本文整理汇总了C++中ON_wString类的典型用法代码示例。如果您正苦于以下问题:C++ ON_wString类的具体用法?C++ ON_wString怎么用?C++ ON_wString使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ON_wString类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetTextToDefault
void ON_AngularDimension::SetTextToDefault()
{
ON_wString s;
s.Format( L"<>%c", ON_Annotation::degreesym);
SetUserText( s);
}
示例2:
bool ON_3dmProperties::Write(ON_BinaryArchive& file) const
{
bool rc = true;
// This short chunk identifies the version of OpenNURBS that was used to write this file.
const unsigned int version_number_to_write = ON_BinaryArchive::ArchiveOpenNURBSVersionToWrite(file.Archive3dmVersion(), ON::Version());
rc = file.BeginWrite3dmChunk(TCODE_PROPERTIES_OPENNURBS_VERSION, version_number_to_write);
if (rc)
rc = file.EndWrite3dmChunk();
if (!rc)
return false;
// This chunk added November 5, 2015
const ON_wString archive_full_path
= file.ArchiveFullPath().IsEmpty()
? m_3dmArchiveFullPathName
: file.ArchiveFullPath();
if (archive_full_path.IsNotEmpty())
{
if (!file.BeginWrite3dmChunk(TCODE_PROPERTIES_AS_FILE_NAME, 0))
return false;
rc = file.WriteString(file.ArchiveFullPath());
if (!file.EndWrite3dmChunk())
rc = false;
if (!rc)
return false;
}
// optional TCODE_PROPERTIES_REVISIONHISTORY chunk - file creation/revision information
if ( rc && m_RevisionHistory.IsValid() ) {
rc = file.BeginWrite3dmChunk(TCODE_PROPERTIES_REVISIONHISTORY,0);
if ( rc ) {
rc = m_RevisionHistory.Write(file);
if ( !file.EndWrite3dmChunk() )
rc = false;
}
}
// optional TCODE_PROPERTIES_NOTES chunk - file notes
if ( rc && m_Notes.IsValid() ) {
rc = file.BeginWrite3dmChunk(TCODE_PROPERTIES_NOTES,0);
if ( rc ) {
rc = m_Notes.Write(file);
if ( !file.EndWrite3dmChunk() )
rc = false;
}
}
//// When merging Mac code please note that the
//// TCODE_PROPERTIES_PREVIEWIMAGE chunk is OBSOLETE.
//// DO NOT WRITE THEM IN V6 FILES. If performance is an
//// issue, we will address it some other way.
// optional TCODE_PROPERTIES_COMPRESSED_PREVIEWIMAGE chunk - bitmap preview
if ( rc && m_PreviewImage.IsValid() && file.Save3dmPreviewImage())
{
rc = file.BeginWrite3dmChunk(TCODE_PROPERTIES_COMPRESSED_PREVIEWIMAGE,0);
if ( rc )
{
rc = m_PreviewImage.WriteCompressed(file);
if ( !file.EndWrite3dmChunk() )
rc = false;
}
}
// optional TCODE_PROPERTIES_APPLICATION chunk - application information
if ( rc && m_Application.IsValid() )
{
rc = file.BeginWrite3dmChunk(TCODE_PROPERTIES_APPLICATION,0);
if ( rc )
{
rc = m_Application.Write(file);
if ( !file.EndWrite3dmChunk() )
rc = false;
}
}
// required TCODE_ENDOFTABLE chunk - marks end of properties table
if ( rc ) {
rc = file.BeginWrite3dmChunk( TCODE_ENDOFTABLE, 0 );
if ( rc ) {
if ( !file.EndWrite3dmChunk() )
rc = false;
}
}
return rc;
}
示例3: objects
BOOL CSampleExportMeshPlugIn::WriteFile( const wchar_t* filename, int index, CRhinoDoc& doc, const CRhinoFileWriteOptions& options )
{
// Description:
// Rhino calls WriteFile() to write document geometry to an external file.
// Parameters:
// filename [in] The name of file to write.
// index [in] The index of file extension added to list in AddToFileType().
// doc [in] The current Rhino document.
// options [in] File write options.
// Remarks:
// The plug-in is responsible for opening the file and writing to it.
// Return TRUE if successful, otherwise return FALSE.
// TODO: Add file export code here.
// Are we saving or exporting?
bool bExport = options.Mode( CRhinoFileWriteOptions::SelectedMode );
// Are we in interactive or scripted mode?
bool bScript = options.Mode( CRhinoFileWriteOptions::BatchMode );
ON_SimpleArray<const CRhinoObject*> objects( 256 );
// Get objects to save/export
CRhinoObjectIterator it( doc, CRhinoObjectIterator::undeleted_objects );
if( bExport )
{
it.EnableSelectedFilter();
it.EnableVisibleFilter();
}
// Do the iteration...
const CRhinoObject* obj = 0;
for( obj = it.First(); obj; obj = it.Next() )
objects.Append( obj );
ON_ClassArray<CRhinoObjectMesh> meshes( objects.Count() );
ON_MeshParameters mesh_parameters = m_mesh_parameters;
int mesh_ui_style = ( bScript ) ? 2 : m_mesh_ui_style;
// Get the meshes to save/export
CRhinoCommand::result res = RhinoMeshObjects( objects, mesh_parameters, mesh_ui_style, meshes );
if( res == CRhinoCommand::success )
{
if( mesh_ui_style >= 0 && mesh_ui_style <= 1 )
m_mesh_ui_style = mesh_ui_style;
m_mesh_parameters = mesh_parameters;
}
else
{
if( bExport )
RhinoApp().Print( L"\nNo meshes to export.\n" );
else
RhinoApp().Print( L"\nNo meshes to save.\n" );
return FALSE;
}
// Write the mesh file
FILE* fp = 0;
errno_t err = _wfopen_s( &fp, filename, L"w" );
bool rc = ( 0 == err || 0 != fp );
if( !rc )
{
RhinoApp().Print( L"\nUnable to open \"%s\" for writing.\n", filename );
return FALSE;
}
// Write mesh count
ON_wString s;
s.Format( L"meshcount=%d\n", meshes.Count() );
rc = ( fputws(s, fp) >= 0 );
int i, j;
for( i = 0; rc && i < meshes.Count(); i++ )
{
const CRhinoObjectMesh& obj_mesh = meshes[i];
const ON_Mesh* mesh = obj_mesh.m_mesh;
rc = ( 0 != mesh );
// Write mesh number
if( rc )
{
s.Format( L"mesh=%d\n", i );
rc = ( fputws(s, fp) >= 0 );
}
// Write mesh vertex count
if( rc )
{
s.Format( L"vertexcount=%d\n", mesh->m_V.Count() );
rc = ( fputws(s, fp) >= 0 );
}
// Write mesh face count
if( rc )
{
s.Format( L"facecount=%d\n", mesh->m_F.Count() );
rc = ( fputws(s, fp) >= 0 );
}
// Write mesh vertices
//.........这里部分代码省略.........
示例4: GetDescription
BOOL ON_UserStringList::GetDescription( ON_wString& description )
{
description.Format("User text (%d entries)",m_e.Count());
return true;
}
示例5: GetUserString
bool ON_Object::GetUserString( const wchar_t* key, ON_wString& string_value ) const
{
string_value.Empty();
const ON_UserStringList* us = ON_UserStringList::Cast(GetUserData(ON_UserStringList::m_ON_UserStringList_class_id.Uuid()));
return us ? us->GetUserString(key,string_value) : false;
}
示例6: GetDescription
ON_BOOL32 ON_HatchExtra::GetDescription( ON_wString& description)
{
description.Format( "Userdata extension of ON_Hatch (contains basepoint)");
return true;
}
示例7: RunCommand
CRhinoCommand::result CCommandSampleImportMeshes::RunCommand( const CRhinoCommandContext& context )
{
CWnd* pMainWnd = CWnd::FromHandle(RhinoApp().MainWnd());
if (0 == pMainWnd)
return CRhinoCommand::failure;
CRhinoGetFileDialog gf;
gf.SetScriptMode(context.IsInteractive() ? FALSE : TRUE);
BOOL rc = gf.DisplayFileDialog(CRhinoGetFileDialog::open_rhino_only_dialog, 0, pMainWnd);
if (!rc)
return CRhinoCommand::cancel;
ON_wString filename = gf.FileName();
filename.TrimLeftAndRight();
if (filename.IsEmpty())
return CRhinoCommand::nothing;
if (!CRhinoFileUtilities::FileExists(filename))
{
RhinoApp().Print(L"File not found\n");
return CRhinoCommand::failure;
}
FILE* archive_fp = ON::OpenFile(filename, L"rb");
if (0 == archive_fp)
{
RhinoApp().Print(L"Unable to open file\n");
return CRhinoCommand::failure;
}
ON_BinaryFile archive(ON::read3dm, archive_fp);
ONX_Model model;
rc = model.Read(archive) ? TRUE : FALSE;
ON::CloseFile( archive_fp );
if (!rc)
{
RhinoApp().Print(L"Error reading file\n");
return CRhinoCommand::failure;
}
int num_imported = 0;
for (int i = 0; i < model.m_object_table.Count(); i++)
{
const ONX_Model_Object& model_object = model.m_object_table[i];
const ON_Mesh* mesh = ON_Mesh::Cast(model_object.m_object);
if (0 != mesh)
{
// CRhinoDoc::AddMeshObject makes a copy of the input mesh
context.m_doc.AddMeshObject(*mesh);
num_imported++;
}
}
if (0 == num_imported)
RhinoApp().Print(L"No meshes imported\n");
else if (1 == num_imported)
RhinoApp().Print(L"1 mesh imported\n");
else
RhinoApp().Print(L"%d meshes imported\n", num_imported);
context.m_doc.Redraw();
return CRhinoCommand::success;
}
示例8: AFX_MANAGE_STATE
CRhinoCommand::result CCommandVRCreateViews::RunCommand( const CRhinoCommandContext& context )
{
AFX_MANAGE_STATE( ::RhinoApp().RhinoModuleState() ); // dunno, from example
ON_wString wStr;
wStr.Format( L"READY SET\n", EnglishCommandName() );
RhinoApp().Print( wStr );
ON_SimpleArray<CRhinoView*> viewList; // don't know what is up with* this*
ON_SimpleArray<ON_UUID> viewportIds;
CRhinoView* lView = 0;
CRhinoView* rView = 0;
ON_SimpleArray<CRhinoView*> lrViews; // will contain our vr views
int i = 0; // also use this in loops
int lr = 0; // use to track 1st and 2nd find
// builds a list of (current) viewport IDs
context.m_doc.GetViewList( viewList, true, false );
for ( i = 0; i < viewList.Count(); i ++)
{
CRhinoView* tempView = viewList[i]; // pull view out -> this is redeclared here, in sample, but not in second loop
if (tempView)
viewportIds.Append( tempView->ActiveViewportID() );
}
viewList.Empty(); // empty bc we are going to re-build later when new views
context.m_doc.NewView( ON_3dmView() );
context.m_doc.NewView( ON_3dmView() ); // we will build two
// find viewport UUID just created
context.m_doc.GetViewList( viewList, true, false);
for (i = 0; i < viewList.Count(); i++)
{
CRhinoView* tempView = viewList[i];
if (tempView)
{
int rc = viewportIds.Search( tempView->ActiveViewportID() ); // returns index of 1st element which satisfies search. returns -1 when no such item found
if (rc < 0 ) // if current tempView did not exist prior to this running
{
if (lr > 0) // and if lr already found 1
{
rView = tempView; // right is 2nd view we find
break;
// so this breaks when we find, and lView is left as the viewList[i] where we found the new viewport, whose ID was not in our list.
// and we are left with lView being = viewList[i] at new view
}
if (lr == 0)
{
lView = tempView; // left is 1st view
lr = 1;
}
}
else
tempView = 0; // reset lView to null and re-loop
}
}
lrViews.Append(lView);
lrViews.Append(rView);
// init points
ON_3dPoint locationL = ON_3dPoint(100.0,100.0,100.0);
ON_3dPoint locationR = ON_3dPoint(100.0,165.1,100.0);
ON_3dPoint targetSetup = ON_3dPoint(0,0,0);
if (lView && rView)
{
for (int i = 0; i < 2; i++)
{
// RhinoApp().ActiveView()->
ON_3dmView onView = lrViews[i]->ActiveViewport().View();
if(i == 0)
onView.m_name = L"lView";
//lrViews[i]->MoveWindow(0,0,VR().resolution.w/2,VR().resolution.h, true);
if(i == 1)
onView.m_name = L"rView";
//lrViews[i]->MoveWindow(960,0,VR().resolution.w/2,VR().resolution.h, true);
lrViews[i]->ActiveViewport().SetView(onView);
lrViews[i]->ActiveViewport().m_v.m_vp.ChangeToPerspectiveProjection(50,true,35);
lrViews[i]->ActiveViewport().m_v.m_vp.SetCameraLocation(locationL);
lrViews[i]->FloatRhinoView(true);
lrViews[i]->Redraw();
}
}
VR().lView = lView;
VR().rView = rView;
ON_wString SYNC;
SYNC.Format(L"SYNCVRBEGIN\n" );
RhinoApp().Print( SYNC );
if (vrConduit.IsEnabled()
&& ::IsWindow( vrConduit.m_hWnd1 )
&& ::IsWindow( vrConduit.m_hWnd2 ) ) // if is already enabled ?
{
vrConduit.m_pView1 = 0;
vrConduit.m_pView2 = 0;
//.........这里部分代码省略.........
示例9: AppendToArray
void ON_wString::AppendToArray( const ON_wString& s )
{
AppendToArray( s.Length(), s.Array() );
}
示例10: CopyToArray
void ON_wString::CopyToArray( const ON_wString& s )
{
CopyToArray( s.Length(), s.Array() );
}
示例11: Archive
// virtual ON_UserData override
ON_BOOL32 ON__IDefAlternativePathUserData::Archive() const
{
// don't save empty settings
return !m_alternate_path.IsEmpty();
}
示例12: SizeOf
// virtual ON_Object override
unsigned int ON__IDefAlternativePathUserData::SizeOf() const
{
return (unsigned int)(sizeof(*this) + m_alternate_path.SizeOf());
}
示例13: DataCRC
// virtual ON_Object override
ON__UINT32 ON__IDefAlternativePathUserData::DataCRC(ON__UINT32 current_remainder) const
{
ON__UINT32 crc = ON_CRC32(current_remainder,sizeof(m_bRelativePath),&m_bRelativePath);
crc = m_alternate_path.DataCRC(crc);
return crc;
}
示例14: IsValid
// virtual ON_Object override
ON_BOOL32 ON__IDefAlternativePathUserData::IsValid( ON_TextLog* text_log ) const
{
return !m_alternate_path.IsEmpty();
}