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C++ POVMS_Object::GetFloat方法代码示例

本文整理汇总了C++中POVMS_Object::GetFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ POVMS_Object::GetFloat方法的具体用法?C++ POVMS_Object::GetFloat怎么用?C++ POVMS_Object::GetFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在POVMS_Object的用法示例。


在下文中一共展示了POVMS_Object::GetFloat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: StartParser

void Scene::StartParser(POVMS_Object& parseOptions)
{
    size_t seed = 0; // TODO

    // A scene can only be parsed once
    if (parserControlThread == nullptr)
        parserControlThread = new std::thread(boost::bind(&Scene::ParserControlThread, this));
    else
        return;

    if (parseOptions.Exist(kPOVAttrib_Version))
    {
        sceneData->languageVersion = clip(int(parseOptions.GetFloat(kPOVAttrib_Version) * 100.0f + .5f), 100, 10000);
        sceneData->languageVersionSet = true;
    }

    sceneData->warningLevel = clip(parseOptions.TryGetInt(kPOVAttrib_WarningLevel, 9), 0, 9);

    sceneData->inputFile = parseOptions.TryGetUCS2String(kPOVAttrib_InputFile, "object.pov");
    sceneData->headerFile = parseOptions.TryGetUCS2String(kPOVAttrib_IncludeHeader, "");

    DBL outputWidth  = parseOptions.TryGetFloat(kPOVAttrib_Width, 160);
    DBL outputHeight = parseOptions.TryGetFloat(kPOVAttrib_Height, 120);
    sceneData->aspectRatio = outputWidth / outputHeight;

    sceneData->defaultFileType = parseOptions.TryGetInt(kPOVAttrib_OutputFileType, DEFAULT_OUTPUT_FORMAT); // TODO - should get DEFAULT_OUTPUT_FORMAT from the front-end
    sceneData->clocklessAnimation = parseOptions.TryGetBool(kPOVAttrib_ClocklessAnimation, false); // TODO - experimental code

    sceneData->splitUnions = parseOptions.TryGetBool(kPOVAttrib_SplitUnions, false);
    sceneData->removeBounds = parseOptions.TryGetBool(kPOVAttrib_RemoveBounds, true);
    sceneData->boundingMethod = clip<int>(parseOptions.TryGetInt(kPOVAttrib_BoundingMethod, 1), 1, 2);
    if(parseOptions.TryGetBool(kPOVAttrib_Bounding, true) == false)
        sceneData->boundingMethod = 0;

    sceneData->outputAlpha = parseOptions.TryGetBool(kPOVAttrib_OutputAlpha, false);
    if (!sceneData->outputAlpha)
        // if we're not outputting an alpha channel, precompose the scene background against a black "background behind the background"
        // (NB: Here, background color is still at its default of <0,0,0,0,1> = full transparency; we're changing that to opaque black.)
        sceneData->backgroundColour.Clear();

    // NB a value of '0' for any of the BSP parameters tells the BSP code to use its internal default
    sceneData->bspMaxDepth = parseOptions.TryGetInt(kPOVAttrib_BSP_MaxDepth, 0);
    sceneData->bspObjectIsectCost = clip<float>(parseOptions.TryGetFloat(kPOVAttrib_BSP_ISectCost, 0.0f), 0.0f, HUGE_VAL);
    sceneData->bspBaseAccessCost = clip<float>(parseOptions.TryGetFloat(kPOVAttrib_BSP_BaseAccessCost, 0.0f), 0.0f, HUGE_VAL);
    sceneData->bspChildAccessCost = clip<float>(parseOptions.TryGetFloat(kPOVAttrib_BSP_ChildAccessCost, 0.0f), 0.0f, HUGE_VAL);
    sceneData->bspMissChance = clip<float>(parseOptions.TryGetFloat(kPOVAttrib_BSP_MissChance, 0.0f), 0.0f, 1.0f - EPSILON);

    sceneData->realTimeRaytracing = parseOptions.TryGetBool(kPOVAttrib_RealTimeRaytracing, false);

    if(parseOptions.Exist(kPOVAttrib_Declare) == true)
    {
        POVMS_List ds;

        parseOptions.Get(kPOVAttrib_Declare, ds);
        for(int i = 1; i <= ds.GetListSize(); i++)
        {
            std::ostringstream sstr;
            POVMS_Attribute a;
            POVMS_Object d;

            ds.GetNth(i, d);
            d.Get(kPOVAttrib_Value, a);
            switch (a.Type())
            {
                case kPOVMSType_CString:
                    sstr << "\"" + d.TryGetString(kPOVAttrib_Value, "") + "\"";
                    break;

                case kPOVMSType_Float:
                    sstr << d.TryGetFloat(kPOVAttrib_Value, 0.0);
                    break;

                default:
                    // shouldn't happen unless we make a coding error
                    throw POV_EXCEPTION(kParamErr, "Invalid type passed in declare list");
            }

            sceneData->declaredVariables.insert(make_pair(d.GetString(kPOVAttrib_Identifier), sstr.str()));
        }
    }

    // do parsing
    sceneThreadData.push_back(dynamic_cast<TraceThreadData *>(parserTasks.AppendTask(new ParserTask(
        sceneData, pov_parser::ParserOptions(bool(parseOptions.Exist(kPOVAttrib_Clock)), parseOptions.TryGetFloat(kPOVAttrib_Clock, 0.0), seed)
        ))));

    // wait for parsing
    parserTasks.AppendSync();

    // do bounding - we always call this even if the bounding is turned off
    // because it also generates object statistics
    sceneThreadData.push_back(dynamic_cast<TraceThreadData *>(parserTasks.AppendTask(new BoundingTask(
        sceneData,
        clip<int>(parseOptions.TryGetInt(kPOVAttrib_BoundingThreshold, DEFAULT_AUTO_BOUNDINGTHRESHOLD),1,SIGNED16_MAX),
        seed
        ))));

    // wait for bounding
    parserTasks.AppendSync();

//.........这里部分代码省略.........
开发者ID:wfpokorny,项目名称:povray,代码行数:101,代码来源:scene.cpp


注:本文中的POVMS_Object::GetFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。