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C++ OdeAgent::addInspectable方法代码示例

本文整理汇总了C++中OdeAgent::addInspectable方法的典型用法代码示例。如果您正苦于以下问题:C++ OdeAgent::addInspectable方法的具体用法?C++ OdeAgent::addInspectable怎么用?C++ OdeAgent::addInspectable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OdeAgent的用法示例。


在下文中一共展示了OdeAgent::addInspectable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: start

  /// start() is called at the start and should create all the object (obstacles, agents...).
  virtual void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global){
    
    setCameraHomePos(Pos(1.86452, 21.1998, 8.7964),  Pos(174.993, -10.688, 0));
    setCameraMode(Follow);

    global.odeConfig.setParam("controlinterval",1);
    global.odeConfig.setParam("gravity", -9.81); 

    global.odeConfig.setParam("noise", 0);
    global.odeConfig.setParam("realtimefactor", 1.);

    int sliderwheelies = 1;
    int snakes = 0;

    Playground* playground = new Playground(odeHandle, osgHandle, 
			    osg::Vec3(120, 0.2, 2.5),.5,true);
    //    playground->setColor(Color(1,0.2,0,0.1));
    playground->setPosition(osg::Vec3(0,0,0)); // playground positionieren und generieren
    global.obstacles.push_back(playground);
    

    // Creation of Obstacle
    PassiveBox* b = 
      new  PassiveBox(odeHandle, 
                      osgHandle.changeColor(Color(180.0 / 255.0, 180.0 / 255.0, 130.0 / 255.0)), 
                      osg::Vec3(4.0, 20.0, .8), 0);
    b->setTexture(0,TextureDescr("Images/playfulmachines.rgb",1,1));
    b->setPosition(Pos(-32, 0, 0)); 
    global.obstacles.push_back(b);    
    


      /******* S L I D E R - W H E E L I E *********/
    for(int i=0; i<sliderwheelies; i++){
      SliderWheelieConf mySliderWheelieConf = SliderWheelie::getDefaultConf();
      mySliderWheelieConf.segmNumber=12;
      mySliderWheelieConf.jointLimitIn=M_PI/3;
      mySliderWheelieConf.frictionGround=0.5;
      mySliderWheelieConf.motorPower=8;
      mySliderWheelieConf.motorDamp=0.05;
      mySliderWheelieConf.sliderLength=0.5;
      mySliderWheelieConf.segmLength=1.4;
      OdeRobot* robot = new SliderWheelie(odeHandle, osgHandle, mySliderWheelieConf, "Slider Armband");
      robot->place(Pos(0,0,2.0)); 

      //controller = new Sos(1.0);
      controller = new OneControllerPerChannel(new ControlGen(),"OnePerJoint");
      AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.05)); 
      OdeAgent* agent = new OdeAgent(global);
      // only the first controller is exported to guilogger and Co
      agent->addInspectable(((OneControllerPerChannel*)controller)->getControllers()[0]);
      agent->init(controller, robot, wiring);
      if(track) 
        agent->setTrackOptions(TrackRobot(true,true,false,false,"split_control",1));
      global.agents.push_back(agent);
      global.configs.push_back(agent);
    }


    //****** SNAKES **********/
    for(int i=0; i<snakes; i++){

      //****************/
      SchlangeConf conf = Schlange::getDefaultConf();
      // conf.segmMass   = .2;
      // conf.segmLength= .5// 0.8;
      //   conf.segmDia=.6;
      // conf.motorPower=.5;
      conf.segmNumber = 12+2*i;//-i/2; 
      conf.jointLimit=conf.jointLimit* 1.6;
      conf.frictionJoint=0.02;
      conf.useServoVel=true;

      SchlangeServo2* schlange1;
      if (i==0) {
	schlange1 = 

	  new SchlangeServo2 ( odeHandle, osgHandle.changeColor(Color(0.1, 0.3, 0.8)),
			       conf, "S1");
      } else {
	schlange1 = 
	  new SchlangeServo2 ( odeHandle, osgHandle.changeColor(Color(0.1, 0.3, 0.8)),
			       conf, "S2");
      }
      //Positionieren und rotieren 
      schlange1->place(osg::Matrix::rotate(M_PI/2,0, 1, 0)*
		        osg::Matrix::translate(-.7+0.7*i,0,(i+1)*(.2+conf.segmNumber)/2.0/*+2*/));
                     // osg::Matrix::translate(5-i,2 + i*2,height+2));
      schlange1->setTexture("Images/whitemetal_farbig_small.rgb");
      if (i==0) {
	schlange1->setHeadColor(Color(1.0,0,0));
      } else {
	schlange1->setHeadColor(Color(0,1.0,0));
      }      
      OneControllerPerChannel *controller = new OneControllerPerChannel(new ControlGen(),"OnePerJoint");
      AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.05)); 

      OdeAgent* agent = new OdeAgent(global);
      agent->addInspectable(controller->getControllers()[0]);
//.........这里部分代码省略.........
开发者ID:amr1985,项目名称:playful,代码行数:101,代码来源:main.cpp


注:本文中的OdeAgent::addInspectable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。