本文整理汇总了C++中PCZSceneNodeList::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ PCZSceneNodeList::insert方法的具体用法?C++ PCZSceneNodeList::insert怎么用?C++ PCZSceneNodeList::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PCZSceneNodeList
的用法示例。
在下文中一共展示了PCZSceneNodeList::insert方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _findNodes
void Octree::_findNodes(const PlaneBoundedVolume &t,
PCZSceneNodeList &list,
PCZSceneNode *exclude,
bool includeVisitors,
bool full )
{
if ( !full )
{
AxisAlignedBox obox;
_getCullBounds( &obox );
Intersection isect = intersect( t, obox );
if ( isect == OUTSIDE )
return ;
full = ( isect == INSIDE );
}
PCZSceneNodeList::iterator it = mNodes.begin();
while ( it != mNodes.end() )
{
PCZSceneNode * on = ( *it );
if ( on != exclude && (on->getHomeZone() == mZone || includeVisitors ))
{
if ( full )
{
// make sure the node isn't already on the list
list.insert( on );
}
else
{
Intersection nsect = intersect( t, on -> _getWorldAABB() );
if ( nsect != OUTSIDE )
{
// make sure the node isn't already on the list
list.insert( on );
}
}
}
++it;
}
Octree* child;
if ( (child=mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
if ( (child=mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
child->_findNodes( t, list, exclude, includeVisitors, full );
}
示例2: _findNodes
void DefaultZone::_findNodes( const Ray &t,
PCZSceneNodeList &list,
PortalList &visitedPortals,
bool includeVisitors,
bool recurseThruPortals,
PCZSceneNode *exclude )
{
// if this zone has an enclosure, check against the enclosure AABB first
if (mEnclosureNode)
{
std::pair<bool, Real> nsect = t.intersects(mEnclosureNode->_getWorldAABB());
if (!nsect.first)
{
// AABB of zone does not intersect t, just return.
return;
}
}
// check nodes at home in this zone
PCZSceneNodeList::iterator it = mHomeNodeList.begin();
while ( it != mHomeNodeList.end() )
{
PCZSceneNode * pczsn = *it;
if ( pczsn != exclude )
{
// make sure node is not already in the list (might have been added in another
// zone it was visiting)
PCZSceneNodeList::iterator it2 = list.find(pczsn);
if (it2 == list.end())
{
std::pair<bool, Real> nsect = t.intersects( pczsn -> _getWorldAABB() );
if ( nsect.first )
{
list.insert( pczsn );
}
}
}
++it;
}
if (includeVisitors)
{
// check visitor nodes
PCZSceneNodeList::iterator iter = mVisitorNodeList.begin();
while ( iter != mVisitorNodeList.end() )
{
PCZSceneNode * pczsn = *iter;
if ( pczsn != exclude )
{
// make sure node is not already in the list (might have been added in another
// zone it was visiting)
PCZSceneNodeList::iterator it2 = list.find(pczsn);
if (it2 == list.end())
{
std::pair<bool, Real> nsect = t.intersects( pczsn -> _getWorldAABB() );
if ( nsect.first )
{
list.insert( pczsn );
}
}
}
++iter;
}
}
// if asked to, recurse through portals
if (recurseThruPortals)
{
PortalList::iterator pit = mPortals.begin();
while ( pit != mPortals.end() )
{
Portal * portal = *pit;
// check portal versus bounding box
if (portal->intersects(t))
{
// make sure portal hasn't already been recursed through
PortalList::iterator pit2 = std::find(visitedPortals.begin(), visitedPortals.end(), portal);
if (pit2 == visitedPortals.end())
{
// save portal to the visitedPortals list
visitedPortals.push_front(portal);
// recurse into the connected zone
portal->getTargetZone()->_findNodes(t,
list,
visitedPortals,
includeVisitors,
recurseThruPortals,
exclude);
}
}
pit++;
}
}
}