本文整理汇总了C++中PCZSceneNode::attachObject方法的典型用法代码示例。如果您正苦于以下问题:C++ PCZSceneNode::attachObject方法的具体用法?C++ PCZSceneNode::attachObject怎么用?C++ PCZSceneNode::attachObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PCZSceneNode
的用法示例。
在下文中一共展示了PCZSceneNode::attachObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setZoneGeometry
//-------------------------------------------------------------------------
void DefaultZone::setZoneGeometry(const String &filename, PCZSceneNode * parentNode)
{
String entityName, nodeName;
entityName = this->getName() + "_entity";
nodeName = this->getName() + "_Node";
Entity *ent = mPCZSM->createEntity(entityName , filename );
// create a node for the entity
PCZSceneNode * node;
node = (PCZSceneNode*)(parentNode->createChildSceneNode(nodeName));
// attach the entity to the node
node->attachObject(ent);
// set the node as the enclosure node
setEnclosureNode(node);
}
示例2: ensureShadowTexturesCreated
//---------------------------------------------------------------------
void PCZSceneManager::ensureShadowTexturesCreated()
{
bool shadowTextureConfigDirty = mShadowTextureConfigDirty;
SceneManager::ensureShadowTexturesCreated();
if (!shadowTextureConfigDirty) return;
size_t count = mShadowTextureCameras.size();
for (size_t i = 0; i < count; ++i)
{
PCZSceneNode* node = (PCZSceneNode*)mSceneRoot->createChildSceneNode(
mShadowTextureCameras[i]->getName());
node->attachObject(mShadowTextureCameras[i]);
addPCZSceneNode(node, mDefaultZone);
}
}