本文整理汇总了C++中PSPOskDialog类的典型用法代码示例。如果您正苦于以下问题:C++ PSPOskDialog类的具体用法?C++ PSPOskDialog怎么用?C++ PSPOskDialog使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了PSPOskDialog类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: __UtilityDoState
void __UtilityDoState(PointerWrap &p) {
auto s = p.Section("sceUtility", 1, 2);
if (!s) {
return;
}
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
screenshotDialog.DoState(p);
gamedataInstallDialog.DoState(p);
if (s >= 2) {
p.Do(currentlyLoadedModules);
} else {
std::set<int> oldModules;
p.Do(oldModules);
for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
currentlyLoadedModules[*it] = 0;
}
}
}
示例2: __UtilityShutdown
void __UtilityShutdown()
{
saveDialog.Shutdown();
msgDialog.Shutdown();
oskDialog.Shutdown();
netDialog.Shutdown();
}
示例3: __UtilityShutdown
void __UtilityShutdown() {
saveDialog.Shutdown(true);
msgDialog.Shutdown(true);
oskDialog.Shutdown(true);
netDialog.Shutdown(true);
screenshotDialog.Shutdown(true);
gamedataInstallDialog.Shutdown(true);
}
示例4: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
p.DoMarker("sceUtility");
}
示例5: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
p.DoMarker("sceUtility");
}
示例6: sceUtilityOskGetStatus
int sceUtilityOskGetStatus()
{
int status = oskDialog.GetStatus();
// Seems that 4 is the cancelled status for OSK?
if (status == 4)
{
status = 5;
}
return status;
}
示例7: sceUtilityOskUpdate
int sceUtilityOskUpdate(int animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(HLE, "sceUtilityOskUpdate(%i)", animSpeed);
return oskDialog.Update();
}
示例8: sceUtilityOskShutdownStart
int sceUtilityOskShutdownStart()
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityOskShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityOskShutdownStart()");
return oskDialog.Shutdown();
}
示例9: sceUtilityOskUpdate
static int sceUtilityOskUpdate(int animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(SCEUTILITY, "sceUtilityOskUpdate(%i): wrong dialog type", animSpeed);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int ret = oskDialog.Update(animSpeed);
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskUpdate(%i)", ret, animSpeed);
return ret;
}
示例10: sceUtilityOskGetStatus
int sceUtilityOskGetStatus()
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
DEBUG_LOG(SCEUTILITY, "sceUtilityOskGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = oskDialog.GetStatus();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskGetStatus()", status);
return status;
}
示例11: sceUtilityOskInitStart
int sceUtilityOskInitStart(u32 oskPtr)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_OSK;
currentDialogActive = true;
DEBUG_LOG(HLE, "sceUtilityOskInitStart(%08x)", oskPtr);
return oskDialog.Init(oskPtr);
}
示例12: sceUtilityOskShutdownStart
static int sceUtilityOskShutdownStart()
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(SCEUTILITY, "sceUtilityOskShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
int ret = oskDialog.Shutdown();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskShutdownStart()",ret);
return ret;
}
示例13: sceUtilityOskInitStart
// On screen keyboard
int sceUtilityOskInitStart(u32 oskPtr)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(SCEUTILITY, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_OSK;
currentDialogActive = true;
int ret = oskDialog.Init(oskPtr);
INFO_LOG(SCEUTILITY, "%08x=sceUtilityOskInitStart(%08x)", ret, oskPtr);
return ret;
}
示例14: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
auto s = p.Section("sceUtility", 1);
if (!s)
return;
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
screenshotDialog.DoState(p);
gamedataInstallDialog.DoState(p);
p.Do(currentlyLoadedModules);
}
示例15: sceUtilityOskGetStatus
int sceUtilityOskGetStatus()
{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
DEBUG_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = oskDialog.GetStatus();
// Seems that 4 is the cancelled status for OSK?
if (status == 4)
{
status = 5;
}
DEBUG_LOG(HLE, "%08x=sceUtilityOskGetStatus()", status);
return status;
}