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C++ NodeMap::GetSize方法代码示例

本文整理汇总了C++中NodeMap::GetSize方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeMap::GetSize方法的具体用法?C++ NodeMap::GetSize怎么用?C++ NodeMap::GetSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeMap的用法示例。


在下文中一共展示了NodeMap::GetSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void MeshBasedCellPopulationWithGhostNodes<DIM>::UpdateGhostNodesAfterReMesh(NodeMap& rMap)
{
    // Copy mIsGhostNode to a temporary vector
    std::vector<bool> ghost_nodes_before_remesh = mIsGhostNode;

    // Reinitialise mIsGhostNode
    mIsGhostNode.clear();
    mIsGhostNode.resize(this->GetNumNodes());

    // Update mIsGhostNode using the node map
    for (unsigned old_index=0; old_index<rMap.GetSize(); old_index++)
    {
        if (!rMap.IsDeleted(old_index))
        {
            unsigned new_index = rMap.GetNewIndex(old_index);
            mIsGhostNode[new_index] = ghost_nodes_before_remesh[old_index];
        }
    }
}
开发者ID:ktunya,项目名称:Chaste,代码行数:19,代码来源:MeshBasedCellPopulationWithGhostNodes.cpp

示例2: big_map


//.........这里部分代码省略.........
    assert(mRightOriginals.size() == mRightImages.size());

    for (unsigned i=0; i<mLeftOriginals.size(); i++)
    {
        mLeftOriginals[i] = big_map.GetNewIndex(mLeftOriginals[i]);
        mLeftImages[i] = big_map.GetNewIndex(mLeftImages[i]);
        mImageToLeftOriginalNodeMap[mLeftImages[i]] = mLeftOriginals[i];
    }

    for (unsigned i=0; i<mRightOriginals.size(); i++)
    {
        mRightOriginals[i] = big_map.GetNewIndex(mRightOriginals[i]);
        mRightImages[i] = big_map.GetNewIndex(mRightImages[i]);
        mImageToRightOriginalNodeMap[mRightImages[i]] = mRightOriginals[i];
    }

    for (unsigned i=0; i<mTopHaloNodes.size(); i++)
    {
        mTopHaloNodes[i] = big_map.GetNewIndex(mTopHaloNodes[i]);
        mBottomHaloNodes[i] = big_map.GetNewIndex(mBottomHaloNodes[i]);
    }

    /*
     * Check that elements crossing the periodic boundary have been meshed
     * in the same way at each side.
     */
    CorrectNonPeriodicMesh();

    /*
     * Take the double-sized mesh, with its new boundary elements, and
     * remove the relevant nodes, elements and boundary elements to leave
     * a proper periodic mesh.
     */
    ReconstructCylindricalMesh();

    DeleteHaloNodes();

    /*
     * Create a random boundary element between two nodes of the first
     * element if it is not deleted. This is a temporary measure to get
     * around re-index crashing when there are no boundary elements.
     */
    unsigned num_elements = GetNumAllElements();
    bool boundary_element_made = false;
    unsigned elem_index = 0;

    while (elem_index<num_elements && !boundary_element_made)
    {
        Element<2,2>* p_element = GetElement(elem_index);
        if (!p_element->IsDeleted())
        {
            boundary_element_made = true;
            std::vector<Node<2>*> nodes;
            nodes.push_back(p_element->GetNode(0));
            nodes.push_back(p_element->GetNode(1));
            BoundaryElement<1,2>* p_boundary_element = new BoundaryElement<1,2>(0, nodes);
            p_boundary_element->RegisterWithNodes();
            mBoundaryElements.push_back(p_boundary_element);
            this->mBoundaryElementWeightedDirections.push_back(zero_vector<double>(2));
            this->mBoundaryElementJacobianDeterminants.push_back(0.0);
        }
        elem_index++;
    }

    // Now call ReIndex() to remove the temporary nodes which are marked as deleted
    NodeMap reindex_map(GetNumAllNodes());
    ReIndex(reindex_map);
    assert(!reindex_map.IsIdentityMap());  // maybe don't need this

    /*
     * Go through the reindex map and use it to populate the original NodeMap
     * (the one that is returned to the user).
     */
    for (unsigned i=0; i<rMap.GetSize(); i++) // only going up to be size of map, not size of reindex_map
    {
        if (reindex_map.IsDeleted(i))
        {
            /*
             * i < num_original_nodes and node is deleted, this should correspond to
             * a node that was labelled as before the remeshing, so should have already
             * been set as deleted in the map above.
             */
            assert(rMap.IsDeleted(i));
        }
        else
        {
            rMap.SetNewIndex(i, reindex_map.GetNewIndex(i));
        }
    }

    // We can now clear the index vectors and maps; they are only used for remeshing
    mLeftOriginals.clear();
    mLeftImages.clear();
    mImageToLeftOriginalNodeMap.clear();
    mRightOriginals.clear();
    mRightImages.clear();
    mImageToRightOriginalNodeMap.clear();
    mLeftPeriodicBoundaryElementIndices.clear();
    mRightPeriodicBoundaryElementIndices.clear();
}
开发者ID:ktunya,项目名称:ChasteMod,代码行数:101,代码来源:Cylindrical2dMesh.cpp


注:本文中的NodeMap::GetSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。