本文整理汇总了C++中PICKED_ITEMS_LIST::SetPickerFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ PICKED_ITEMS_LIST::SetPickerFlags方法的具体用法?C++ PICKED_ITEMS_LIST::SetPickerFlags怎么用?C++ PICKED_ITEMS_LIST::SetPickerFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PICKED_ITEMS_LIST
的用法示例。
在下文中一共展示了PICKED_ITEMS_LIST::SetPickerFlags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SelectBlockItems
void SCH_SCREEN::SelectBlockItems()
{
PICKED_ITEMS_LIST* pickedlist = &m_BlockLocate.GetItems();
if( pickedlist->GetCount() == 0 )
return;
ClearDrawingState();
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
SCH_ITEM* item = (SCH_ITEM*) pickedlist->GetPickedItem( ii );
item->SetFlags( SELECTED );
}
if( !m_BlockLocate.IsDragging() )
return;
// Select all the items in the screen connected to the items in the block.
// be sure end lines that are on the block limits are seen inside this block
m_BlockLocate.Inflate( 1 );
unsigned last_select_id = pickedlist->GetCount();
for( unsigned ii = 0; ii < last_select_id; ii++ )
{
SCH_ITEM* item = (SCH_ITEM*)pickedlist->GetPickedItem( ii );
item->SetFlags( IS_DRAGGED );
if( item->Type() == SCH_LINE_T )
{
item->IsSelectStateChanged( m_BlockLocate );
if( !item->IsSelected() )
{ // This is a special case:
// this selected wire has no ends in block.
// But it was selected (because it intersects the selecting area),
// so we must keep it selected and select items connected to it
// Note: an other option could be: remove it from drag list
item->SetFlags( SELECTED | SKIP_STRUCT );
std::vector< wxPoint > connections;
item->GetConnectionPoints( connections );
for( size_t i = 0; i < connections.size(); i++ )
addConnectedItemsToBlock( connections[i] );
}
pickedlist->SetPickerFlags( item->GetFlags(), ii );
}
else if( item->IsConnectable() )
{
std::vector< wxPoint > connections;
item->GetConnectionPoints( connections );
for( size_t jj = 0; jj < connections.size(); jj++ )
addConnectedItemsToBlock( connections[jj] );
}
}
m_BlockLocate.Inflate( -1 );
}
示例2: SelectBlockItems
void SCH_SCREEN::SelectBlockItems()
{
auto addConnections = [ this ]( SCH_ITEM* item ) -> void
{
std::vector< wxPoint > connections;
item->GetConnectionPoints( connections );
for( auto conn : connections )
addConnectedItemsToBlock( item, conn );
};
PICKED_ITEMS_LIST* pickedlist = &m_BlockLocate.GetItems();
if( pickedlist->GetCount() == 0 )
return;
ClearDrawingState();
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
SCH_ITEM* item = (SCH_ITEM*) pickedlist->GetPickedItem( ii );
item->SetFlags( SELECTED );
}
if( !m_BlockLocate.IsDragging() )
return;
// Select all the items in the screen connected to the items in the block.
// be sure end lines that are on the block limits are seen inside this block
m_BlockLocate.Inflate( 1 );
unsigned last_select_id = pickedlist->GetCount();
for( unsigned ii = 0; ii < last_select_id; ii++ )
{
SCH_ITEM* item = (SCH_ITEM*)pickedlist->GetPickedItem( ii );
item->SetFlags( IS_DRAGGED );
if( item->Type() == SCH_LINE_T )
{
item->IsSelectStateChanged( m_BlockLocate );
if( !item->IsSelected() )
{ // This is a special case:
// this selected wire has no ends in block.
// But it was selected (because it intersects the selecting area),
// so we must keep it selected and select items connected to it
// Note: an other option could be: remove it from drag list
item->SetFlags( SELECTED | SKIP_STRUCT );
addConnections( item );
}
pickedlist->SetPickerFlags( item->GetFlags(), ii );
}
else if( item->IsConnectable() )
{
addConnections( item );
}
}
// Select the items that are connected to a block object that was added
// to our selection list in the last step.
for( unsigned ii = last_select_id; ii < pickedlist->GetCount(); ii++ )
{
SCH_ITEM* item = (SCH_ITEM*)pickedlist->GetPickedItem( ii );
if( item->Type() == SCH_COMPONENT_T ||
item->Type() == SCH_BUS_BUS_ENTRY_T ||
item->Type() == SCH_BUS_WIRE_ENTRY_T ||
item->Type() == SCH_SHEET_T ||
( item->Type() == SCH_LINE_T && !( item->GetFlags() & ( ENDPOINT | STARTPOINT ) ) ) )
{
item->SetFlags( IS_DRAGGED );
addConnections( item );
}
}
m_BlockLocate.Inflate( -1 );
}