本文整理汇总了C++中PNS_LINE::SegmentCount方法的典型用法代码示例。如果您正苦于以下问题:C++ PNS_LINE::SegmentCount方法的具体用法?C++ PNS_LINE::SegmentCount怎么用?C++ PNS_LINE::SegmentCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PNS_LINE
的用法示例。
在下文中一共展示了PNS_LINE::SegmentCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeLoops
void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE& aLatest )
{
if( !aLatest.SegmentCount() )
return;
if( aLatest.CLine().CPoint( 0 ) == aLatest.CLine().CPoint( -1 ) )
return;
std::set<PNS_SEGMENT *> toErase;
aNode->Add( &aLatest, true );
for( int s = 0; s < aLatest.LinkCount(); s++ )
{
PNS_SEGMENT* seg = ( *aLatest.LinkedSegments() )[s];
PNS_LINE ourLine = aNode->AssembleLine( seg );
PNS_JOINT a, b;
std::vector<PNS_LINE> lines;
aNode->FindLineEnds( ourLine, a, b );
if( a == b )
{
aNode->FindLineEnds( aLatest, a, b );
}
aNode->FindLinesBetweenJoints( a, b, lines );
int removedCount = 0;
int total = 0;
for( PNS_LINE& line : lines )
{
total++;
if( !( line.ContainsSegment( seg ) ) && line.SegmentCount() )
{
for( PNS_SEGMENT *ss : *line.LinkedSegments() )
toErase.insert( ss );
removedCount++;
}
}
TRACE( 0, "total segs removed: %d/%d\n", removedCount % total );
}
for( PNS_SEGMENT *s : toErase )
aNode->Remove( s );
aNode->Remove( &aLatest );
}
示例2: Move
bool PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem )
{
PNS_LINE current;
VECTOR2I p = aP;
int eiDepth = -1;
if( aEndItem && aEndItem->Owner() )
eiDepth = aEndItem->Owner()->Depth();
if( m_lastNode )
{
delete m_lastNode;
m_lastNode = NULL;
}
route( p );
current = Trace();
if( !current.PointCount() )
m_currentEnd = m_p_start;
else
m_currentEnd = current.CLine().CPoint( -1 );
PNS_NODE* latestNode = m_currentNode;
m_lastNode = latestNode->Branch();
if( eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth &&
current.SegmentCount() )
{
splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) );
if( Settings().RemoveLoops() )
removeLoops( m_lastNode, ¤t );
}
updateLeadingRatLine();
return true;
}
示例3: optimizeTailHeadTransition
bool PNS_LINE_PLACER::optimizeTailHeadTransition()
{
PNS_LINE tmp = Trace();
if( PNS_OPTIMIZER::Optimize( &tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) )
{
if( tmp.SegmentCount() < 1 )
return false;
m_head = tmp;
m_p_start = tmp.CLine().CPoint( 0 );
m_direction = DIRECTION_45( tmp.CSegment( 0 ) );
m_tail.Line().Clear();
return true;
}
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
int tailLookbackSegments = 3;
//if(m_currentMode() == RM_Walkaround)
// tailLookbackSegments = 10000;
int threshold = std::min( tail.PointCount(), tailLookbackSegments + 1 );
if( tail.SegmentCount() < 3 )
return false;
// assemble TailLookbackSegments tail segments with the current head
SHAPE_LINE_CHAIN opt_line = tail.Slice( -threshold, -1 );
int end = std::min(2, head.PointCount() - 1 );
opt_line.Append( head.Slice( 0, end ) );
PNS_LINE new_head( m_tail, opt_line );
// and see if it could be made simpler by merging obtuse/collnear segments.
// If so, replace the (threshold) last tail points and the head with
// the optimized line
if( PNS_OPTIMIZER::Optimize( &new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode ) )
{
PNS_LINE tmp( m_tail, opt_line );
TRACE( 0, "Placer: optimize tail-head [%d]", threshold );
head.Clear();
tail.Replace( -threshold, -1, new_head.CLine() );
tail.Simplify();
m_p_start = new_head.CLine().CPoint( -1 );
m_direction = DIRECTION_45( new_head.CSegment( -1 ) );
return true;
}
return false;
}
示例4: Route
PNS_WALKAROUND::WALKAROUND_STATUS PNS_WALKAROUND::Route( const PNS_LINE& aInitialPath,
PNS_LINE& aWalkPath, bool aOptimize )
{
PNS_LINE path_cw( aInitialPath ), path_ccw( aInitialPath );
WALKAROUND_STATUS s_cw = IN_PROGRESS, s_ccw = IN_PROGRESS;
SHAPE_LINE_CHAIN best_path;
start( aInitialPath );
m_currentObstacle[0] = m_currentObstacle[1] = nearestObstacle( aInitialPath );
m_recursiveBlockageCount = 0;
aWalkPath = aInitialPath;
if( m_forceWinding )
{
s_cw = m_forceCw ? IN_PROGRESS : STUCK;
s_ccw = m_forceCw ? STUCK : IN_PROGRESS;
m_forceSingleDirection = true;
} else {
m_forceSingleDirection = false;
}
while( m_iteration < m_iterationLimit )
{
if( s_cw != STUCK )
s_cw = singleStep( path_cw, true );
if( s_ccw != STUCK )
s_ccw = singleStep( path_ccw, false );
if( ( s_cw == DONE && s_ccw == DONE ) || ( s_cw == STUCK && s_ccw == STUCK ) )
{
int len_cw = path_cw.CLine().Length();
int len_ccw = path_ccw.CLine().Length();
if( m_forceLongerPath )
aWalkPath = ( len_cw > len_ccw ? path_cw : path_ccw );
else
aWalkPath = ( len_cw < len_ccw ? path_cw : path_ccw );
break;
}
else if( s_cw == DONE && !m_forceLongerPath )
{
aWalkPath = path_cw;
break;
}
else if( s_ccw == DONE && !m_forceLongerPath )
{
aWalkPath = path_ccw;
break;
}
m_iteration++;
}
if( m_iteration == m_iterationLimit )
{
int len_cw = path_cw.CLine().Length();
int len_ccw = path_ccw.CLine().Length();
if( m_forceLongerPath )
aWalkPath = ( len_cw > len_ccw ? path_cw : path_ccw );
else
aWalkPath = ( len_cw < len_ccw ? path_cw : path_ccw );
}
if( m_cursorApproachMode )
{
// int len_cw = path_cw.GetCLine().Length();
// int len_ccw = path_ccw.GetCLine().Length();
bool found = false;
SHAPE_LINE_CHAIN l = aWalkPath.CLine();
for( int i = 0; i < l.SegmentCount(); i++ )
{
const SEG s = l.Segment( i );
VECTOR2I nearest = s.NearestPoint( m_cursorPos );
VECTOR2I::extended_type dist_a = ( s.A - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_b = ( s.B - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm();
if( dist_n <= dist_a && dist_n < dist_b )
{
l.Remove( i + 1, -1 );
l.Append( nearest );
l.Simplify();
found = true;
break;
}
}
if( found )
{
aWalkPath = aInitialPath;
aWalkPath.SetShape( l );
}
//.........这里部分代码省略.........