本文整理汇总了C++中NodeRefPtr::getParent方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeRefPtr::getParent方法的具体用法?C++ NodeRefPtr::getParent怎么用?C++ NodeRefPtr::getParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeRefPtr
的用法示例。
在下文中一共展示了NodeRefPtr::getParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeNode
void SceneGraphTreeModel::removeNode(NodeUnrecPtr nodeToBeRemoved)
{
NodeRefPtr parent = nodeToBeRemoved->getParent();
TreePath pathOfNode = createPath(nodeToBeRemoved);
if(parent!=NULL)
{
UInt32 ChildIndex(parent->findChild(nodeToBeRemoved));
produceTreeNodesWillBeRemoved(pathOfNode.getParentPath(),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, nodeToBeRemoved));
parent->subChild(nodeToBeRemoved);
produceTreeNodesRemoved(pathOfNode.getParentPath(),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, nodeToBeRemoved));
if(parent->getNChildren() == 0)
{
if(parent->getParent() != NULL)
{
std::vector<UInt32> childIndices;
childIndices.push_back(parent->getParent()->findChild(parent));
std::vector<boost::any> ChildUserObjects;
for(UInt32 i(0) ; i< childIndices.size() ; ++i)
{
ChildUserObjects.push_back(boost::any(NodeUnrecPtr(parent->getParent()->getChild(childIndices[i]))));
}
produceTreeNodesChanged(createPath(parent->getParent()), childIndices, ChildUserObjects);
}
}
}
}
示例2: find
/**
* This function removes a node from a tree.
* The function will fail if root node is being removed.
*/
bool
Tree::remove(const ResourceName &elem, bool recursive) {
SearchResult result = find(rootNode, elem, false);
if(result.first == AM_EXACT_MATCH) {
NodeRefPtr delNode = result.second;
// First get the parent.
if(recursive) {
if(delNode->hasSubNodes()) {
delNode->removeAllChildren();
}
} else {
NodeRefPtr parent = delNode->getParent();
// Transfer all children of the node to be deleted
// to the parent.
if(parent != NULL) {
parent->removeChildOnly(delNode);
} else {
// if this is the root node we are trying to remove
// the operation must fail.
return false;
}
}
}
rootNode->removeAllChildren();
return true;
}