本文整理汇总了C++中ON_3dPoint::IsValid方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_3dPoint::IsValid方法的具体用法?C++ ON_3dPoint::IsValid怎么用?C++ ON_3dPoint::IsValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ON_3dPoint
的用法示例。
在下文中一共展示了ON_3dPoint::IsValid方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Create
bool ON_BezierCageMorph::Create(
ON_3dPoint P0,
ON_3dPoint P1,
ON_3dPoint P2,
ON_3dPoint P3,
int point_countX,
int point_countY,
int point_countZ
)
{
if ( point_countX < 2 || point_countY < 2 || point_countZ < 2
|| !P0.IsValid()
|| !P1.IsValid()
|| !P2.IsValid()
|| !P3.IsValid() )
{
ON_ERROR("ON_BezierCageMorph::Create - invalid input");
}
m_bValid = false;
ON_3dVector X = P1-P0;
ON_3dVector Y = P2-P0;
ON_3dVector Z = P3-P0;
ON_Xform xform(1.0);
xform[0][0] = X.x;
xform[1][0] = X.y;
xform[2][0] = X.z;
xform[0][1] = Y.x;
xform[1][1] = Y.y;
xform[2][1] = Y.z;
xform[0][2] = Z.x;
xform[1][2] = Z.y;
xform[2][2] = Z.z;
xform[0][3] = P0.x;
xform[1][3] = P0.y;
xform[2][3] = P0.z;
double min_pivot = 0.0;
m_bValid = xform.Invert(&min_pivot);
if (m_bValid)
{
ON_3dPoint box_corners[8];
box_corners[0] = P0;
box_corners[1] = P1;
box_corners[2] = P0+X+Y;
box_corners[3] = P2;
box_corners[4] = P3;
box_corners[5] = P3+X;
box_corners[6] = P3+X+Y;
box_corners[7] = P3+Y;
m_bValid = m_rst2xyz.Create(box_corners,point_countX,point_countY,point_countZ);
m_xyz2rst = xform;
}
else
{
ON_ERROR("ON_BezierCageMorph::Create - invalid input - P0,P1,P2,P3 are coplanar");
m_rst2xyz.Destroy();
}
return m_bValid;
}
示例2: CreateSphereLocalizer
bool ON_Localizer::CreateSphereLocalizer( ON_3dPoint P, double r0, double r1 )
{
Destroy();
if ( P.IsValid()
&& ON_IsValid(r0)
&& ON_IsValid(r1)
&& r0 > 0.0
&& r1 > 0.0
&& r0 != r1 )
{
m_P = P;
m_V.Zero();
m_d.Set(r0,r1);
m_type = sphere_type;
}
return (sphere_type == m_type);
}
示例3: CreatePlaneLocalizer
bool ON_Localizer::CreatePlaneLocalizer( ON_3dPoint P, ON_3dVector N, double h0, double h1 )
{
Destroy();
if ( P.IsValid()
&& N.IsValid()
&& N.Length() > 0.0
&& ON_IsValid(h0)
&& ON_IsValid(h1)
&& h0 != h1 )
{
m_V = N;
m_V.Unitize();
m_P.Set( -(m_V.x*P.x + m_V.y*P.y + m_V.z*P.z), 0.0, 0.0 );
m_d.Set(h0,h1);
m_type = plane_type;
}
return (plane_type == m_type);
}
示例4: CreateCylinderLocalizer
bool ON_Localizer::CreateCylinderLocalizer( ON_3dPoint P, ON_3dVector V, double r0, double r1 )
{
Destroy();
if ( P.IsValid()
&& V.IsValid()
&& V.Length() > 0.0
&& ON_IsValid(r0)
&& ON_IsValid(r1)
&& r0 > 0.0
&& r1 > 0.0
&& r0 != r1 )
{
m_P = P;
m_V = V;
m_V.Unitize();
m_d.Set(r0,r1);
m_type = cylinder_type;
}
return (cylinder_type == m_type);
}
示例5: EvaluatePoint
bool ON_Mesh::EvaluatePoint( const class ON_ObjRef& objref, ON_3dPoint& P ) const
{
// virtual function default
P = ON_UNSET_POINT;
ON_COMPONENT_INDEX ci = objref.m_component_index;
switch ( ci.m_type )
{
case ON_COMPONENT_INDEX::mesh_vertex:
if ( ci.m_index >= 0 && ci.m_index < m_V.Count() )
P = m_V[ci.m_index];
break;
case ON_COMPONENT_INDEX::meshtop_vertex:
if ( ci.m_index >= 0 && ci.m_index < m_top.m_topv.Count() )
{
const ON_MeshTopologyVertex& topv = m_top.m_topv[ci.m_index];
if ( topv.m_v_count > 0 && topv.m_vi )
{
int vi = topv.m_vi[0];
if ( vi >= 0 && vi < m_V.Count() )
P = m_V[vi];
}
}
break;
case ON_COMPONENT_INDEX::meshtop_edge:
if ( 5 == objref.m_evp.m_t_type
&& fabs(objref.m_evp.m_t[0] + objref.m_evp.m_t[1] - 1.0) <= ON_SQRT_EPSILON )
{
ON_Line L = m_top.TopEdgeLine(ci.m_index);
if ( L.IsValid() )
{
P = L.PointAt(objref.m_evp.m_t[0]);
}
}
break;
case ON_COMPONENT_INDEX::mesh_face:
if ( 4 == objref.m_evp.m_t_type
&& fabs(objref.m_evp.m_t[0] + objref.m_evp.m_t[1] + objref.m_evp.m_t[2] + objref.m_evp.m_t[3] - 1.0) <= ON_SQRT_EPSILON )
{
if ( ci.m_index >= 0 && ci.m_index < m_F.Count() )
{
const int* fvi = m_F[ci.m_index].vi;
if ( fvi[0] < 0 || fvi[0] >= m_V.Count() )
break;
if ( fvi[1] < 0 || fvi[1] >= m_V.Count() )
break;
if ( fvi[2] < 0 || fvi[2] >= m_V.Count() )
break;
if ( fvi[3] < 0 || fvi[3] >= m_V.Count() )
break;
ON_3dPoint V[4];
V[0] = m_V[fvi[0]];
V[1] = m_V[fvi[1]];
V[2] = m_V[fvi[2]];
V[3] = m_V[fvi[3]];
P = objref.m_evp.m_t[0]*V[0] + objref.m_evp.m_t[1]*V[1] + objref.m_evp.m_t[2]*V[2] + objref.m_evp.m_t[3]*V[3];
}
}
break;
default:
// intentionally skipping other ON_COMPONENT_INDEX::TYPE enum values
break;
}
return P.IsValid();
}
示例6: ON_BrepExtrude
bool ON_BrepExtrude(
ON_Brep& brep,
const ON_Curve& path_curve,
bool bCap
)
{
ON_Workspace ws;
const int vcount0 = brep.m_V.Count();
const int tcount0 = brep.m_T.Count();
const int lcount0 = brep.m_L.Count();
const int ecount0 = brep.m_E.Count();
const int fcount0 = brep.m_F.Count();
const ON_3dPoint PathStart = path_curve.PointAtStart();
ON_3dPoint P = path_curve.PointAtEnd();
if ( !PathStart.IsValid() || !P.IsValid() )
return false;
const ON_3dVector height = P - PathStart;
if ( !height.IsValid() || height.Length() <= ON_ZERO_TOLERANCE )
return false;
ON_Xform tr;
tr.Translation(height);
// count number of new sides
int side_count = 0;
int i, vi, ei, fi;
bool* bSideEdge = (bool*)ws.GetIntMemory(ecount0*sizeof(bSideEdge[0]));
for ( ei = 0; ei < ecount0; ei++ )
{
const ON_BrepEdge& e = brep.m_E[ei];
if ( 1 == e.m_ti.Count() )
{
side_count++;
bSideEdge[ei] = true;
}
else
{
bSideEdge[ei] = false;
}
}
brep.m_V.Reserve( 2*vcount0 );
i = 4*side_count + (bCap?tcount0:0);
brep.m_T.Reserve( tcount0 + i );
brep.m_C2.Reserve( brep.m_C2.Count() + i );
brep.m_L.Reserve( lcount0 + side_count + (bCap?lcount0:0) );
i = side_count + (bCap?ecount0:side_count);
brep.m_E.Reserve( ecount0 + i );
brep.m_C3.Reserve( brep.m_C3.Count() + i );
i = side_count + (bCap?fcount0:0);
brep.m_F.Reserve( fcount0 + i );
brep.m_S.Reserve( brep.m_S.Count() + i );
bool bOK = true;
// build top vertices
int* topvimap = ws.GetIntMemory(vcount0);
memset(topvimap,0,vcount0*sizeof(topvimap[0]));
if ( bCap )
{
for ( vi = 0; vi < vcount0; vi++ )
{
const ON_BrepVertex& bottomv = brep.m_V[vi];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[vi] = topv.m_vertex_index;
}
}
else
{
for ( ei = 0; ei < ecount0; ei++ )
{
if ( bSideEdge[ei] )
{
const ON_BrepEdge& bottome = brep.m_E[ei];
int bottomvi0 = bottome.m_vi[0];
if ( bottomvi0 < 0 || bottomvi0 >= vcount0 )
{
bOK = false;
break;
}
int bottomvi1 = bottome.m_vi[1];
if ( bottomvi1 < 0 || bottomvi1 >= vcount0 )
{
bOK = false;
break;
}
if ( !topvimap[bottomvi0] )
{
const ON_BrepVertex& bottomv = brep.m_V[bottomvi0];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[bottomvi0] = topv.m_vertex_index;
}
if ( !topvimap[bottomvi1] )
{
const ON_BrepVertex& bottomv = brep.m_V[bottomvi1];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[bottomvi1] = topv.m_vertex_index;
}
}
//.........这里部分代码省略.........