本文整理汇总了C++中OutputSocket类的典型用法代码示例。如果您正苦于以下问题:C++ OutputSocket类的具体用法?C++ OutputSocket怎么用?C++ OutputSocket使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OutputSocket类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getbNode
void ColorSpillNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocketImage = this->getInputSocket(0);
InputSocket *inputSocketFac = this->getInputSocket(1);
OutputSocket *outputSocketImage = this->getOutputSocket(0);
bNode *editorsnode = getbNode();
ColorSpillOperation *operation;
if (editorsnode->custom2 == 0) {
// Simple color spill
operation = new ColorSpillOperation();
}
else {
// Average color spill
operation = new ColorSpillAverageOperation();
}
operation->setSettings((NodeColorspill *)editorsnode->storage);
operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling
inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph);
inputSocketFac->relinkConnections(operation->getInputSocket(1), 1, graph);
outputSocketImage->relinkConnections(operation->getOutputSocket());
graph->addOperation(operation);
}
示例2: switch
NodeOperation *ImageNode::doMultilayerCheck(ExecutionSystem *system, RenderLayer *rl, Image *image, ImageUser *user, int framenumber, int outputsocketIndex, int pass, DataType datatype)
{
OutputSocket *outputSocket = this->getOutputSocket(outputsocketIndex);
MultilayerBaseOperation *operation = NULL;
switch (datatype) {
case COM_DT_VALUE:
operation = new MultilayerValueOperation(pass);
break;
case COM_DT_VECTOR:
operation = new MultilayerVectorOperation(pass);
break;
case COM_DT_COLOR:
operation = new MultilayerColorOperation(pass);
break;
default:
break;
}
operation->setImage(image);
operation->setRenderLayer(rl);
operation->setImageUser(user);
operation->setFramenumber(framenumber);
outputSocket->relinkConnections(operation->getOutputSocket());
system->addOperation(operation);
return operation;
}
示例3: addPreviewOperation
void RenderLayersNode::testSocketConnection(ExecutionSystem *system, CompositorContext *context, int outputSocketNumber, RenderLayersBaseProg *operation)
{
OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber);
Scene *scene = (Scene *)this->getbNode()->id;
short layerId = this->getbNode()->custom1;
if (outputSocket->isConnected()) {
operation->setScene(scene);
operation->setLayerId(layerId);
operation->setRenderData(context->getRenderData());
outputSocket->relinkConnections(operation->getOutputSocket());
system->addOperation(operation);
if (outputSocketNumber == 0) { // only do for image socket if connected
addPreviewOperation(system, context, operation->getOutputSocket());
}
}
else {
if (outputSocketNumber == 0) {
system->addOperation(operation);
operation->setScene(scene);
operation->setLayerId(layerId);
operation->setRenderData(context->getRenderData());
addPreviewOperation(system, context, operation->getOutputSocket());
}
else {
delete operation;
}
}
}
示例4: convertToOperations
void MuteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
vector<OutputSocket *> &outputsockets = this->getOutputSockets();
for (unsigned int index = 0; index < outputsockets.size(); index++) {
OutputSocket *output = outputsockets[index];
if (output->isConnected()) {
reconnect(graph, output);
}
}
}
示例5: switch
void FilterNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputImageSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
ConvolutionFilterOperation *operation = NULL;
switch (this->getbNode()->custom1) {
case CMP_FILT_SOFT:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1 / 16.0f, 2 / 16.0f, 1 / 16.0f, 2 / 16.0f, 4 / 16.0f, 2 / 16.0f, 1 / 16.0f, 2 / 16.0f, 1 / 16.0f);
break;
case CMP_FILT_SHARP:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(-1, -1, -1, -1, 9, -1, -1, -1, -1);
break;
case CMP_FILT_LAPLACE:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(-1 / 8.0f, -1 / 8.0f, -1 / 8.0f, -1 / 8.0f, 1.0f, -1 / 8.0f, -1 / 8.0f, -1 / 8.0f, -1 / 8.0f);
break;
case CMP_FILT_SOBEL:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 0, 0, -1, -2, -1);
break;
case CMP_FILT_PREWITT:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 1, 1, 0, 0, 0, -1, -1, -1);
break;
case CMP_FILT_KIRSCH:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(5, 5, 5, -3, -3, -3, -2, -2, -2);
break;
case CMP_FILT_SHADOW:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 1, 0, -1, -2, -1);
break;
default:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(0, 0, 0, 0, 1, 0, 0, 0, 0);
break;
}
operation->setbNode(this->getbNode());
inputImageSocket->relinkConnections(operation->getInputSocket(0), 1, graph);
inputSocket->relinkConnections(operation->getInputSocket(1), 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket());
addPreviewOperation(graph, operation->getOutputSocket(0));
graph->addOperation(operation);
}
示例6: ConvertYCCToRGBOperation
void CombineYCCANode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
ConvertYCCToRGBOperation *operation = new ConvertYCCToRGBOperation();
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *node = this->getbNode();
operation->setMode(node->custom1);
if (outputSocket->isConnected()) {
outputSocket->relinkConnections(operation->getOutputSocket());
addLink(graph, outputSocket, operation->getInputSocket(0));
}
graph->addOperation(operation);
CombineRGBANode::convertToOperations(graph, context);
}
示例7: DespeckleOperation
void DespeckleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *editorNode = this->getbNode();
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputImageSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
DespeckleOperation *operation = new DespeckleOperation();
operation->setbNode(editorNode);
operation->setThreshold(editorNode->custom3);
operation->setThresholdNeighbor(editorNode->custom4);
inputImageSocket->relinkConnections(operation->getInputSocket(0), 1, graph);
inputSocket->relinkConnections(operation->getInputSocket(1), 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket());
addPreviewOperation(graph, context, operation->getOutputSocket(0));
graph->addOperation(operation);
}
示例8: DistanceMatteOperation
void DistanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocketImage = this->getInputSocket(0);
InputSocket *inputSocketKey = this->getInputSocket(1);
OutputSocket *outputSocketImage = this->getOutputSocket(0);
OutputSocket *outputSocketMatte = this->getOutputSocket(1);
DistanceMatteOperation *operation = new DistanceMatteOperation();
bNode *editorsnode = getbNode();
operation->setSettings((NodeChroma *)editorsnode->storage);
inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph);
inputSocketKey->relinkConnections(operation->getInputSocket(1), 1, graph);
if (outputSocketMatte->isConnected()) {
outputSocketMatte->relinkConnections(operation->getOutputSocket());
}
graph->addOperation(operation);
SetAlphaOperation *operationAlpha = new SetAlphaOperation();
addLink(graph, operation->getInputSocket(0)->getConnection()->getFromSocket(), operationAlpha->getInputSocket(0));
addLink(graph, operation->getOutputSocket(), operationAlpha->getInputSocket(1));
graph->addOperation(operationAlpha);
addPreviewOperation(graph, operationAlpha->getOutputSocket());
if (outputSocketImage->isConnected()) {
outputSocketImage->relinkConnections(operationAlpha->getOutputSocket());
}
}
示例9: ColorBalanceLGGOperation
void ColorBalanceNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputImageSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *node = this->getbNode();
NodeColorBalance *n = (NodeColorBalance *)node->storage;
NodeOperation *operation;
if (node->custom1 == 0) {
ColorBalanceLGGOperation *operationLGG = new ColorBalanceLGGOperation();
{
int c;
for (c = 0; c < 3; c++) {
n->lift_lgg[c] = 2.0f - n->lift[c];
n->gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f;
}
}
operationLGG->setGain(n->gain);
operationLGG->setLift(n->lift_lgg);
operationLGG->setGammaInv(n->gamma_inv);
operation = operationLGG;
}
else {
ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation();
operationCDL->setGain(n->gain);
operationCDL->setLift(n->lift);
operationCDL->setGamma(n->gamma);
operation = operationCDL;
}
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
inputImageSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
示例10: getbNode
void DistanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocketImage = this->getInputSocket(0);
InputSocket *inputSocketKey = this->getInputSocket(1);
OutputSocket *outputSocketImage = this->getOutputSocket(0);
OutputSocket *outputSocketMatte = this->getOutputSocket(1);
NodeOperation *operation;
bNode *editorsnode = getbNode();
NodeChroma *storage = (NodeChroma *)editorsnode->storage;
/* work in RGB color space */
if (storage->channel == 1) {
operation = new DistanceRGBMatteOperation();
((DistanceRGBMatteOperation *) operation)->setSettings(storage);
inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph);
inputSocketKey->relinkConnections(operation->getInputSocket(1), 1, graph);
}
/* work in YCbCr color space */
else {
operation = new DistanceYCCMatteOperation();
((DistanceYCCMatteOperation *) operation)->setSettings(storage);
ConvertRGBToYCCOperation *operationYCCImage = new ConvertRGBToYCCOperation();
inputSocketImage->relinkConnections(operationYCCImage->getInputSocket(0), 0, graph);
addLink(graph, operationYCCImage->getOutputSocket(), operation->getInputSocket(0));
graph->addOperation(operationYCCImage);
ConvertRGBToYCCOperation *operationYCCMatte = new ConvertRGBToYCCOperation();
inputSocketKey->relinkConnections(operationYCCMatte->getInputSocket(0), 1, graph);
addLink(graph, operationYCCMatte->getOutputSocket(), operation->getInputSocket(1));
graph->addOperation(operationYCCMatte);
}
if (outputSocketMatte->isConnected()) {
outputSocketMatte->relinkConnections(operation->getOutputSocket());
}
graph->addOperation(operation);
SetAlphaOperation *operationAlpha = new SetAlphaOperation();
addLink(graph, operation->getInputSocket(0)->getConnection()->getFromSocket(), operationAlpha->getInputSocket(0));
addLink(graph, operation->getOutputSocket(), operationAlpha->getInputSocket(1));
graph->addOperation(operationAlpha);
addPreviewOperation(graph, context, operationAlpha->getOutputSocket());
if (outputSocketImage->isConnected()) {
outputSocketImage->relinkConnections(operationAlpha->getOutputSocket());
}
}
示例11: SocketProxyOperation
void SocketProxyNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
OutputSocket *outputsocket = this->getOutputSocket(0);
InputSocket *inputsocket = this->getInputSocket(0);
if (outputsocket->isConnected()) {
if (inputsocket->isConnected()) {
SocketProxyOperation *operation = new SocketProxyOperation(this->getOutputSocket()->getDataType());
inputsocket->relinkConnections(operation->getInputSocket(0));
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}
else {
/* If input is not connected, add a constant value operation instead */
switch (outputsocket->getDataType()) {
case COM_DT_VALUE:
{
SetValueOperation *operation = new SetValueOperation();
bNodeSocketValueFloat *dval = (bNodeSocketValueFloat *)inputsocket->getbNodeSocket()->default_value;
operation->setValue(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
case COM_DT_COLOR:
{
SetColorOperation *operation = new SetColorOperation();
bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA *)inputsocket->getbNodeSocket()->default_value;
operation->setChannels(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
case COM_DT_VECTOR:
{
SetVectorOperation *operation = new SetVectorOperation();
bNodeSocketValueVector *dval = (bNodeSocketValueVector *)inputsocket->getbNodeSocket()->default_value;
operation->setVector(dval->value);
outputsocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
break;
}
}
}
}
}
示例12: ConvertRGBToYCCOperation
void ChromaMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocketImage = this->getInputSocket(0);
InputSocket *inputSocketKey = this->getInputSocket(1);
OutputSocket *outputSocketImage = this->getOutputSocket(0);
OutputSocket *outputSocketMatte = this->getOutputSocket(1);
ConvertRGBToYCCOperation *operationRGBToYCC_Image = new ConvertRGBToYCCOperation();
ConvertRGBToYCCOperation *operationRGBToYCC_Key = new ConvertRGBToYCCOperation();
operationRGBToYCC_Image->setMode(0); /* BLI_YCC_ITU_BT601 */
operationRGBToYCC_Key->setMode(0); /* BLI_YCC_ITU_BT601 */
ChromaMatteOperation *operation = new ChromaMatteOperation();
bNode *editorsnode = getbNode();
operation->setSettings((NodeChroma *)editorsnode->storage);
inputSocketImage->relinkConnections(operationRGBToYCC_Image->getInputSocket(0), 0, graph);
inputSocketKey->relinkConnections(operationRGBToYCC_Key->getInputSocket(0), 0, graph);
addLink(graph, operationRGBToYCC_Image->getOutputSocket(), operation->getInputSocket(0));
addLink(graph, operationRGBToYCC_Key->getOutputSocket(), operation->getInputSocket(1));
graph->addOperation(operationRGBToYCC_Image);
graph->addOperation(operationRGBToYCC_Key);
graph->addOperation(operation);
if (outputSocketMatte->isConnected()) {
outputSocketMatte->relinkConnections(operation->getOutputSocket());
}
SetAlphaOperation *operationAlpha = new SetAlphaOperation();
addLink(graph, operationRGBToYCC_Image->getInputSocket(0)->getConnection()->getFromSocket(), operationAlpha->getInputSocket(0));
addLink(graph, operation->getOutputSocket(), operationAlpha->getInputSocket(1));
graph->addOperation(operationAlpha);
addPreviewOperation(graph, context, operationAlpha->getOutputSocket());
if (outputSocketImage->isConnected()) {
outputSocketImage->relinkConnections(operationAlpha->getOutputSocket());
}
}
示例13: switch
void MixNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *valueSocket = this->getInputSocket(0);
InputSocket *color1Socket = this->getInputSocket(1);
InputSocket *color2Socket = this->getInputSocket(2);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
bool useAlphaPremultiply = this->getbNode()->custom2 & 1;
bool useClamp = this->getbNode()->custom2 & 2;
MixBaseOperation *convertProg;
switch (editorNode->custom1) {
case MA_RAMP_ADD:
convertProg = new MixAddOperation();
break;
case MA_RAMP_MULT:
convertProg = new MixMultiplyOperation();
break;
case MA_RAMP_LIGHT:
convertProg = new MixLightenOperation();
break;
case MA_RAMP_BURN:
convertProg = new MixBurnOperation();
break;
case MA_RAMP_HUE:
convertProg = new MixHueOperation();
break;
case MA_RAMP_COLOR:
convertProg = new MixColorOperation();
break;
case MA_RAMP_SOFT:
convertProg = new MixSoftLightOperation();
break;
case MA_RAMP_SCREEN:
convertProg = new MixScreenOperation();
break;
case MA_RAMP_LINEAR:
convertProg = new MixLinearLightOperation();
break;
case MA_RAMP_DIFF:
convertProg = new MixDifferenceOperation();
break;
case MA_RAMP_SAT:
convertProg = new MixSaturationOperation();
break;
case MA_RAMP_DIV:
convertProg = new MixDivideOperation();
break;
case MA_RAMP_SUB:
convertProg = new MixSubtractOperation();
break;
case MA_RAMP_DARK:
convertProg = new MixDarkenOperation();
break;
case MA_RAMP_OVERLAY:
convertProg = new MixOverlayOperation();
break;
case MA_RAMP_VAL:
convertProg = new MixValueOperation();
break;
case MA_RAMP_DODGE:
convertProg = new MixDodgeOperation();
break;
case MA_RAMP_BLEND:
default:
convertProg = new MixBlendOperation();
break;
}
convertProg->setUseValueAlphaMultiply(useAlphaPremultiply);
convertProg->setUseClamp(useClamp);
if (color1Socket->isConnected()) {
convertProg->setResolutionInputSocketIndex(1);
}
else {
if (color2Socket->isConnected())
convertProg->setResolutionInputSocketIndex(2);
else
convertProg->setResolutionInputSocketIndex(0);
}
valueSocket->relinkConnections(convertProg->getInputSocket(0), 0, graph);
color1Socket->relinkConnections(convertProg->getInputSocket(1), 1, graph);
color2Socket->relinkConnections(convertProg->getInputSocket(2), 2, graph);
outputSocket->relinkConnections(convertProg->getOutputSocket(0));
addPreviewOperation(graph, context, convertProg->getOutputSocket(0));
convertProg->getInputSocket(2)->setResizeMode(color2Socket->getResizeMode());
graph->addOperation(convertProg);
}
示例14: BKE_image_user_frame_calc
void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
/// Image output
OutputSocket *outputImage = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Image *image = (Image *)editorNode->id;
ImageUser *imageuser = (ImageUser *)editorNode->storage;
int framenumber = context->getFramenumber();
int numberOfOutputs = this->getNumberOfOutputSockets();
BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);
/* force a load, we assume iuser index will be set OK anyway */
if (image && image->type == IMA_TYPE_MULTILAYER) {
bool is_multilayer_ok = false;
ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
if (image->rr) {
RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
if (rl) {
OutputSocket *socket;
int index;
is_multilayer_ok = true;
for (index = 0; index < numberOfOutputs; index++) {
NodeOperation *operation = NULL;
socket = this->getOutputSocket(index);
if (socket->isConnected() || index == 0) {
bNodeSocket *bnodeSocket = socket->getbNodeSocket();
NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;
int passindex = storage->pass_index;
RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
if (rpass) {
imageuser->pass = passindex;
switch (rpass->channels) {
case 1:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
break;
/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
/* XXX any way to detect actual vector images? */
case 3:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
break;
case 4:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
break;
default:
/* dummy operation is added below */
break;
}
if (index == 0 && operation) {
addPreviewOperation(graph, context, operation->getOutputSocket());
}
}
}
/* incase we can't load the layer */
if (operation == NULL) {
convertToOperations_invalid_index(graph, index);
}
}
}
}
BKE_image_release_ibuf(image, ibuf, NULL);
/* without this, multilayer that fail to load will crash blender [#32490] */
if (is_multilayer_ok == false) {
convertToOperations_invalid(graph, context);
}
}
else {
if (numberOfOutputs > 0) {
ImageOperation *operation = new ImageOperation();
if (outputImage->isConnected()) {
outputImage->relinkConnections(operation->getOutputSocket());
}
operation->setImage(image);
operation->setImageUser(imageuser);
operation->setFramenumber(framenumber);
graph->addOperation(operation);
addPreviewOperation(graph, context, operation->getOutputSocket());
}
if (numberOfOutputs > 1) {
OutputSocket *alphaImage = this->getOutputSocket(1);
if (alphaImage->isConnected()) {
ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
alphaOperation->setImage(image);
alphaOperation->setImageUser(imageuser);
alphaOperation->setFramenumber(framenumber);
alphaImage->relinkConnections(alphaOperation->getOutputSocket());
graph->addOperation(alphaOperation);
}
}
if (numberOfOutputs > 2) {
OutputSocket *depthImage = this->getOutputSocket(2);
if (depthImage->isConnected()) {
ImageDepthOperation *depthOperation = new ImageDepthOperation();
depthOperation->setImage(image);
//.........这里部分代码省略.........
示例15: BKE_image_user_frame_calc
void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
/// Image output
OutputSocket *outputImage = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Image *image = (Image *)editorNode->id;
ImageUser *imageuser = (ImageUser *)editorNode->storage;
int framenumber = context->getFramenumber();
int numberOfOutputs = this->getNumberOfOutputSockets();
bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);
/* force a load, we assume iuser index will be set OK anyway */
if (image && image->type == IMA_TYPE_MULTILAYER) {
bool is_multilayer_ok = false;
ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
if (image->rr) {
RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
if (rl) {
OutputSocket *socket;
int index;
is_multilayer_ok = true;
for (index = 0; index < numberOfOutputs; index++) {
NodeOperation *operation = NULL;
socket = this->getOutputSocket(index);
if (socket->isConnected() || index == 0) {
bNodeSocket *bnodeSocket = socket->getbNodeSocket();
/* Passes in the file can differ from passes stored in sockets (#36755).
* Look up the correct file pass using the socket identifier instead.
*/
#if 0
NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
int passindex = storage->pass_index;*/
RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif
int passindex;
RenderPass *rpass;
for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
if (STREQ(rpass->name, bnodeSocket->identifier))
break;
if (rpass) {
imageuser->pass = passindex;
switch (rpass->channels) {
case 1:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
break;
/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
/* XXX any way to detect actual vector images? */
case 3:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
break;
case 4:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
break;
default:
/* dummy operation is added below */
break;
}
if (index == 0 && operation) {
addPreviewOperation(graph, context, operation->getOutputSocket());
}
}
}
/* incase we can't load the layer */
if (operation == NULL) {
convertToOperations_invalid_index(graph, index);
}
}
}