本文整理汇总了C++中OffMeshConnection类的典型用法代码示例。如果您正苦于以下问题:C++ OffMeshConnection类的具体用法?C++ OffMeshConnection怎么用?C++ OffMeshConnection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OffMeshConnection类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ATOMIC_PROFILE
void NavigationMesh::CollectGeometries(Vector<NavigationGeometryInfo>& geometryList)
{
ATOMIC_PROFILE(CollectNavigationGeometry);
// Get Navigable components from child nodes, not from whole scene. This makes it possible to partition
// the scene into several navigation meshes
PODVector<Navigable*> navigables;
node_->GetComponents<Navigable>(navigables, true);
HashSet<Node*> processedNodes;
for (unsigned i = 0; i < navigables.Size(); ++i)
{
if (navigables[i]->IsEnabledEffective())
CollectGeometries(geometryList, navigables[i]->GetNode(), processedNodes, navigables[i]->IsRecursive());
}
// Get offmesh connections
Matrix3x4 inverse = node_->GetWorldTransform().Inverse();
PODVector<OffMeshConnection*> connections;
node_->GetComponents<OffMeshConnection>(connections, true);
for (unsigned i = 0; i < connections.Size(); ++i)
{
OffMeshConnection* connection = connections[i];
if (connection->IsEnabledEffective() && connection->GetEndPoint())
{
const Matrix3x4& transform = connection->GetNode()->GetWorldTransform();
NavigationGeometryInfo info;
info.component_ = connection;
info.boundingBox_ = BoundingBox(Sphere(transform.Translation(), connection->GetRadius())).Transformed(inverse);
geometryList.Push(info);
}
}
// Get nav area volumes
PODVector<NavArea*> navAreas;
node_->GetComponents<NavArea>(navAreas, true);
areas_.Clear();
for (unsigned i = 0; i < navAreas.Size(); ++i)
{
NavArea* area = navAreas[i];
if (area->IsEnabledEffective())
{
NavigationGeometryInfo info;
info.component_ = area;
info.boundingBox_ = area->GetWorldBoundingBox();
geometryList.Push(info);
areas_.Push(WeakPtr<NavArea>(area));
}
}
}
示例2:
PODVector<OffMeshConnection*> DynamicNavigationMesh::CollectOffMeshConnections(const BoundingBox& bounds)
{
PODVector<OffMeshConnection*> connections;
node_->GetComponents<OffMeshConnection>(connections, true);
for (unsigned i = 0; i < connections.Size(); ++i)
{
OffMeshConnection* connection = connections[i];
if (!(connection->IsEnabledEffective() && connection->GetEndPoint()))
{
// discard this connection
connections.Erase(i);
--i;
}
}
return connections;
}
示例3: GetScene
void DynamicNavigationMesh::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
{
if (!debug || !navMesh_ || !node_)
return;
const Matrix3x4& worldTransform = node_->GetWorldTransform();
const dtNavMesh* navMesh = navMesh_;
for (int z = 0; z < numTilesZ_; ++z)
{
for (int x = 0; x < numTilesX_; ++x)
{
// Get the layers from the tile-cache
const dtMeshTile* tiles[TILECACHE_MAXLAYERS];
int tileCount = navMesh->getTilesAt(x, z, tiles, TILECACHE_MAXLAYERS);
for (int i = 0; i < tileCount; ++i)
{
const dtMeshTile* tile = tiles[i];
if (!tile)
continue;
for (int i = 0; i < tile->header->polyCount; ++i)
{
dtPoly* poly = tile->polys + i;
for (unsigned j = 0; j < poly->vertCount; ++j)
{
debug->AddLine(
worldTransform * *reinterpret_cast<const Vector3*>(&tile->verts[poly->verts[j] * 3]),
worldTransform * *reinterpret_cast<const Vector3*>(&tile->verts[poly->verts[(j + 1) % poly->vertCount] * 3]),
Color::YELLOW,
depthTest
);
}
}
}
}
}
Scene* scene = GetScene();
if (scene)
{
// Draw Obstacle components
if (drawObstacles_)
{
PODVector<Node*> obstacles;
scene->GetChildrenWithComponent<Obstacle>(obstacles, true);
for (unsigned i = 0; i < obstacles.Size(); ++i)
{
Obstacle* obstacle = obstacles[i]->GetComponent<Obstacle>();
if (obstacle && obstacle->IsEnabledEffective())
obstacle->DrawDebugGeometry(debug, depthTest);
}
}
// Draw OffMeshConnection components
if (drawOffMeshConnections_)
{
PODVector<Node*> connections;
scene->GetChildrenWithComponent<OffMeshConnection>(connections, true);
for (unsigned i = 0; i < connections.Size(); ++i)
{
OffMeshConnection* connection = connections[i]->GetComponent<OffMeshConnection>();
if (connection && connection->IsEnabledEffective())
connection->DrawDebugGeometry(debug, depthTest);
}
}
// Draw NavArea components
if (drawNavAreas_)
{
PODVector<Node*> areas;
scene->GetChildrenWithComponent<NavArea>(areas, true);
for (unsigned i = 0; i < areas.Size(); ++i)
{
NavArea* area = areas[i]->GetComponent<NavArea>();
if (area && area->IsEnabledEffective())
area->DrawDebugGeometry(debug, depthTest);
}
}
}
}
示例4: GetTileGeometry
void NavigationMesh::GetTileGeometry(NavBuildData* build, Vector<NavigationGeometryInfo>& geometryList, BoundingBox& box)
{
Matrix3x4 inverse = node_->GetWorldTransform().Inverse();
for (unsigned i = 0; i < geometryList.Size(); ++i)
{
if (box.IsInsideFast(geometryList[i].boundingBox_) != OUTSIDE)
{
const Matrix3x4& transform = geometryList[i].transform_;
if (geometryList[i].component_->GetType() == OffMeshConnection::GetTypeStatic())
{
OffMeshConnection* connection = static_cast<OffMeshConnection*>(geometryList[i].component_);
Vector3 start = inverse * connection->GetNode()->GetWorldPosition();
Vector3 end = inverse * connection->GetEndPoint()->GetWorldPosition();
build->offMeshVertices_.Push(start);
build->offMeshVertices_.Push(end);
build->offMeshRadii_.Push(connection->GetRadius());
build->offMeshFlags_.Push((unsigned short)connection->GetMask());
build->offMeshAreas_.Push((unsigned char)connection->GetAreaID());
build->offMeshDir_.Push((unsigned char)(connection->IsBidirectional() ? DT_OFFMESH_CON_BIDIR : 0));
continue;
}
else if (geometryList[i].component_->GetType() == NavArea::GetTypeStatic())
{
NavArea* area = static_cast<NavArea*>(geometryList[i].component_);
NavAreaStub stub;
stub.areaID_ = (unsigned char)area->GetAreaID();
stub.bounds_ = area->GetWorldBoundingBox();
build->navAreas_.Push(stub);
continue;
}
#ifdef ATOMIC_PHYSICS
CollisionShape* shape = dynamic_cast<CollisionShape*>(geometryList[i].component_);
if (shape)
{
switch (shape->GetShapeType())
{
case SHAPE_TRIANGLEMESH:
{
Model* model = shape->GetModel();
if (!model)
continue;
unsigned lodLevel = shape->GetLodLevel();
for (unsigned j = 0; j < model->GetNumGeometries(); ++j)
AddTriMeshGeometry(build, model->GetGeometry(j, lodLevel), transform);
}
break;
case SHAPE_CONVEXHULL:
{
ConvexData* data = static_cast<ConvexData*>(shape->GetGeometryData());
if (!data)
continue;
unsigned numVertices = data->vertexCount_;
unsigned numIndices = data->indexCount_;
unsigned destVertexStart = build->vertices_.Size();
for (unsigned j = 0; j < numVertices; ++j)
build->vertices_.Push(transform * data->vertexData_[j]);
for (unsigned j = 0; j < numIndices; ++j)
build->indices_.Push(data->indexData_[j] + destVertexStart);
}
break;
case SHAPE_BOX:
{
unsigned destVertexStart = build->vertices_.Size();
build->vertices_.Push(transform * Vector3(-0.5f, 0.5f, -0.5f));
build->vertices_.Push(transform * Vector3(0.5f, 0.5f, -0.5f));
build->vertices_.Push(transform * Vector3(0.5f, -0.5f, -0.5f));
build->vertices_.Push(transform * Vector3(-0.5f, -0.5f, -0.5f));
build->vertices_.Push(transform * Vector3(-0.5f, 0.5f, 0.5f));
build->vertices_.Push(transform * Vector3(0.5f, 0.5f, 0.5f));
build->vertices_.Push(transform * Vector3(0.5f, -0.5f, 0.5f));
build->vertices_.Push(transform * Vector3(-0.5f, -0.5f, 0.5f));
const unsigned indices[] = {
0, 1, 2, 0, 2, 3, 1, 5, 6, 1, 6, 2, 4, 5, 1, 4, 1, 0, 5, 4, 7, 5, 7, 6,
4, 0, 3, 4, 3, 7, 1, 0, 4, 1, 4, 5
};
for (unsigned j = 0; j < 36; ++j)
build->indices_.Push(indices[j] + destVertexStart);
}
break;
default:
break;
}
continue;
}
#endif
//.........这里部分代码省略.........