodeI NI = Graph->BegNI(); NI < Graph->EndNI(); NI++) {
NCount++;
}
// get all the edges for all the nodes
ECount1 = 0;
for (TUNGraph::TNodeI NI = Graph->BegNI(); NI < Graph->EndNI(); NI++) {
for (int e = 0; e < NI.GetOutDeg(); e++) {
ECount1++;
}
}
ECount1 /= 2;
// get all the edges directly
ECount2 = 0;
for (TUNGraph::TEdgeI EI = Graph->BegEI(); EI < Graph->EndEI(); EI++) {
ECount2++;
}
printf("graph ManipulateNodesEdges:Graph, nodes %d, edges1 %d, edges2 %d\n",
NCount, ECount1, ECount2);
// assignment
Graph1 = TUNGraph::New();
*Graph1 = *Graph;
PrintGStats("ManipulateNodesEdges:Graph1",Graph1);
// save the graph
{
TFOut FOut(FName);
Graph->Save(FOut);
FOut.Flush();
}
// load the graph
{
TFIn FIn(FName);
Graph2 = TUNGraph::Load(FIn);
}
PrintGStats("ManipulateNodesEdges:Graph2",Graph2);
// remove all the nodes and edges
for (i = 0; i < NNodes; i++) {
n = Graph->GetRndNId();
Graph->DelNode(n);
}
PrintGStats("ManipulateNodesEdges:Graph",Graph);
Graph1->Clr();
PrintGStats("ManipulateNodesEdges:Graph1",Graph1);
}
示例4: GetMotifCount
void GetMotifCount(const PUNGraph& G, const int MotifSize, TVec <int64> & MotifV, const int num) {
if (MotifSize == 3) {
MotifV = TVec <int64> (2);
MotifV.PutAll(0);
TSnap::GetTriads(G,MotifV[mtThreeClosed],MotifV[mtThreeOpen],num);
}
else {
MotifV = TVec <int64> (6);
MotifV.PutAll(0);
TIntPrV V(G->GetEdges(), 0);
for (TUNGraph::TEdgeI EI = G->BegEI(); EI < G->EndEI(); EI++) {
V.Add(TIntPr(EI.GetSrcNId(), EI.GetDstNId()));
}
TRnd blargh;
V.Shuffle(blargh);
for (int z = 0; z < num; z++) {
int SrcNId = V[z].Val1.Val, DstNId = V[z].Val2.Val;
TUNGraph::TNodeI SrcNI = G->GetNI(SrcNId), DstNI = G->GetNI(DstNId);
TIntV SrcV(SrcNI.GetOutDeg(),0), DstV(DstNI.GetOutDeg(),0), BothV(min(SrcNI.GetOutDeg(), DstNI.GetOutDeg()),0);
SrcV.Clr(0,-1);
DstV.Clr(0,-1);
BothV.Clr(0,-1);
//Grouping the vertices into sets
for (int e = 0; e < SrcNI.GetOutDeg(); e++) {
if (SrcNI.GetOutNId(e) == DstNId) continue;
if (G->IsEdge(DstNId, SrcNI.GetOutNId(e)) ) { BothV.Add(SrcNI.GetOutNId(e)); }
else { SrcV.Add(SrcNI.GetOutNId(e)); }
}
for (int e = 0; e < DstNI.GetOutDeg(); e++) {
if (DstNI.GetOutNId(e) == SrcNId) continue;
if (G->IsEdge(SrcNId, DstNI.GetOutNId(e)) == 0) { DstV.Add(DstNI.GetOutNId(e)); }
}
//Compute Motif 0 and 1
for (int i = 0; i < SrcV.Len(); i++) {
for (int j = 0; j < DstV.Len(); j++) {
if (G->IsEdge(SrcV[i], DstV[j]) ) { MotifV[mfFourSquare]++; }
else MotifV[mfFourLine]++;
}
}
//Compute Motif 2 and 3
for (int i = 0; i < SrcV.Len(); i++) {
for (int j = i + 1; j < SrcV.Len(); j++) {
if (G->IsEdge(SrcV[i], SrcV[j]) ) { MotifV[mfFourTriangleEdge]++; }
else MotifV[mfFourStar]++;
}
}
for (int i = 0; i < DstV.Len(); i++) {
for (int j = i + 1; j < DstV.Len(); j++) {
if (G->IsEdge(DstV[i], DstV[j]) ) { MotifV[mfFourTriangleEdge]++; }
else MotifV[mfFourStar]++;
}
}
//Compute Motif 4 and 5
for (int i = 0; i < BothV.Len(); i++) {
for (int j = i + 1; j < BothV.Len(); j++) {
if (G->IsEdge(BothV[i], BothV[j]) ) { MotifV[mfFourComplete]++; }
else MotifV[mfFourSquareDiag]++;
}
}
}
MotifV[mfFourSquare] /= 4ll;
MotifV[mfFourStar] /= 3ll;
MotifV[mfFourComplete] /= 6ll;
}
}
示例5: FOut
// Test node, edge creation
TEST(TUNGraph, ManipulateNodesEdges) {
int NNodes = 10000;
int NEdges = 100000;
const char *FName = "test.graph";
PUNGraph Graph;
PUNGraph Graph1;
PUNGraph Graph2;
int i;
int n;
int NCount;
int x,y;
int Deg, InDeg, OutDeg;
Graph = TUNGraph::New();
EXPECT_EQ(1,Graph->Empty());
// create the nodes
for (i = 0; i < NNodes; i++) {
Graph->AddNode(i);
}
EXPECT_EQ(0,Graph->Empty());
EXPECT_EQ(NNodes,Graph->GetNodes());
// create random edges
NCount = NEdges;
while (NCount > 0) {
x = (long) (drand48() * NNodes);
y = (long) (drand48() * NNodes);
// Graph->GetEdges() is not correct for the loops (x == y),
// skip the loops in this test
if (x != y && !Graph->IsEdge(x,y)) {
n = Graph->AddEdge(x, y);
NCount--;
}
}
EXPECT_EQ(NEdges,Graph->GetEdges());
EXPECT_EQ(0,Graph->Empty());
EXPECT_EQ(1,Graph->IsOk());
for (i = 0; i < NNodes; i++) {
EXPECT_EQ(1,Graph->IsNode(i));
}
EXPECT_EQ(0,Graph->IsNode(NNodes));
EXPECT_EQ(0,Graph->IsNode(NNodes+1));
EXPECT_EQ(0,Graph->IsNode(2*NNodes));
// nodes iterator
NCount = 0;
for (TUNGraph::TNodeI NI = Graph->BegNI(); NI < Graph->EndNI(); NI++) {
NCount++;
}
EXPECT_EQ(NNodes,NCount);
// edges per node iterator
NCount = 0;
for (TUNGraph::TNodeI NI = Graph->BegNI(); NI < Graph->EndNI(); NI++) {
for (int e = 0; e < NI.GetOutDeg(); e++) {
NCount++;
}
}
EXPECT_EQ(NEdges*2,NCount);
// edges iterator
NCount = 0;
for (TUNGraph::TEdgeI EI = Graph->BegEI(); EI < Graph->EndEI(); EI++) {
NCount++;
}
EXPECT_EQ(NEdges,NCount);
// node degree
for (TUNGraph::TNodeI NI = Graph->BegNI(); NI < Graph->EndNI(); NI++) {
Deg = NI.GetDeg();
InDeg = NI.GetInDeg();
OutDeg = NI.GetOutDeg();
EXPECT_EQ(Deg,InDeg);
EXPECT_EQ(Deg,OutDeg);
}
// assignment
Graph1 = TUNGraph::New();
*Graph1 = *Graph;
EXPECT_EQ(NNodes,Graph1->GetNodes());
EXPECT_EQ(NEdges,Graph1->GetEdges());
EXPECT_EQ(0,Graph1->Empty());
EXPECT_EQ(1,Graph1->IsOk());
// saving and loading
{
TFOut FOut(FName);
Graph->Save(FOut);
FOut.Flush();
}
//.........这里部分代码省略.........