本文整理汇总了C++中OverlayElement::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ OverlayElement::getName方法的具体用法?C++ OverlayElement::getName怎么用?C++ OverlayElement::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OverlayElement
的用法示例。
在下文中一共展示了OverlayElement::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: destroyAllOverlayElementsImpl
//---------------------------------------------------------------------
void OverlayManager::destroyAllOverlayElementsImpl(ElementMap& elementMap)
{
ElementMap::iterator i;
while ((i = elementMap.begin()) != elementMap.end())
{
OverlayElement* element = i->second;
// Get factory to delete
FactoryMap::iterator fi = mFactories.find(element->getTypeName());
if (fi == mFactories.end())
{
OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Cannot locate factory for element "
+ element->getName(),
"OverlayManager::destroyAllOverlayElements");
}
// remove from parent, if any
OverlayContainer* parent;
if ((parent = element->getParent()) != 0)
{
parent->_removeChild(element->getName());
}
// children of containers will be auto-removed when container is destroyed.
// destroy the element and remove it from the list
fi->second->destroyOverlayElement(element);
elementMap.erase(i);
}
}
示例2: finializeSession
//-----------------------------------------------------------------------
void OverlayProfileSessionListener::finializeSession()
{
OverlayContainer* container = dynamic_cast<OverlayContainer*>(mProfileGui);
if (container)
{
OverlayContainer::ChildIterator children = container->getChildIterator();
while (children.hasMoreElements())
{
OverlayElement* element = children.getNext();
OverlayContainer* parent = element->getParent();
if (parent) parent->removeChild(element->getName());
OverlayManager::getSingleton().destroyOverlayElement(element);
}
}
if(mProfileGui)
OverlayManager::getSingleton().destroyOverlayElement(mProfileGui);
if(mOverlay)
OverlayManager::getSingleton().destroy(mOverlay);
mProfileBars.clear();
}
示例3: copyFromTemplate
void OverlayContainer::copyFromTemplate(OverlayElement* templateOverlay)
{
OverlayElement::copyFromTemplate(templateOverlay);
if (templateOverlay->isContainer() && isContainer())
{
OverlayContainer::ChildIterator it = static_cast<OverlayContainer*>(templateOverlay)->getChildIterator();
while (it.hasMoreElements())
{
OverlayElement* oldChildElement = it.getNext();
if (oldChildElement->isCloneable())
{
OverlayElement* newChildElement =
OverlayManager::getSingleton().createOverlayElement(
oldChildElement->getTypeName(),
mName+"/"+oldChildElement->getName());
newChildElement->copyFromTemplate(oldChildElement);
addChild(static_cast<OverlayContainer*>(newChildElement));
}
}
}
}
示例4: setEnabled
//-----------------------------------------------------------------------
void Profiler::setEnabled(bool enabled)
{
if (!mInitialized && enabled)
{
// the user wants to enable the Profiler for the first time
// so we initialize the GUI stuff
initialize();
mInitialized = true;
}
else
{
OverlayContainer* container = dynamic_cast<OverlayContainer*>(mProfileGui);
if (container)
{
OverlayContainer::ChildIterator children = container->getChildIterator();
while (children.hasMoreElements())
{
OverlayElement* element = children.getNext();
OverlayContainer* parent = element->getParent();
if (parent) parent->removeChild(element->getName());
OverlayManager::getSingleton().destroyOverlayElement(element);
}
}
if(mProfileGui)
OverlayManager::getSingleton().destroyOverlayElement(mProfileGui);
if(mOverlay)
OverlayManager::getSingleton().destroy(mOverlay);
mProfileBars.clear();
mInitialized = false;
mEnabled = false;
}
// We store this enable/disable request until the frame ends
// (don't want to screw up any open profiles!)
mNewEnableState = enabled;
}