本文整理汇总了C++中Options::addOpt方法的典型用法代码示例。如果您正苦于以下问题:C++ Options::addOpt方法的具体用法?C++ Options::addOpt怎么用?C++ Options::addOpt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Options
的用法示例。
在下文中一共展示了Options::addOpt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sync
int
main(int argc, char** argv)
{
Options opts;
opts.addOpt("t", "timeout", Options::NeedArg, "5");
opts.addOpt("b", "broadcast");
try
{
opts.parse(argc, (const char**)argv);
}
catch(const IceUtilInternal::BadOptException& e)
{
cerr << argv[0] << ": " << e.reason << endl;
return EXIT_FAILURE;
}
Game game;
game.hits = 0;
game.state = StateStart;
game.broadcast = opts.isSet("b");
game.noise = false;
PlayerPtr playerA = new Player(&game, StatePlayerA);
playerA->start();
PlayerPtr playerB = new Player(&game, StatePlayerB);
playerB->start();
cout << "running spurious wake test (" << ((game.broadcast) ? "broadcast" : "signal") << ")... " << flush;
ThreadControl::sleep(Time::seconds(atoi(opts.optArg("t").c_str())));
if(game.broadcast)
{
{
Mutex::Lock sync(game.mutex);
game.noise = true;
}
for(int i =0 ; i < 100000; ++i)
{
game.cond.broadcast();
}
{
Mutex::Lock sync(game.mutex);
game.noise = false;
}
}
{
Mutex::Lock sync(game.mutex);
game.state = StateGameOver;
game.cond.broadcast();
}
playerA->getThreadControl().join();
playerB->getThreadControl().join();
cout << game.hits << " ok" << endl;
return 0;
}
示例2: catch
int
main(int argc, char** argv)
{
Options opts;
opts.addOpt("n", "events", Options::NeedArg, "5000");
opts.addOpt("v", "verbose");
try
{
opts.parse(argc, (const char**)argv);
}
catch(const IceUtilInternal::BadOptException& e)
{
cerr << argv[0] << ": " << e.reason << endl;
return EXIT_FAILURE;
}
srand(0);
//
// if n = 0 then we'll enqueue forever. Otherwise the test will
// terminate after n events have been enqueued by each enqueue
// thread.
//
int n = atoi(opts.optArg("n").c_str());
cout << "running signal/broadcast timeout test" << flush;
QueuePtr signalQ = new Queue(false);
QueuePtr broadcastQ = new Queue(true);
CountDownPtr cd = new CountDown(210);
list<TestThreadPtr> testThreads;
list<EnqueueThreadPtr> enqThreads;
int i;
for(i = 0; i < 100; i++)
{
TestThreadPtr p = new TestThread(cd, signalQ, i % 2 != 0);
p->start();
testThreads.push_back(p);
}
for(i = 0; i < 5; i++)
{
EnqueueThreadPtr p = new EnqueueThread(cd, signalQ, n);
p->start();
enqThreads.push_back(p);
}
for(i = 0; i < 100; i++)
{
TestThreadPtr p = new TestThread(cd, broadcastQ, i % 2 != 0);
p->start();
testThreads.push_back(p);
}
for(i = 0; i < 5; i++)
{
EnqueueThreadPtr p = new EnqueueThread(cd, broadcastQ, n);
p->start();
enqThreads.push_back(p);
}
cd->waitZero();
while(!enqThreads.empty())
{
EnqueueThreadPtr p = enqThreads.front();
enqThreads.pop_front();
p->getThreadControl().join();
}
signalQ->terminate();
broadcastQ->terminate();
while(!testThreads.empty())
{
TestThreadPtr p = testThreads.front();
testThreads.pop_front();
p->getThreadControl().join();
}
cout << " ok" << endl;
return 0;
}