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C++ Nodes::push_back方法代码示例

本文整理汇总了C++中Nodes::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Nodes::push_back方法的具体用法?C++ Nodes::push_back怎么用?C++ Nodes::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Nodes的用法示例。


在下文中一共展示了Nodes::push_back方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: buildnodes

Nodes Region::buildnodes()
{
	Nodes Result;
	srand(unsigned(time(0)));
	if(typ==1)
	{
		double steph=double(PIXELSH)/numofrows,stepw=double(PIXELSW)/numofcols;
		if(numofrows<=numofcols)
		{
			for(int i=0;i<=numofcols;i++)
				for(int j=0;j<=numofrows;j++)
					//Result.push_back(Point(stepw*i,steph*j),sqrt(stepw*i*stepw*i+steph*j*steph*j)/PIXELSH*50-50);
					//Result.push_back(Point(stepw*i,steph*j),double(rand())/RAND_MAX*200-100);
					Result.push_back(Point(stepw*i,steph*j),0);
		}
		else
		{
			for(int j=0;j<=numofrows;j++)
				for(int i=0;i<=numofcols;i++)
					//Result.push_back(Point(stepw*i,steph*j),sqrt(stepw*i*stepw*i+steph*j*steph*j)/PIXELSH*50-50);
					//Result.push_back(Point(stepw*i,steph*j),double(rand())/RAND_MAX*200-100);
					Result.push_back(Point(stepw*i,steph*j),0);
		}
	}
	return Result;
}
开发者ID:vitaliygor,项目名称:HeatDistribution,代码行数:26,代码来源:elem.cpp

示例2: loadAll

    QObjectList loadAll(NodeObjectMap &map) {
        
        Nodes nodes;
        
        Triples candidates = m_s->match(Triple(Node(), Uri("a"), Node()));
        foreach (Triple t, candidates) {
            if (t.c.type != Node::URI) continue;
            nodes.push_back(t.a);
        }

        LoadState state;
        state.requested = nodes;
        state.map = map;
        state.loadFlags = LoadState::IgnoreUnknownTypes;

        collect(state);
        load(state);

        map = state.map;

        QObjectList objects;
        foreach (Node n, nodes) {
            QObject *o = map.value(n);
            if (o) objects.push_back(o);
        }
开发者ID:breakfastquay,项目名称:dataquay,代码行数:25,代码来源:ObjectLoader.cpp

示例3: _stopNodes

void Config::_stopNodes()
{
    // wait for the nodes to stop, destroy entities, disconnect
    Nodes stoppingNodes;
    const Nodes& nodes = getNodes();
    for( Nodes::const_iterator i = nodes.begin(); i != nodes.end(); ++i )
    {
        Node* node = *i;
        const State state = node->getState();
        if( state != STATE_STOPPED && state != STATE_FAILED )
            continue;

        LBASSERT( !node->isActive() || state == STATE_FAILED );
        if( node->isApplicationNode( ))
            continue;

        co::NodePtr netNode = node->getNode();
        if( !netNode ) // already disconnected
            continue;

        LBLOG( LOG_INIT ) << "Exiting node" << std::endl;

        if( state == STATE_FAILED )
            node->setState( STATE_STOPPED );

        stoppingNodes.push_back( node );
        LBASSERT( netNode.isValid( ));

        netNode->send( fabric::CMD_SERVER_DESTROY_CONFIG )
                << getID() << LB_UNDEFINED_UINT32;
        netNode->send( fabric::CMD_CLIENT_EXIT );
    }

    // now wait that the render clients disconnect
    uint32_t nSleeps = 50; // max 5 seconds for all clients
    for( Nodes::const_iterator i = stoppingNodes.begin();
         i != stoppingNodes.end(); ++i )
    {
        Node*        node    = *i;
        co::NodePtr netNode = node->getNode();
        node->setNode( 0 );

        if( nSleeps )
            while( netNode->isConnected() && --nSleeps )
                lunchbox::sleep( 100 ); // ms

        if( netNode->isConnected( ))
        {
            co::LocalNodePtr localNode = getLocalNode();
            LBASSERT( localNode.isValid( ));

            LBWARN << "Forcefully disconnecting exited render client node"
                   << std::endl;
            localNode->disconnect( netNode );
        }

        LBLOG( LOG_INIT ) << "Disconnected node" << std::endl;
    }
}
开发者ID:hernando,项目名称:Equalizer,代码行数:59,代码来源:config.cpp

示例4: getNodes

void LocalNode::getNodes( Nodes& nodes, const bool addSelf ) const
{
    base::ScopedMutex< base::SpinLock > mutex( _nodes );
    for( NodeHash::const_iterator i = _nodes->begin();
         i != _nodes->end(); ++i )
    {
        EQASSERT( i->second->isConnected( ));
        if( addSelf || i->second != this )
            nodes.push_back( i->second );
    }
}
开发者ID:MichaelVlad,项目名称:Equalizer,代码行数:11,代码来源:localNode.cpp

示例5: Nodes

Nodes *av_to_nodes(pTHX_ SV *from_)
{
	Nodes *ret = new Nodes();
	AV *from = (AV *)((SvROK(from_)) ? SvRV(from_) : from_);
	int size = av_len(from);
	for (int i = 0; i <= size; i++) {
		SV *arg = (SV *)*av_fetch(from, i, FALSE);
		ret->push_back(hv_to_node(aTHX_ arg));
	}
	return ret;
}
开发者ID:gitpan,项目名称:Compiler-Parser,代码行数:11,代码来源:sv_to_ast.cpp

示例6: neighbors

static void neighbors(Node *n, Nodes &r, NodePool &p, const Grid &g) {
  Tile v[16];
  size_t s = g.adjacent(n->tile, v, COUNTOF(v));
  r.clear();
  for (Tile *t = v; t < v + s; ++t) {
    float c = g.get(*t);
    if (c > 0.1f) {
      Node *a = new (p) Node(*t, c);
      r.push_back(a);
    }
  }
}
开发者ID:coleminor,项目名称:el-misc-tools,代码行数:12,代码来源:path.cpp

示例7: parse_nodes

Nodes Test::parse_nodes(const char *nodes_str) const
{
	Nodes nodes;
	std::vector<int> array = parse_int_array(nodes_str);
	assert(array.size() % 2 == 0);
	for (int i = 0; i < array.size(); i += 2) {
		int qid(array[i]);
		int kid(array[i+1]);
		nodes.push_back(Node(qid, kid));
	}
	return nodes;
}
开发者ID:nrmnr,项目名称:auto_select_test,代码行数:12,代码来源:test.cpp

示例8: build_from_proto

void GraphProtoInterface::build_from_proto(graph::Graph *graph) { 
  vector <Graphnode *> nodes;
  vector <Graphedge *> edges;


  int edge_count = 0;
  for (int i = 0; i < graph->node_size(); i++) {
    const graph::Graph_Node & node = graph->node(i);
    for (int j=0; j < node.edge_size(); j++) {
      const graph::Graph_Edge& edge = node.edge(j);
      edge_count++;
    }
  }

  set_up(*graph, graph->node_size(), edge_count);


  for (int i = 0; i < graph->node_size(); i++) {
    const graph::Graph_Node & node = graph->node(i);

    Graphnode * my_node = new Graphnode(node.id());
    my_node->set_label(node.label());
    process_node(node, my_node);
    nodes.push_back(my_node);
  }

  uint edge_id = 0;
  for (int i = 0; i < graph->node_size(); i++) {
    const graph::Graph_Node& node = graph->node(i);

    for (int j=0; j < node.edge_size(); j++) {
      const graph::Graph_Edge& edge = node.edge(j);
      int to_node = edge.to_node();

      
      Graphedge * my_edge = new Graphedge(edge_id, *nodes[node.id()], *nodes[to_node]);
      process_edge(edge, my_edge);      

      //((HypernodeImpl*)_nodes[to_node])->add_edge(forest_edge);
      nodes[node.id()]->add_edge(my_edge);
      nodes[my_edge->to_node()->id()]->add_in_edge(my_edge);
      edge_id++;
      edges.push_back(my_edge);
    }
  }

  Nodes * ns  = new Nodes ();
  Edges * es = new Edges ();
  
  foreach (Graphnode * n, nodes) {
    ns->push_back((Node) n);
  }
开发者ID:sameyh8517,项目名称:relax-decode,代码行数:52,代码来源:GraphProtoInterface.cpp

示例9: children

Node::Nodes Node::children() const
{
   Nodes childs;
   for (Children::const_iterator it = children_.begin(), end = children_.end();
        it != end; ++it) {
      if (it->is_node()) {
         assert(it->node());
         childs.push_back(it->node());
      }
      else {
         assert(false);
      }
   }
   return childs;
}
开发者ID:JDonner,项目名称:TreeKernel,代码行数:15,代码来源:node.cpp

示例10: readNodeFromArchive

        osgDB::ReaderWriter::ReadResult readNodeFromArchive(osgDB::Archive& archive, const osgDB::ReaderWriter::Options* options) const
        {
            osgDB::ReaderWriter::ReadResult result(osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND);

            if (!archive.getMasterFileName().empty())
            {
                result = archive.readNode(archive.getMasterFileName(), options);
            }
            else
            {
                osgDB::Archive::FileNameList fileNameList;
                if (archive.getFileNames(fileNameList))
                {
                    typedef std::list< osg::ref_ptr<osg::Node> > Nodes;
                    Nodes nodes;
                    for(osgDB::Archive::FileNameList::iterator itr = fileNameList.begin();
                        itr != fileNameList.end();
                        ++itr)
                    {
                        result = archive.readNode(*itr, options);
                        if (result.validNode()) nodes.push_back(result.getNode());
                    }

                    if (!nodes.empty())
                    {
                        if (nodes.size()==1)
                        {
                            result = osgDB::ReaderWriter::ReadResult(nodes.front().get());
                        }
                        else
                        {
                            osg::ref_ptr<osg::Group> group = new osg::Group;
                            for(Nodes::iterator itr = nodes.begin();
                                itr != nodes.end();
                                ++itr)
                            {
                                group->addChild(itr->get());
                            }
                            result = osgDB::ReaderWriter::ReadResult(group.get());
                        }
                    }
                }
            }
            return result;
        }
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:45,代码来源:ReaderWriterZIP.cpp

示例11: filter

Nodes Node::filter(const std::string& selector,const std::string& type) const {
	std::string xpat;
	if(type=="css") xpat = xpath(selector);
	else if(type=="xpath") xpat = selector;
	else STENCILA_THROW(Exception,"Unknown selector type <"+type+">");
	try {
		// Select nodes
		pugi::xpath_node_set selected = pimpl_->select_nodes(xpat.c_str());
		// Construct Nodes from pugi::xpath_node_set
		Nodes nodes;
		for(pugi::xpath_node_set::const_iterator it = selected.begin(); it != selected.end(); ++it){
			nodes.push_back(it->node());
		}
		return nodes;
	} catch (const pugi::xpath_exception& e){
		STENCILA_THROW(Exception,e.what());
	}
}
开发者ID:codeaudit,项目名称:stencila,代码行数:18,代码来源:xml.cpp

示例12: threes

void threes(const Vec2 &point)
{
	point.toString();
	int l,f,u,d;
	l = f = point.x;
	u = d = point.y;
	PVector tmpX;
	PVector tmpY;
	WTF node;
	node.centre = point;
	int countX = 0;
	while(--l > 0)
	{
		if (Map[l][point.y] == Map[point.x][point.y])
		{
			cout<<l<<" l "<<point.y<<endl;
			tmpX.push_back(Vec2(l,point.y));
			++countX;
		}
		else
			break;
	};
	while(++f < xCount)
	{
		if (Map[f][point.y] == Map[point.x][point.y])
		{
			cout<<f<<" f "<<point.y<<endl;
			tmpX.push_back(Vec2(f,point.y));
			++countX;
		}
		else
			break;
	};
	if (countX>=2)
	{
		cout<<"X is THREE"<<endl;
		node.vecX = tmpX;
	}

	int countY = 0;
	while(--u > 0)
	{
		if (Map[point.x][u] == Map[point.x][point.y])
		{
			cout<<point.x<<" u "<<u<<endl;
			tmpY.push_back(Vec2(point.x,u));
			++countY;
		}
		else
			break;
	};
	while(++d < yCount)
	{
		if (Map[point.x][d] == Map[point.x][point.y])
		{
			cout<<point.x<<" d "<<d<<endl;
			tmpY.push_back(Vec2(point.x,d));
			++countY;
		}
		else
			break;
	};
	if (countY>=2)
	{
		cout<<"Y is THREE"<<endl;
		node.vecY = tmpY;
	}
	bool cross = countX>=2&&countY>=2;
	bool five = countX>=4||countY>=4;
	bool four = countX>=3||countY>=3;
	bool three = countX>=2||countY>=2;
	node.p = 0;
	if (countX>=2&&countY>=2)
	{
		node.p |= CROSS;
	}
	if (countX>=4||countY>=4)
	{
		node.p |= FIVE;	
	}
	else if (countX>=3||countY>=3)
	{
		node.p |= FOUR;	
	}
	else if (countX>=2||countY>=2)
	{
		node.p |= THREE;		
	}
	if (node.p!=0)
	{
		cout<<"Yes"<<endl;
		nodes.push_back(node);
	}
}
开发者ID:cnCT,项目名称:MyCodes,代码行数:94,代码来源:Monster.cpp

示例13: distribution

/**
 * Takes a subgraph of the given graph (all nodes in the graph with the given label),
 * partitions this subgraph into even smaller subgraphs (using something similar to k-means),
 * and gives all small subgraphs a unique label (using the given min_label).
 *
 * @param graph
 * @param label_of_connected_component
 * @param size_of_largest_partition
 * @param min_label_for_partition_labeling
 * @return the number of generated partitions
 */
std::size_t
partition_connected_component(UniGraph * graph, std::size_t label_of_connected_component, std::size_t partition_size, std::size_t min_label_for_partition_labeling)
{
    typedef std::size_t Node;
    typedef std::size_t Label;
    typedef std::vector<Node> Nodes;

    Nodes nodes;
    for (Node node = 0; node < graph->num_nodes(); ++node)
        if (graph->get_label(node) == label_of_connected_component)
            nodes.push_back(node);

    const std::size_t num_partitions = (nodes.size() + partition_size - 1) / partition_size; // division and rounding up

    /********* k-means clustering *******/

    const std::size_t num_kmeans_iterations = 100;

    Nodes centroids;

    /* Draw centroids randomly. */
    std::default_random_engine generator;
    std::uniform_int_distribution<std::size_t> distribution(0, nodes.size() - 1);
    for(std::size_t partition = 0; partition < num_partitions; ++partition) {
        Node centroid = std::numeric_limits<Node>::max();
        while (std::find(centroids.begin(), centroids.end(), centroid) != centroids.end())
            centroid = nodes.at(distribution(generator));
        centroids.push_back(centroid);
    }

    for (std::size_t kmeans_iteration = 0; kmeans_iteration < num_kmeans_iterations; ++kmeans_iteration) {
        const Label unvisited = std::numeric_limits<Label>::max();
        for (Node const & node : nodes)
            graph->set_label(node, unvisited);

        /* Put centroids into queues. */
        std::vector<Nodes> queues(num_partitions);
        for (std::size_t i = 0; i < num_partitions; ++i)
            queues.at(i).push_back(centroids.at(i));

        /* Grow regions starting from centroids */
        while (std::any_of(queues.begin(), queues.end(), [](Nodes const & queue){return !queue.empty();})) {
#pragma omp parallel for
            for (std::size_t queue_id = 0; queue_id < queues.size(); ++queue_id) {
                Nodes & old_queue = queues.at(queue_id);
                std::unordered_set<Node> new_queue;
                for (Node node : old_queue)
                    graph->set_label(node, min_label_for_partition_labeling + queue_id); // there is a race condition for partition boundary nodes but we don't care
                for (Node node : old_queue) {
                    /* Copy all unvisited (and not yet inserted) neighbors into new queue. */
                    for (Node neighbor : graph->get_adj_nodes(node))
                        if (graph->get_label(neighbor) == unvisited)
                            new_queue.insert(neighbor);
                }

                old_queue.clear();
                old_queue.insert(old_queue.begin(), new_queue.begin(), new_queue.end());
            }
        }

        /* If we are in the final iteration we stop here to keep the graph labels
         * (they would be removed in the following region shrinking step). */
        if (kmeans_iteration == num_kmeans_iterations - 1)
            break;

        /* Put partition boundary nodes into queues. */
        for (Node const node : nodes) {
            Label const cur_label = graph->get_label(node);
            std::size_t const cur_queue = cur_label - min_label_for_partition_labeling;
            Nodes const & neighbors = graph->get_adj_nodes(node);
            /* Each node, where any of its neighbors has a different label, is a boundary node. */
            if (std::any_of(neighbors.begin(), neighbors.end(), [graph, cur_label]
                (Node const neighbor) { return graph->get_label(neighbor) != cur_label; } ))
                queues.at(cur_queue).push_back(node);
        }

        /* Shrink regions starting from boundaries to obtain new centroids. */
#pragma omp parallel for
        for (std::size_t queue_id = 0; queue_id < queues.size(); ++queue_id) {
            Nodes & old_queue = queues.at(queue_id);
            while (!old_queue.empty()){
                std::unordered_set<Node> new_queue;
                for (Node node : old_queue)
                    graph->set_label(node, unvisited);
                for (Node node : old_queue) {
                    /* Copy all neighbors that have not yet been marked (and have not yet been inserted) into new queue. */
                    for (Node neighbor : graph->get_adj_nodes(node))
                        if (graph->get_label(neighbor) == min_label_for_partition_labeling + queue_id)
                            new_queue.insert(neighbor);
//.........这里部分代码省略.........
开发者ID:dritsher,项目名称:mvs-texturing,代码行数:101,代码来源:partition_mesh.cpp

示例14: route

void LeaflessOrthoRouter::route(Logger *logger) {

    // Set up for logging.
    unsigned ln = logger != nullptr ? logger->nextLoggingIndex : 0;
    std::function<void(unsigned)> log = [ln, this, logger](unsigned n)->void{
        if (logger!=nullptr) {
            std::string fn = string_format("%02d_%02d_routing_attempt", ln, n);
            std::string path = logger->writeFullPathForFilename(fn);
            this->m_ra.router.outputInstanceToSVG(path);
        }
    };

    /*
     * We may need to route multiple times to ensure that at least two sides of each node are being used,
     * but in theory we should never have to route more than 4n+1 times.
     *
     *  Proof: We always begin with an initial routing. We want to show it could be necessary to re-route
     *  at most 4n times.
     *
     *  In order to see this, we first argue that the worst-case-scenario for any single node is that it
     *  require four routings. Consider then some node u all of whose edges have been routed to one side, s0. We
     *  then pick some edge e0 incident to u, say that it may not connect to side s0, and we re-route for the first time.
     *
     *  While unlikely, it could be that, for whatever reason, now all edges incident to node u are routed to some other side,
     *  s1. We then pick some edge e1 (could be the same or different from e0), forbid it from connecting to
     *  side s1, and re-route for a second time.
     *
     *  Again, for whatever reason, all edges could now connect to one
     *  of the two remaining sides, s2. Continuing in this way, we could be led to re-route a third and a fourth time. But
     *  prior to the fourth re-routing it would be the case that for each side si of node u, there was
     *  some edge ei incident to u that had been forbidden from connecting on side si. Therefore on the fourth
     *  re-routing it would be impossible for all edges to connect on any single side of u.
     *
     *  So much for the case of a single node. However, in again a highly unlikely worst-case-scenario, it could be
     *  that during the first five routings no other node besides u was a pseudoleaf (had all edges routed to one side),
     *  but after the fifth some other node became a pseudoleaf. In this way we could be led to do four re-routings
     *  for each node in the graph. QED
     *
     * In practice, it would probably be very rare for more that two routings to ever be necessary. For this
     * requires the odd circumstance, considered in the proof, that forbidding one edge from connecting on a
     * given side somehow results in /all/ edges incident at that node migrating to some other, single side.
     *
     * In order that our theory be tested, we use an infinite loop with counter and assertion, instead
     * of a mere for-loop which would fail silently.
     */
    size_t numRoutings = 0;
    size_t maxRoutings = 4*m_n + 1;
    while (true) {
        m_ra.router.processTransaction();
        log(++numRoutings);
        // As explained in the comments above, at most five routings should ever be needed.
        COLA_ASSERT(numRoutings <= maxRoutings);
        // For testing purposes, we may want to record the results of
        // each routing attempt.
        if (recordEachAttempt) {
            m_ra.recordRoutes(true);
            routingAttemptTglf.push_back(m_graph->writeTglf());
        }
        // Are there any nodes having all of their edges routed
        // out of just one side? This is what we want to prevent.
        // Such nodes would become leaves in a planarisation, so we
        // call them "pseudoleaves".
        Nodes pseudoLeaves;
        // For each such Node (if any), there is a sole direction in which
        // all connectors depart. We keep track of those directions as we work.
        vector<CardinalDir> soleDepartureDirecs;
        // Check each Node in the Graph:
        for (auto p : m_graph->getNodeLookup()) {
            Node_SP &u = p.second;
            const EdgesById edgeLookup = u->getEdgeLookup();
            // Sanity check, that Node u is not an actual leaf:
            COLA_ASSERT(edgeLookup.size() > 1);
            // Determine the departure direction from Node u for its first Edge.
            auto edge_it = edgeLookup.cbegin();
            CardinalDir d0 = departureDir((*edge_it).second, u);
            // If two or more directions have been used, some edge must depart
            // in a different direction than this one. (For if all the rest equal
            // this first one, then all are the same.)
            bool isPseudoLeaf = true;
            for (auto jt = ++edge_it; jt != edgeLookup.cend(); ++jt) {
                CardinalDir d1 = departureDir((*jt).second, u);
                if (d1 != d0) {
                    isPseudoLeaf = false;
                    break;
                }
            }
            if (isPseudoLeaf) {
                pseudoLeaves.push_back(u);
                soleDepartureDirecs.push_back(d0);
            }
        }
        // Are there any pseudoleaves?
        if (pseudoLeaves.empty()) {
            // If there are none, then we're done routing, and can break out of the outer while loop.
            break;
        } else {
            // But if there are still pseudoleaves, then we need to work on them.
            for (size_t i = 0; i < pseudoLeaves.size(); ++i) {
                // Get the Node and the direction in which all connectors currently depart from it.
                Node_SP u = pseudoLeaves[i];
//.........这里部分代码省略.........
开发者ID:mjwybrow,项目名称:adaptagrams,代码行数:101,代码来源:routing.cpp

示例15: _stopNodes

void Config::_stopNodes()
{
    // wait for the nodes to stop, destroy entities, disconnect
    Nodes stoppingNodes;
    const Nodes& nodes = getNodes();
    for( Nodes::const_iterator i = nodes.begin(); i != nodes.end(); ++i )
    {
        Node* node = *i;
        const State state = node->getState();
        if( state != STATE_STOPPED && state != STATE_FAILED )
            continue;

        EQASSERT( !node->isActive() || state == STATE_FAILED );
        if( node->isApplicationNode( ))
            continue;

        co::NodePtr netNode = node->getNode();
        if( !netNode ) // already disconnected
            continue;

        EQLOG( LOG_INIT ) << "Exiting node" << std::endl;

        if( state == STATE_FAILED )
            node->setState( STATE_STOPPED );

        stoppingNodes.push_back( node );
        EQASSERT( netNode.isValid( ));

        fabric::ServerDestroyConfigPacket destroyConfigPacket;
        destroyConfigPacket.configID = getID();
        netNode->send( destroyConfigPacket );

        ClientExitPacket clientExitPacket;
        netNode->send( clientExitPacket );
    }

    // now wait that the render clients disconnect
    uint32_t nSleeps = 50; // max 5 seconds for all clients
    for( Nodes::const_iterator i = stoppingNodes.begin();
            i != stoppingNodes.end(); ++i )
    {
        Node*        node    = *i;
        co::NodePtr netNode = node->getNode();
        node->setNode( 0 );

        if( nSleeps )
            while( netNode->isConnected() && --nSleeps )
                co::base::sleep( 100 ); // ms

        if( netNode->isConnected( ))
        {
            co::LocalNodePtr localNode = getLocalNode();
            EQASSERT( localNode.isValid( ));

            EQWARN << "Forcefully disconnecting exited render client node"
                   << std::endl;
            localNode->disconnect( netNode );
        }

        EQLOG( LOG_INIT ) << "Disconnected node" << std::endl;
    }
}
开发者ID:cstalder,项目名称:Equalizer,代码行数:62,代码来源:config.cpp


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