当前位置: 首页>>代码示例>>C++>>正文


C++ PCB_EDIT_FRAME::ReCreateLayerBox方法代码示例

本文整理汇总了C++中PCB_EDIT_FRAME::ReCreateLayerBox方法的典型用法代码示例。如果您正苦于以下问题:C++ PCB_EDIT_FRAME::ReCreateLayerBox方法的具体用法?C++ PCB_EDIT_FRAME::ReCreateLayerBox怎么用?C++ PCB_EDIT_FRAME::ReCreateLayerBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PCB_EDIT_FRAME的用法示例。


在下文中一共展示了PCB_EDIT_FRAME::ReCreateLayerBox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AppendBoard


//.........这里部分代码省略.........
        // EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
        sprintf( xbuf, "%d", editFrame->GetPageSizeIU().x );
        sprintf( ybuf, "%d", editFrame->GetPageSizeIU().y );

        props["page_width"]  = xbuf;
        props["page_height"] = ybuf;

        editFrame->GetDesignSettings().m_NetClasses.Clear();
        pi->Load( fileName, board, &props );
    }
    catch( const IO_ERROR& ioe )
    {
        wxString msg = wxString::Format( _( "Error loading board.\n%s" ), GetChars( ioe.errorText ));
        DisplayError( editFrame, msg );

        return 0;
    }

    m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    // Process the new items
    for( TRACK* track = board->m_Track; track; track = track->Next() )
    {
        if( track->GetFlags() & FLAG0 )
        {
            track->ClearFlags( FLAG0 );
            continue;
        }

        picker.SetItem( track );
        undoListPicker.PushItem( picker );
        view->Add( track );
        m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, track );
    }

    module = module ? module->Next() : board->m_Modules;

    for( ; module; module = module->Next() )
    {
        picker.SetItem( module );
        undoListPicker.PushItem( picker );

        module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
        view->Add( module );
        m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, module );
    }

    drawing = drawing ? drawing->Next() : board->m_Drawings;

    for( ; drawing; drawing = drawing->Next() )
    {
        picker.SetItem( drawing );
        undoListPicker.PushItem( picker );
        view->Add( drawing );
        m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, drawing );
    }

    for( ZONE_CONTAINER* zone = board->GetArea( zonescount ); zone;
         zone = board->GetArea( zonescount ) )
    {
        picker.SetItem( zone );
        undoListPicker.PushItem( picker );
        zonescount++;
        view->Add( zone );
        m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, zone );
    }

    if( undoListPicker.GetCount() == 0 )
        return 0;

    editFrame->SaveCopyInUndoList( undoListPicker, UR_NEW );

    // Synchronize layers
    // we should not ask PLUGINs to do these items:
    int copperLayerCount = board->GetCopperLayerCount();

    if( copperLayerCount > initialCopperLayerCount )
        board->SetCopperLayerCount( copperLayerCount );

    // Enable all used layers, and make them visible:
    LSET enabledLayers = board->GetEnabledLayers();
    enabledLayers |= initialEnabledLayers;
    board->SetEnabledLayers( enabledLayers );
    board->SetVisibleLayers( enabledLayers );
    editFrame->ReCreateLayerBox();
    editFrame->ReFillLayerWidget();
    static_cast<PCB_DRAW_PANEL_GAL*>( editFrame->GetGalCanvas() )->SyncLayersVisibility( board );

    // Ratsnest
    board->BuildListOfNets();
    board->SynchronizeNetsAndNetClasses();
    board->GetRatsnest()->Recalculate();

    // Start dragging the appended board
    VECTOR2D v( static_cast<BOARD_ITEM*>( undoListPicker.GetPickedItem( 0 ) )->GetPosition() );
    getViewControls()->WarpCursor( v, true, true );
    m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );

    return 0;
}
开发者ID:PatMart,项目名称:kicad-source-mirror,代码行数:101,代码来源:pcbnew_control.cpp


注:本文中的PCB_EDIT_FRAME::ReCreateLayerBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。