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C++ PClass::CreateDerivedClass方法代码示例

本文整理汇总了C++中PClass::CreateDerivedClass方法的典型用法代码示例。如果您正苦于以下问题:C++ PClass::CreateDerivedClass方法的具体用法?C++ PClass::CreateDerivedClass怎么用?C++ PClass::CreateDerivedClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PClass的用法示例。


在下文中一共展示了PClass::CreateDerivedClass方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

//==========================================================================
//
// Starts a new actor definition
//
//==========================================================================
FActorInfo *CreateNewActor(const FScriptPosition &sc, FName typeName, FName parentName, bool native)
{
	const PClass *replacee = NULL;
	PClass *ti = NULL;
	FActorInfo *info = NULL;

	PClass *parent = RUNTIME_CLASS(AActor);

	if (parentName != NAME_None)
	{
		parent = const_cast<PClass *> (PClass::FindClass (parentName));
		
		const PClass *p = parent;
		while (p != NULL)
		{
			if (p->TypeName == typeName)
			{
				sc.Message(MSG_ERROR, "'%s' inherits from a class with the same name", typeName.GetChars());
				break;
			}
			p = p->ParentClass;
		}

		if (parent == NULL)
		{
			sc.Message(MSG_ERROR, "Parent type '%s' not found in %s", parentName.GetChars(), typeName.GetChars());
			parent = RUNTIME_CLASS(AActor);
		}
		else if (!parent->IsDescendantOf(RUNTIME_CLASS(AActor)))
		{
			sc.Message(MSG_ERROR, "Parent type '%s' is not an actor in %s", parentName.GetChars(), typeName.GetChars());
			parent = RUNTIME_CLASS(AActor);
		}
		else if (parent->ActorInfo == NULL)
		{
			sc.Message(MSG_ERROR, "uninitialized parent type '%s' in %s", parentName.GetChars(), typeName.GetChars());
			parent = RUNTIME_CLASS(AActor);
		}
	}

	if (native)
	{
		ti = (PClass*)PClass::FindClass(typeName);
		if (ti == NULL)
		{
			sc.Message(MSG_ERROR, "Unknown native class '%s'", typeName.GetChars());
			goto create;
		}
		else if (ti != RUNTIME_CLASS(AActor) && ti->ParentClass->NativeClass() != parent->NativeClass())
		{
			sc.Message(MSG_ERROR, "Native class '%s' does not inherit from '%s'", typeName.GetChars(), parentName.GetChars());
			parent = RUNTIME_CLASS(AActor);
			goto create;
		}
		else if (ti->ActorInfo != NULL)
		{
			sc.Message(MSG_ERROR, "Redefinition of internal class '%s'", typeName.GetChars());
			goto create;
		}
		ti->InitializeActorInfo();
		info = ti->ActorInfo;
	}
	else
	{
	create:
		ti = parent->CreateDerivedClass (typeName, parent->Size);
		info = ti->ActorInfo;
	}

	// Copy class lists from parent
	info->ForbiddenToPlayerClass = parent->ActorInfo->ForbiddenToPlayerClass;
	info->RestrictedToPlayerClass = parent->ActorInfo->RestrictedToPlayerClass;
	info->VisibleToPlayerClass = parent->ActorInfo->VisibleToPlayerClass;

	if (parent->ActorInfo->DamageFactors != NULL)
	{
		// copy damage factors from parent
		info->DamageFactors = new DmgFactors;
		*info->DamageFactors = *parent->ActorInfo->DamageFactors;
	}
	if (parent->ActorInfo->PainChances != NULL)
	{
		// copy pain chances from parent
		info->PainChances = new PainChanceList;
		*info->PainChances = *parent->ActorInfo->PainChances;
	}
	if (parent->ActorInfo->ColorSets != NULL)
	{
		// copy color sets from parent
		info->ColorSets = new FPlayerColorSetMap;
		*info->ColorSets = *parent->ActorInfo->ColorSets;
	}
	info->Replacee = info->Replacement = NULL;
	info->DoomEdNum = -1;
	return info;
//.........这里部分代码省略.........
开发者ID:loismustdie555,项目名称:GZDoom-GPL,代码行数:101,代码来源:thingdef.cpp


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