本文整理汇总了C++中PString::GetString方法的典型用法代码示例。如果您正苦于以下问题:C++ PString::GetString方法的具体用法?C++ PString::GetString怎么用?C++ PString::GetString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PString
的用法示例。
在下文中一共展示了PString::GetString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SendCommand
PString APServerCommunication::SendCommand(void *handle, PString command)
{
BMessenger messenger(NULL, serverLooper);
BMessage message(APSERVER_MSG_DATA);
BMessage reply;
const char *replyCmd;
char *cmdStr;
// Just add the looper and command to the message
message.AddPointer("ClientLooper", handle);
message.AddString("Command", (cmdStr = command.GetString()));
command.FreeBuffer(cmdStr);
// Send the command and wait for the reply
messenger.SendMessage(&message, &reply);
if (reply.what != APSERVER_MSG_OK)
{
// The server couldn't understand or run the command
//
// Find the error string
if (reply.FindString("Result", &replyCmd) == B_OK)
return (PString("ERR=") + replyCmd);
return ("ERR=0");
}
// Extract the answer from the reply message
if (reply.FindString("Result", &replyCmd) != B_OK)
return ("");
return (replyCmd);
}
示例2: GetSettings
void RIFFWAVESettingsWindow::GetSettings(void)
{
PString tempStr;
char *tempPoi;
BMenuItem *item;
// Set the output format
tempStr = useSettings->GetStringEntryValue("General", "OutputFormat");
tempPoi = tempStr.GetString();
item = formatPop->FindItem(tempPoi);
if (item != NULL)
item->SetMarked(true);
tempStr.FreeBuffer(tempPoi);
}
示例3: LoadModule
//.........这里部分代码省略.........
if (!typeString.IsEmpty())
file->SetFileType(typeString);
}
catch(PFileException e)
{
// If we can't set the file type, we ignore the error.
// An error will occure on e.g. CD-ROM disks
;
}
}
// Yap, load the module
convInfo.moduleFile->SeekToBegin();
apResult = player->LoadModule(playerInfo->index, convInfo.moduleFile, playerError);
if (apResult != AP_OK)
{
// Well, something went wrong when loading the file
//
// Build the error string
errorStr.Format_S3(GetApp()->resource, IDS_CMDERR_LOAD_MODULE, fileName, playerInfo->addOnName, playerError);
// Delete the player
playerInfo->loader->DeleteInstance(player);
player = NULL;
playerInfo = NULL;
result = false;
}
else
{
// Get module information
playerName = playerInfo->addOnName;
if (modConverted)
{
moduleFormat = convInfo.modKind;
if (moduleFormat.IsEmpty())
moduleFormat = playerInfo->addOnName;
}
else
moduleFormat = playerInfo->addOnName;
// Should the file still be open?
if (player->GetSupportFlags(playerInfo->index) & appDontCloseFile)
{
// Yes, remember the file pointer
if (modConverted)
{
usingFile = convInfo.newModuleFile;
convInfo.newModuleFile = NULL;
}
else
{
usingFile = file;
file = NULL;
}
}
}
}
else
{
// Nup, send an error back
errorStr.Format_S1(GetApp()->resource, IDS_CMDERR_UNKNOWN_MODULE, fileName);
}
}
catch(...)
{
infoList->DoneReading();
throw;
}
// Done with the list
infoList->DoneReading();
}
catch(PFileException e)
{
PString err;
char *fileStr, *errStr;
// Build error message
err = PSystem::GetErrorString(e.errorNum);
errorStr.Format(GetApp()->resource, IDS_CMDERR_FILE, (fileStr = fileName.GetString()), e.errorNum, (errStr = err.GetString()));
err.FreeBuffer(errStr);
fileName.FreeBuffer(fileStr);
result = false;
}
catch(...)
{
;
}
// Close the files again
delete convInfo.newModuleFile;
delete file;
file = NULL;
return (result);
}
示例4: BWindow
RIFFWAVESettingsWindow::RIFFWAVESettingsWindow(PResource *resource, PString title) : BWindow(BRect(0.0f, 0.0f, 0.0f, 0.0f), NULL, B_TITLED_WINDOW, B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_ASYNCHRONOUS_CONTROLS)
{
BRect rect;
PString label;
char *labelPtr, *titlePtr;
float titWidth, winWidth;
float controlWidth, controlHeight;
float w, w1, x, y;
BMessage *message;
font_height fh;
float fontHeight;
// Remember the config information
res = resource;
// Set the window title
SetTitle((titlePtr = title.GetString()));
// Create background view
rect = Bounds();
topView = new BView(rect, NULL, B_FOLLOW_ALL_SIDES, B_WILL_DRAW);
// Change the color to light grey
topView->SetViewColor(BeBackgroundGrey);
// Add view to the window
AddChild(topView);
// Find font height
topView->GetFontHeight(&fh);
fontHeight = max(PLAIN_FONT_HEIGHT, ceil(fh.ascent + fh.descent));
// Create the listbox with the different formats
formatPop = new BPopUpMenu("");
label.LoadString(res, IDS_RIFFWAVE_FORMAT_MSADPCM);
labelPtr = label.GetString();
w = topView->StringWidth(labelPtr);
formatPop->AddItem(new BMenuItem(labelPtr, NULL));
label.FreeBuffer(labelPtr);
label.LoadString(res, IDS_RIFFWAVE_FORMAT_PCM);
labelPtr = label.GetString();
w = max(topView->StringWidth(labelPtr), w);
formatPop->AddItem(new BMenuItem(labelPtr, NULL));
label.FreeBuffer(labelPtr);
label.LoadString(res, IDS_RIFFWAVE_FORMAT);
labelPtr = label.GetString();
w1 = topView->StringWidth(labelPtr) + HSPACE;
formatField = new BMenuField(BRect(HSPACE, VSPACE, HSPACE + w + w1 + HSPACE * 8.0f, VSPACE + 1.0f), NULL, labelPtr, formatPop);
formatField->SetDivider(w1);
topView->AddChild(formatField);
label.FreeBuffer(labelPtr);
// Find the width of the window
titWidth = topView->StringWidth(titlePtr);
winWidth = max(titWidth + HSPACE * 20.0f, w + w1 + HSPACE * 8.0f);
title.FreeBuffer(titlePtr);
// Add the "save" button
y = fontHeight + VSPACE * 5.0f;
x = winWidth - HSPACE;
message = new BMessage(APCFG_SAVE);
label.LoadString(res, IDS_RIFFWAVE_SAVE);
saveButton = new BButton(BRect(x, y, x, y), NULL, (labelPtr = label.GetString()), message, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM);
label.FreeBuffer(labelPtr);
saveButton->GetPreferredSize(&controlWidth, &controlHeight);
x -= controlWidth;
ResizeTo(winWidth, y + controlHeight + VSPACE);
saveButton->MoveTo(x, y);
saveButton->ResizeTo(controlWidth, controlHeight);
topView->AddChild(saveButton);
// Add the "Use" button
message = new BMessage(APCFG_USE);
label.LoadString(res, IDS_RIFFWAVE_USE);
useButton = new BButton(BRect(x, y, x, y), NULL, (labelPtr = label.GetString()), message, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM);
label.FreeBuffer(labelPtr);
useButton->GetPreferredSize(&controlWidth, &controlHeight);
x -= (controlWidth + HSPACE);
useButton->MoveTo(x, y);
useButton->ResizeTo(controlWidth, controlHeight);
topView->AddChild(useButton);
// Set the settings in the controls
GetSettings();
// Does any window position exists in the settings
if (useSettings->EntryExist("Window", "WinX") && useSettings->EntryExist("Window", "WinY"))
{
// Yes, now set the new window positions
x = useSettings->GetIntEntryValue("Window", "WinX");
y = useSettings->GetIntEntryValue("Window", "WinY");
MoveTo(x, y);
}
}