本文整理汇总了C++中Order::IsType方法的典型用法代码示例。如果您正苦于以下问题:C++ Order::IsType方法的具体用法?C++ Order::IsType怎么用?C++ Order::IsType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Order
的用法示例。
在下文中一共展示了Order::IsType方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CmdChangeTimetable
/**
* Add or remove waiting times from an order.
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Various bitstuffed elements
* - p1 = (bit 0-19) - Vehicle with the orders to change.
* - p1 = (bit 20-27) - Order index to modify.
* - p1 = (bit 28) - Whether to change the waiting time or the travelling
* time.
* @param p2 The amount of time to wait.
* - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 28
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
VehicleOrderID order_number = GB(p1, 20, 8);
Order *order = v->GetOrder(order_number);
if (order == NULL || order->IsType(OT_IMPLICIT)) return CMD_ERROR;
bool is_journey = HasBit(p1, 28);
int wait_time = order->wait_time;
int travel_time = order->travel_time;
if (is_journey) {
travel_time = GB(p2, 0, 16);
} else {
wait_time = GB(p2, 0, 16);
}
if (wait_time != order->wait_time) {
switch (order->GetType()) {
case OT_GOTO_STATION:
if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE);
break;
case OT_CONDITIONAL:
break;
default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
}
}
if (travel_time != order->travel_time && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (wait_time != order->wait_time) ChangeTimetable(v, order_number, wait_time, false);
if (travel_time != order->travel_time) ChangeTimetable(v, order_number, travel_time, true);
}
return CommandCost();
}
示例2:
AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
Vehicle *v = ::Vehicle::Get(vehicle_id);
for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
}
}
示例3: UnpackOldOrder
/**
* Unpacks a order from savegames made with TTD(Patch)
* @param packed packed order
* @return unpacked order
*/
Order UnpackOldOrder(uint16 packed)
{
Order order = UnpackVersion4Order(packed);
/*
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
return order;
}
示例4: Load_ORDR
static void Load_ORDR()
{
if (IsSavegameVersionBefore(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
if (IsSavegameVersionBefore(5)) {
/* Pre-version 5 had another layout for orders
* (uint16 instead of uint32) */
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlArray(orders, len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
} else if (IsSavegameVersionBefore(5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
SlArray(orders, len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
free(orders);
}
/* Update all the next pointer */
Order *o;
FOR_ALL_ORDERS(o) {
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != NULL) prev->next = o;
}
} else {
示例5: UpdateVehicleTimetable
/**
* Update the timetable for the vehicle.
* @param v The vehicle to update the timetable for.
* @param travelling Whether we just travelled or waited at a station.
*/
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
{
uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time;
uint time_taken = v->current_order_time;
v->current_order_time = 0;
if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders
VehicleOrderID first_manual_order = 0;
for (Order *o = v->GetFirstOrder(); o != NULL && o->IsType(OT_IMPLICIT); o = o->next) {
++first_manual_order;
}
bool just_started = false;
/* This vehicle is arriving at the first destination in the timetable. */
if (v->cur_real_order_index == first_manual_order && travelling) {
/* If the start date hasn't been set, or it was set automatically when
* the vehicle last arrived at the first destination, update it to the
* current time. Otherwise set the late counter appropriately to when
* the vehicle should have arrived. */
just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
if (v->timetable_start != 0) {
v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract;
v->timetable_start = 0;
}
SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) {
/* Need to clear that now as otherwise we are not able to reduce the wait time */
v->current_order.wait_time = 0;
}
if (just_started) return;
/* Modify station waiting time only if our new value is larger (this is
* always the case when we cleared the timetable). */
if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) {
/* Round the time taken up to the nearest day, as this will avoid
* confusion for people who are timetabling in days, and can be
* adjusted later by people who aren't.
* For trains/aircraft multiple movement cycles are done in one
* tick. This makes it possible to leave the station and process
* e.g. a depot order in the same tick, causing it to not fill
* the timetable entry like is done for road vehicles/ships.
* Thus always make sure at least one tick is used between the
* processing of different orders when filling the timetable. */
time_taken = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS;
ChangeTimetable(v, v->cur_real_order_index, time_taken, travelling);
}
if (v->cur_real_order_index == first_manual_order && travelling) {
/* If we just started we would have returned earlier and have not reached
* this code. So obviously, we have completed our round: So turn autofill
* off again. */
ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
return;
}
if (just_started) return;
/* Vehicles will wait at stations if they arrive early even if they are not
* timetabled to wait there, so make sure the lateness counter is updated
* when this happens. */
if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
v->lateness_counter -= (timetabled - time_taken);
/* When we are more late than this timetabled bit takes we (somewhat expensively)
* check how many ticks the (fully filled) timetable has. If a timetable cycle is
* shorter than the amount of ticks we are late we reduce the lateness by the
* length of a full cycle till lateness is less than the length of a timetable
* cycle. When the timetable isn't fully filled the cycle will be INVALID_TICKS. */
if (v->lateness_counter > (int)timetabled) {
Ticks cycle = v->orders.list->GetTimetableTotalDuration();
if (cycle != INVALID_TICKS && v->lateness_counter > cycle) {
v->lateness_counter %= cycle;
}
}
for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
}
示例6: CmdChangeTimetable
/**
* Change timetable data of an order.
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Various bitstuffed elements
* - p1 = (bit 0-19) - Vehicle with the orders to change.
* - p1 = (bit 20-27) - Order index to modify.
* - p1 = (bit 28-29) - Timetable data to change (@see ModifyTimetableFlags)
* @param p2 The amount of time to wait.
* - p2 = (bit 0-15) - The data to modify as specified by p1 bits 28-29.
* 0 to clear times, UINT16_MAX to clear speed limit.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
VehicleOrderID order_number = GB(p1, 20, 8);
Order *order = v->GetOrder(order_number);
if (order == NULL || order->IsType(OT_IMPLICIT)) return CMD_ERROR;
ModifyTimetableFlags mtf = Extract<ModifyTimetableFlags, 28, 2>(p1);
if (mtf >= MTF_END) return CMD_ERROR;
int wait_time = order->GetWaitTime();
int travel_time = order->GetTravelTime();
int max_speed = order->GetMaxSpeed();
switch (mtf) {
case MTF_WAIT_TIME:
wait_time = GB(p2, 0, 16);
break;
case MTF_TRAVEL_TIME:
travel_time = GB(p2, 0, 16);
break;
case MTF_TRAVEL_SPEED:
max_speed = GB(p2, 0, 16);
if (max_speed == 0) max_speed = UINT16_MAX; // Disable speed limit.
break;
default:
NOT_REACHED();
}
if (wait_time != order->GetWaitTime()) {
switch (order->GetType()) {
case OT_GOTO_STATION:
if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE);
break;
case OT_CONDITIONAL:
break;
default:
return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
}
}
if (travel_time != order->GetTravelTime() && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;
if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
if (flags & DC_EXEC) {
switch (mtf) {
case MTF_WAIT_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) {
ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0);
}
break;
case MTF_TRAVEL_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) {
ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0);
}
break;
case MTF_TRAVEL_SPEED:
if (max_speed != order->GetMaxSpeed()) {
ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX);
}
break;
default:
break;
}
}
return CommandCost();
}