本文整理汇总了C++中NodeSet::end方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeSet::end方法的具体用法?C++ NodeSet::end怎么用?C++ NodeSet::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeSet
的用法示例。
在下文中一共展示了NodeSet::end方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: isValid
bool Callback::isValid( Graph const & g
, Graph::Node const & i
, NodeSet const & dS
, NodeSet const & S) const {
if ( S.find( i ) == S.end() ) {
// i must be in S
return false;
}
if ( dS.find( i ) != dS.end() ) {
// i must not be in dS
return false;
}
// determine dS again
NodeSet ddS;
for ( Graph::Node i : S ) {
for ( Graph::Edge e : g.incEdges( i) ) {
Graph::Node j = g.oppositeNode( i, e );
if ( S.find( j ) == S.end() )
{
ddS.insert( j );
}
}
}
return dS == ddS;
}
示例2: removeTrees
void State::removeTrees(const NodeSet& a_nodeSet)
{
for (NodeSetConstIter iter = a_nodeSet.begin(); iter != a_nodeSet.end(); iter++)
{
removeTree(*iter);
}
}
示例3: createButtons
void ActionChoiceWindow::createButtons(
ActionNode* actions, const CEGUI::Point& center,
float radius, float angle, float angleWidth)
{
PushButton* button = NULL;
if (actions->isLeaf())
{
button = createButton(actions->getAction()->getName(), center);
}
else
{
if (actions->getGroup() != NULL)
{
button = createButton(actions->getGroup()->getName(), center);
}
const NodeSet children = actions->getChildren();
float angleStep = angleWidth / (float)children.size();
float ang = children.size()>1 ? angle - angleWidth : angle - 180;
for (NodeSet::const_iterator iter = children.begin();
iter != children.end(); iter++)
{
CEGUI::Point centerChild = getPositionOnCircle(center, radius, ang);
createButtons(*iter, centerChild, radius, ang, 60);
ang += angleStep;
}
}
actions->setButton(button);
if (button != NULL)
mWindow->addChildWindow(button);
}
示例4: reset
Item::Ptr UTransform::TransformResult::next(DynamicContext *context)
{
context->testInterrupt();
AutoVariableStoreReset reset(context, &scope_);
if(toDo_) {
toDo_ = false;
NodeSet copiedNodes = NodeSet(nodecompare(context));
VectorOfCopyBinding::const_iterator end = transform_->getBindings()->end();
for(VectorOfCopyBinding::const_iterator it = transform_->getBindings()->begin();
it != end; ++it) {
if((*it)->qname_ == 0) continue;
Sequence values = (*it)->expr_->createResult(context)->toSequence(context);
// Keep a record of the nodes that have been copied
Result valIt = values;
Item::Ptr val;
while((val = valIt->next(context)).notNull()) {
copiedNodes.insert((Node*)val.get());
}
scope_.setVar((*it)->uri_, (*it)->name_, values);
}
// Get the pending update list
PendingUpdateList pul = transform_->getModifyExpr()->createUpdateList(context);
// Check that the targets of the pending updates are copied nodes
for(PendingUpdateList::const_iterator i = pul.begin(); i != pul.end(); ++i) {
Node::Ptr target = i->getTarget();
while(copiedNodes.find(target) == copiedNodes.end()) {
target = target->dmParent(context);
if(target.isNull()) {
XQThrow3(StaticErrorException,X("UTransform::staticTyping"),
X("The target node of an update expression in the transform expression is not a node from the copy clauses [err:XUDY0014]"), &(*i));
}
}
}
// Apply the updates
AutoDelete<UpdateFactory> ufactory(context->createUpdateFactory());
ufactory->applyUpdates(pul, context, transform_->getRevalidationMode());
// Execute the return expression
result_ = transform_->getReturnExpr()->createResult(context);
}
Item::Ptr result = result_->next(context);
if(result.isNull()) {
result_ = 0;
return 0;
}
return result;
}
示例5: writeRadiosFile
void ConfigFileWriter::writeRadiosFile(std::string filename, NodeSet& ns)
{
std::fstream out;
out.open(filename.c_str(), std::fstream::out | std::fstream::trunc);
NodeSet::iterator it = ns.begin();
while (it != ns.end())
{
EntityStruct* ent = (*it)->entity;
int len = strlen((char*)ent->marking.markingData);
if (len == 0 || len > 11)
{
it++;
continue;
}
RadioStruct* radio = (*it)->radio;
if (radio)
{
out << (*it)->NodeId << ", ";
out << ent->marking << ", ";
out << radio->radioIndex << ", ";
out << radio->relativePosition << ", ";
out << radio->radioSystemType ;
out << std::endl;
}
it++;
}
out.close();
}
示例6: functionGreaterEqual
void State::functionGreaterEqual(const string& a_name, int a_value)
{
NodeSet* parentSet = getVariableNodes(a_name);
if (parentSet == NULL)
{
error("State::functionGreaterEqual - variable " + a_name + " doesn't exist" , false);
return;
}
NodeSet removedRoots;
for (NodeSetConstIter iter = parentSet->begin(); iter != parentSet->end(); iter++)
{
if ((*iter) == NULL)
{
error("State::functionGreaterEqual - iterator for variable " + a_name + " is NULL", false);
continue;
}
if ((*iter)->getMaxValue() < a_value)
{
debug("State::functionGreaterEqual - Adding " + a_name + "'s root to removedRoots set");
removedRoots.insert((*iter)->getRoot());
continue;
}
if ((*iter)->getMinValue() < a_value)
{
(*iter)->setMinValue(a_value);
}
}
debug("State::functionGreaterEqual - removing trees");
removeTrees(removedRoots);
}
示例7: removeCamera
void GraphicsContext::removeCamera(osg::Camera* camera)
{
Cameras::iterator itr = std::find(_cameras.begin(), _cameras.end(), camera);
if (itr != _cameras.end())
{
// find a set of nodes attached the camera that we are removing that isn't
// shared by any other cameras on this GraphicsContext
typedef std::set<Node*> NodeSet;
NodeSet nodes;
for(unsigned int i=0; i<camera->getNumChildren(); ++i)
{
nodes.insert(camera->getChild(i));
}
for(Cameras::iterator citr = _cameras.begin();
citr != _cameras.end();
++citr)
{
if (citr != itr)
{
osg::Camera* otherCamera = *citr;
for(unsigned int i=0; i<otherCamera->getNumChildren(); ++i)
{
NodeSet::iterator nitr = nodes.find(otherCamera->getChild(i));
if (nitr != nodes.end()) nodes.erase(nitr);
}
}
}
// now release the GLobjects associated with these non shared nodes
for(NodeSet::iterator nitr = nodes.begin();
nitr != nodes.end();
++nitr)
{
const_cast<osg::Node*>(*nitr)->releaseGLObjects(_state.get());
}
// release the context of the any RenderingCache that the Camera has.
if (camera->getRenderingCache())
{
camera->getRenderingCache()->releaseGLObjects(_state.get());
}
_cameras.erase(itr);
}
}
示例8:
void ActionChoiceWindow::ActionNode::getAllNodes(ActionNode* treeRoot, NodeSet& nodes)
{
nodes.insert(treeRoot);
const NodeSet children = treeRoot->getChildren();
for (NodeSet::const_iterator iter = children.begin(); iter != children.end(); iter++)
getAllNodes(*iter, nodes);
}
示例9: RemovePlaceholdersVisitor
explicit RemovePlaceholdersVisitor(AstNode* nodep) {
iterate(nodep);
for (NodeSet::const_iterator it = m_removeSet.begin();
it != m_removeSet.end(); ++it) {
AstNode* np = *it;
np->unlinkFrBack(); // Without next
np->deleteTree(); VL_DANGLING(np);
}
}
示例10: writeNetworksFile
void ConfigFileWriter::writeNetworksFile(std::string filename, NodeSet& ns)
{
std::fstream out;
out.open(filename.c_str(), std::fstream::out | std::fstream::trunc);
NodeSet::iterator it = ns.begin();
out << "N1;3000000000;";
while (it != ns.end())
{
out << (*it)->NodeId;
it++;
if (it != ns.end())
{
out << ", ";
}
}
out << ";255.255.255.255";
out.close();
}
示例11: numNodes
uint64_t CVC4::theory::bv::utils::numNodes(TNode node, NodeSet& seen) {
if (seen.find(node) != seen.end())
return 0;
uint64_t size = 1;
for (unsigned i = 0; i < node.getNumChildren(); ++i) {
size += numNodes(node[i], seen);
}
seen.insert(node);
return size;
}
示例12: writeHostnameSection
void writeHostnameSection(std::ostream& out, NodeSet& ns)
{
NodeSet::iterator it = ns.begin();
while (it != ns.end())
{
out << "[" << (*it)->NodeId << "] HOSTNAME\t\""
<< (*it)->entity->marking.markingData << "\"" << std::endl;
it++;
}
out << std::endl;
}
示例13: collectVariables
void CVC4::theory::bv::utils::collectVariables(TNode node, NodeSet& vars) {
if (vars.find(node) != vars.end())
return;
if (Theory::isLeafOf(node, THEORY_BV) && node.getKind() != kind::CONST_BITVECTOR) {
vars.insert(node);
return;
}
for (unsigned i = 0; i < node.getNumChildren(); ++i) {
collectVariables(node[i], vars);
}
}
示例14: generateYConstraints
/**
* Prepares constraints in order to apply VPSC vertically to remove ALL overlap.
*/
int generateYConstraints(const int n, Rectangle** rs, Variable** vars, Constraint** &cs) {
events=new Event*[2*n];
int ctr=0,i,m;
for(i=0;i<n;i++) {
vars[i]->desiredPosition=rs[i]->getCentreY();
Node *v = new Node(vars[i],rs[i],rs[i]->getCentreY());
events[ctr++]=new Event(Open,v,rs[i]->getMinX());
events[ctr++]=new Event(Close,v,rs[i]->getMaxX());
}
qsort((Event*)events, (size_t)2*n, sizeof(Event*), compare_events );
NodeSet scanline;
vector<Constraint*> constraints;
for(i=0;i<2*n;i++) {
Event *e=events[i];
Node *v=e->v;
if(e->type==Open) {
scanline.insert(v);
NodeSet::iterator i=scanline.find(v);
if(i--!=scanline.begin()) {
Node *u=*i;
v->firstAbove=u;
u->firstBelow=v;
}
i=scanline.find(v);
if(++i!=scanline.end()) {
Node *u=*i;
v->firstBelow=u;
u->firstAbove=v;
}
} else {
// Close event
Node *l=v->firstAbove, *r=v->firstBelow;
if(l!=NULL) {
double sep = (v->r->height()+l->r->height())/2.0;
constraints.push_back(new Constraint(l->v,v->v,sep));
l->firstBelow=v->firstBelow;
}
if(r!=NULL) {
double sep = (v->r->height()+r->r->height())/2.0;
constraints.push_back(new Constraint(v->v,r->v,sep));
r->firstAbove=v->firstAbove;
}
scanline.erase(v);
delete v;
}
delete e;
}
delete [] events;
cs=new Constraint*[m=constraints.size()];
for(i=0;i<m;i++) cs[i]=constraints[i];
return m;
}
示例15: checkTerms
void TheoryEngineModelBuilder::checkTerms(TNode n, TheoryModel* tm, NodeSet& cache)
{
if (cache.find(n) != cache.end()) {
return;
}
if (isAssignable(n)) {
tm->d_equalityEngine.addTerm(n);
}
for(TNode::iterator child_it = n.begin(); child_it != n.end(); ++child_it) {
checkTerms(*child_it, tm, cache);
}
cache.insert(n);
}