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C++ OptionButton类代码示例

本文整理汇总了C++中OptionButton的典型用法代码示例。如果您正苦于以下问题:C++ OptionButton类的具体用法?C++ OptionButton怎么用?C++ OptionButton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了OptionButton类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: free_chooser

ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent)
    :QDialog(parent), free_chooser(NULL)
{
    setWindowTitle(tr("Choose general"));

    QString lord_name;

    QList<const General *> generals;
    foreach(QString general_name, general_names){
        if(general_name.contains("(lord)"))
        {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
#ifdef USE_RCC
    QString category("card2");
#else
    QString category("card");
#endif
    QSize icon_size(200*0.8, 290*0.8);
    if(generals.length() > 10){
        category = "big";
        icon_size = QSize(94, 96);
    }

    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath(category);
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(icon_size);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));

        // special case
        //if(Self->getRoleEnum() == Player::Lord && general->objectName() == "shencaocao")
        //    button->setEnabled(false);
    }
开发者ID:654865468,项目名称:QSanguosha,代码行数:48,代码来源:choosegeneraldialog.cpp

示例2: setWindowTitle

ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent)
    :QDialog(parent)
{
    m_freeChooseDialog = NULL;

    setWindowTitle(tr("Choose general"));

    QString lord_name;

    QList<const General *> generals;
    foreach(QString general_name, general_names){
        if(general_name.contains("(lord)"))
        {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    QString category("card");
    QSize icon_size(200*0.8, 290*0.8);
    if(generals.length() > 10){
        category = "big";
        icon_size = QSize(94, 96);
    }

    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath(category);
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(icon_size);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));
	}
开发者ID:BruceLiCong,项目名称:QSanguosha,代码行数:42,代码来源:choosegeneraldialog.cpp

示例3: QDialog

ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent, bool view_only, const QString &title)
    : QDialog(parent)
{
    m_freeChooseDialog = NULL;
    if (title.isEmpty())
        setWindowTitle(tr("Choose general"));
    else
        setWindowTitle(title);

    QString lord_name;

    QList<const General *> generals;
    foreach (QString general_name, general_names) {
        if (general_name.contains("(lord)")) {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    bool tooManyManyGenerals = (generals.length() > G_COMMON_LAYOUT.m_chooseGeneralBoxNoIconThreshold);
    bool tooManyGenerals = (generals.length() > G_COMMON_LAYOUT.m_chooseGeneralBoxSwitchIconSizeThreshold);
    bool no_icon = false;
    QSize icon_size;
    QSanRoomSkin::GeneralIconSize icon_type;
    if (tooManyManyGenerals) {
        no_icon = true;
    } else {
        if (tooManyGenerals) {
            icon_type = QSanRoomSkin::S_GENERAL_ICON_SIZE_LARGE;
            icon_size = G_COMMON_LAYOUT.m_chooseGeneralBoxDenseIconSize;
        } else {
            icon_type = QSanRoomSkin::S_GENERAL_ICON_SIZE_CARD;
            icon_size = G_COMMON_LAYOUT.m_chooseGeneralBoxSparseIconSize;
        }
    }
    foreach (const General *general, generals) {
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(QString(), caption);
        if (no_icon) {
            button->setIcon(QIcon("image/system/no-general-icon.png"));
            button->setIconSize(QSize(G_COMMON_LAYOUT.m_chooseGeneralBoxDenseIconSize.width(), 1));
        } else {
            button->setIcon(QIcon(G_ROOM_SKIN.getGeneralPixmap(general->objectName(), icon_type)));
            button->setIconSize(icon_size);
        }
        button->setToolTip(general->getSkillDescription(true));
        buttons << button;

        if (!view_only) {
            mapper->setMapping(button, general->objectName());
            connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
            connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));
        }
    }
开发者ID:Jia731,项目名称:QSanguosha-Para,代码行数:59,代码来源:choosegeneraldialog.cpp

示例4: free_chooser

ChooseGeneralDialog::ChooseGeneralDialog(const QList<const General *> &generals, QWidget *parent)
    :QDialog(parent), free_chooser(NULL)
{
    setWindowTitle(tr("Choose general"));

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath("card");
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(GeneralSize);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));

        // special case
        if(Self->getRoleEnum() == Player::Lord && general->objectName() == "shencaocao"){
            button->setEnabled(false);
        }
    }
开发者ID:spider123,项目名称:QSanguosha,代码行数:24,代码来源:choosegeneraldialog.cpp

示例5: init


//.........这里部分代码省略.........
		SpinBox *spin = memnew( SpinBox );

		spin->set_pos( Point2( 30,260 ) );
		spin->set_size( Point2( 120,1 ) );

		frame->add_child(spin);
		hscroll->share(spin);

		ProgressBar *progress = memnew( ProgressBar );

		progress->set_pos( Point2( 30,330 ) );
		progress->set_size( Point2( 120,1 ) );

		frame->add_child(progress);
		hscroll->share(progress);

		MenuButton *menu_button = memnew( MenuButton );
		
		menu_button->set_text("I'm a menu!");
		menu_button->set_pos( Point2( 30,380 ) );
		menu_button->set_size( Point2( 1,1 ) );
		
		frame->add_child(menu_button);		
		
		PopupMenu *popup = menu_button->get_popup();
		
		popup->add_item("Hello, testing");
		popup->add_item("My Dearest");
		popup->add_separator();
		popup->add_item("Popup");
		popup->add_check_item("Check Popup");
		popup->set_item_checked(4,true);		
				
		OptionButton *options = memnew( OptionButton );
		
		options->add_item("Hello, testing");
		options->add_item("My Dearest");
		
		options->set_pos( Point2( 230,180 ) );
		options->set_size( Point2( 1,1 ) );
		
		frame->add_child(options);		

		/*
		Tree * tree = memnew( Tree );
		tree->set_columns(2);
		
		tree->set_pos( Point2( 230,210 ) );
		tree->set_size( Point2( 150,250 ) );


		TreeItem *item = tree->create_item();
		item->set_editable(0,true);
		item->set_text(0,"root");
		item = tree->create_item( tree->get_root() );
		item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
		item->set_editable(0,true);
		item->set_text(0,"check");
		item = tree->create_item( tree->get_root() );
		item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
		item->set_editable(0,true);
		item->set_range_config(0,0,20,0.1);
		item->set_range(0,2);
		item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
		item = tree->create_item( tree->get_root() );
		item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
开发者ID:0871087123,项目名称:godot,代码行数:67,代码来源:test_gui.cpp

示例6: init


//.........这里部分代码省略.........

		frame->add_child(spin);
		hscroll->share(spin);

		ProgressBar *progress = memnew(ProgressBar);

		progress->set_position(Point2(30, 330));
		progress->set_size(Point2(120, 1));

		frame->add_child(progress);
		hscroll->share(progress);

		MenuButton *menu_button = memnew(MenuButton);

		menu_button->set_text("I'm a menu!");
		menu_button->set_position(Point2(30, 380));
		menu_button->set_size(Point2(1, 1));

		frame->add_child(menu_button);

		PopupMenu *popup = menu_button->get_popup();

		popup->add_item("Hello, testing");
		popup->add_item("My Dearest");
		popup->add_separator();
		popup->add_item("Popup");
		popup->add_check_item("Check Popup");
		popup->set_item_checked(4, true);
		popup->add_separator();
		popup->add_radio_check_item("Option A");
		popup->set_item_checked(6, true);
		popup->add_radio_check_item("Option B");

		OptionButton *options = memnew(OptionButton);

		options->add_item("Hello, testing");
		options->add_item("My Dearest");

		options->set_position(Point2(230, 180));
		options->set_size(Point2(1, 1));

		frame->add_child(options);

		RichTextLabel *richtext = memnew(RichTextLabel);

		richtext->set_position(Point2(600, 210));
		richtext->set_size(Point2(180, 250));
		richtext->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -20);

		frame->add_child(richtext);

		richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");

		richtext->add_newline();
		richtext->add_newline();

		richtext->push_color(Color(1, 0.5, 0.5));
		richtext->add_text("leprechauns");
		richtext->pop();

		richtext->add_text(" and ");
		richtext->push_color(Color(0, 1.0, 0.5));
		richtext->add_text("faeries.\n");
		richtext->pop();
		richtext->add_text("In this new episode, we will attempt to ");
		richtext->push_font(richtext->get_font("mono_font", "Fonts"));
开发者ID:Paulloz,项目名称:godot,代码行数:67,代码来源:test_gui.cpp

示例7: set_item_icon

	virtual void set_item_icon(int p_idx,const Ref<Texture>& p_tex){ ob->set_item_icon(p_idx,p_tex);}
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例8: erase

	virtual void erase(int p_idx) { ob->remove_item(p_idx); _change_notify();}
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例9: get_item_id

	virtual int get_item_id(int p_idx) const{ return ob->get_item_ID(p_idx); };
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例10: add_item

	virtual void add_item() { ob->add_item( "New Item "+itos(ob->get_item_count())); _change_notify();}
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例11:

	virtual Ref<Texture> get_item_icon(int p_idx) const{ return ob->get_item_icon(p_idx); };
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例12: is_item_enabled

	virtual bool is_item_enabled(int p_idx) const{ return !ob->is_item_disabled(p_idx); };
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例13: get_item_text

	virtual String get_item_text(int p_idx) const{ return ob->get_item_text(p_idx); };
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例14: set_item_id

	virtual void set_item_id(int p_idx,int p_id){ ob->set_item_ID(p_idx,p_id);}
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp

示例15: set_item_enabled

	virtual void set_item_enabled(int p_idx,int p_enabled){ ob->set_item_disabled(p_idx,!p_enabled);}
开发者ID:3miu,项目名称:godot,代码行数:1,代码来源:item_list_editor_plugin.cpp


注:本文中的OptionButton类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。