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C++ NodeBuilder::takeNodes方法代码示例

本文整理汇总了C++中NodeBuilder::takeNodes方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeBuilder::takeNodes方法的具体用法?C++ NodeBuilder::takeNodes怎么用?C++ NodeBuilder::takeNodes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeBuilder的用法示例。


在下文中一共展示了NodeBuilder::takeNodes方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: performTrivialCopy

void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
                                    const CXXConstructorCall &Call) {
  const CXXConstructExpr *CtorExpr = Call.getOriginExpr();
  assert(CtorExpr->getConstructor()->isCopyOrMoveConstructor());
  assert(CtorExpr->getConstructor()->isTrivial());

  SVal ThisVal = Call.getCXXThisVal();
  const LocationContext *LCtx = Pred->getLocationContext();

  ExplodedNodeSet Dst;
  Bldr.takeNodes(Pred);

  SVal V = Call.getArgSVal(0);

  // Make sure the value being copied is not unknown.
  if (const Loc *L = dyn_cast<Loc>(&V))
    V = Pred->getState()->getSVal(*L);

  evalBind(Dst, CtorExpr, Pred, ThisVal, V, true);

  PostStmt PS(CtorExpr, LCtx);
  for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
       I != E; ++I) {
    ProgramStateRef State = (*I)->getState();
    State = bindReturnValue(Call, LCtx, State);
    Bldr.generateNode(PS, State, *I);
  }
}
开发者ID:keryell,项目名称:clang-1,代码行数:28,代码来源:ExprEngineCXX.cpp

示例2: defaultEvalCall

void ExprEngine::defaultEvalCall(NodeBuilder &Bldr, ExplodedNode *Pred,
                                 const CallEvent &Call) {
  ProgramStateRef State = 0;
  const Expr *E = Call.getOriginExpr();

  // Try to inline the call.
  // The origin expression here is just used as a kind of checksum;
  // for CallEvents that do not have origin expressions, this should still be
  // safe.
  if (!isa<ObjCMethodCall>(Call)) {
    State = getInlineFailedState(Pred->getState(), E);
    if (State == 0 && inlineCall(Call, Pred)) {
      // If we inlined the call, the successor has been manually added onto
      // the work list and we should not consider it for subsequent call
      // handling steps.
      Bldr.takeNodes(Pred);
      return;
    }
  }

  // If we can't inline it, handle the return value and invalidate the regions.
  if (State == 0)
    State = Pred->getState();

  // Invalidate any regions touched by the call.
  unsigned Count = currentBuilderContext->getCurrentBlockCount();
  State = Call.invalidateRegions(Count, State);

  // Construct and bind the return value.
  State = bindReturnValue(Call, Pred->getLocationContext(), State);

  // And make the result node.
  Bldr.generateNode(Call.getProgramPoint(), State, Pred);
}
开发者ID:CTSRD-TESLA,项目名称:clang,代码行数:34,代码来源:ExprEngineCallAndReturn.cpp

示例3: performTrivialCopy

// FIXME: This is the sort of code that should eventually live in a Core
// checker rather than as a special case in ExprEngine.
void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
                                    const CallEvent &Call) {
  SVal ThisVal;
  bool AlwaysReturnsLValue;
  const CXXRecordDecl *ThisRD = nullptr;
  if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) {
    assert(Ctor->getDecl()->isTrivial());
    assert(Ctor->getDecl()->isCopyOrMoveConstructor());
    ThisVal = Ctor->getCXXThisVal();
    ThisRD = Ctor->getDecl()->getParent();
    AlwaysReturnsLValue = false;
  } else {
    assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial());
    assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() ==
           OO_Equal);
    ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal();
    ThisRD = cast<CXXMethodDecl>(Call.getDecl())->getParent();
    AlwaysReturnsLValue = true;
  }

  assert(ThisRD);
  if (ThisRD->isEmpty()) {
    // Do nothing for empty classes. Otherwise it'd retrieve an UnknownVal
    // and bind it and RegionStore would think that the actual value
    // in this region at this offset is unknown.
    return;
  }

  const LocationContext *LCtx = Pred->getLocationContext();

  ExplodedNodeSet Dst;
  Bldr.takeNodes(Pred);

  SVal V = Call.getArgSVal(0);

  // If the value being copied is not unknown, load from its location to get
  // an aggregate rvalue.
  if (Optional<Loc> L = V.getAs<Loc>())
    V = Pred->getState()->getSVal(*L);
  else
    assert(V.isUnknownOrUndef());

  const Expr *CallExpr = Call.getOriginExpr();
  evalBind(Dst, CallExpr, Pred, ThisVal, V, true);

  PostStmt PS(CallExpr, LCtx);
  for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
       I != E; ++I) {
    ProgramStateRef State = (*I)->getState();
    if (AlwaysReturnsLValue)
      State = State->BindExpr(CallExpr, LCtx, ThisVal);
    else
      State = bindReturnValue(Call, LCtx, State);
    Bldr.generateNode(PS, State, *I);
  }
}
开发者ID:LegalizeAdulthood,项目名称:clang,代码行数:58,代码来源:ExprEngineCXX.cpp

示例4: inlineCall

bool ExprEngine::inlineCall(const CallEvent &Call, const Decl *D,
                            NodeBuilder &Bldr, ExplodedNode *Pred,
                            ProgramStateRef State) {
  assert(D);

  const LocationContext *CurLC = Pred->getLocationContext();
  const StackFrameContext *CallerSFC = CurLC->getCurrentStackFrame();
  const LocationContext *ParentOfCallee = CallerSFC;
  if (Call.getKind() == CE_Block &&
      !cast<BlockCall>(Call).isConversionFromLambda()) {
    const BlockDataRegion *BR = cast<BlockCall>(Call).getBlockRegion();
    assert(BR && "If we have the block definition we should have its region");
    AnalysisDeclContext *BlockCtx = AMgr.getAnalysisDeclContext(D);
    ParentOfCallee = BlockCtx->getBlockInvocationContext(CallerSFC,
                                                         cast<BlockDecl>(D),
                                                         BR);
  }

  // This may be NULL, but that's fine.
  const Expr *CallE = Call.getOriginExpr();

  // Construct a new stack frame for the callee.
  AnalysisDeclContext *CalleeADC = AMgr.getAnalysisDeclContext(D);
  const StackFrameContext *CalleeSFC =
    CalleeADC->getStackFrame(ParentOfCallee, CallE,
                             currBldrCtx->getBlock(),
                             currStmtIdx);

  CallEnter Loc(CallE, CalleeSFC, CurLC);

  // Construct a new state which contains the mapping from actual to
  // formal arguments.
  State = State->enterStackFrame(Call, CalleeSFC);

  bool isNew;
  if (ExplodedNode *N = G.getNode(Loc, State, false, &isNew)) {
    N->addPredecessor(Pred, G);
    if (isNew)
      Engine.getWorkList()->enqueue(N);
  }

  // If we decided to inline the call, the successor has been manually
  // added onto the work list so remove it from the node builder.
  Bldr.takeNodes(Pred);

  NumInlinedCalls++;
  Engine.FunctionSummaries->bumpNumTimesInlined(D);

  // Mark the decl as visited.
  if (VisitedCallees)
    VisitedCallees->insert(D);

  return true;
}
开发者ID:Bekenn,项目名称:clang,代码行数:54,代码来源:ExprEngineCallAndReturn.cpp

示例5: performTrivialCopy

// FIXME: This is the sort of code that should eventually live in a Core
// checker rather than as a special case in ExprEngine.
void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
                                    const CallEvent &Call) {
  SVal ThisVal;
  bool AlwaysReturnsLValue;
  if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) {
    assert(Ctor->getDecl()->isTrivial());
    assert(Ctor->getDecl()->isCopyOrMoveConstructor());
    ThisVal = Ctor->getCXXThisVal();
    AlwaysReturnsLValue = false;
  } else {
    assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial());
    assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() ==
           OO_Equal);
    ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal();
    AlwaysReturnsLValue = true;
  }

  const LocationContext *LCtx = Pred->getLocationContext();

  ExplodedNodeSet Dst;
  Bldr.takeNodes(Pred);

  SVal V = Call.getArgSVal(0);

  // If the value being copied is not unknown, load from its location to get
  // an aggregate rvalue.
  if (Optional<Loc> L = V.getAs<Loc>())
    V = Pred->getState()->getSVal(*L);
  else
    assert(V.isUnknown());

  const Expr *CallExpr = Call.getOriginExpr();
  evalBind(Dst, CallExpr, Pred, ThisVal, V, true);

  PostStmt PS(CallExpr, LCtx);
  for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
       I != E; ++I) {
    ProgramStateRef State = (*I)->getState();
    if (AlwaysReturnsLValue)
      State = State->BindExpr(CallExpr, LCtx, ThisVal);
    else
      State = bindReturnValue(Call, LCtx, State);
    Bldr.generateNode(PS, State, *I);
  }
}
开发者ID:alessandrostone,项目名称:metashell,代码行数:47,代码来源:ExprEngineCXX.cpp

示例6: inlineCall


//.........这里部分代码省略.........
    const AnalysisDeclContext *ADC = CallerSFC->getAnalysisDeclContext();
    assert(ADC->getCFGBuildOptions().AddInitializers && "No CFG initializers");
    (void)ADC;

    // If the destructor is trivial, it's always safe to inline the constructor.
    if (Ctor.getDecl()->getParent()->hasTrivialDestructor())
      break;
    
    // For other types, only inline constructors if destructor inlining is
    // also enabled.
    if (!Opts.mayInlineCXXMemberFunction(CIMK_Destructors))
      return false;

    // FIXME: This is a hack. We don't handle temporary destructors
    // right now, so we shouldn't inline their constructors.
    if (CtorExpr->getConstructionKind() == CXXConstructExpr::CK_Complete)
      if (!Target || !isa<DeclRegion>(Target))
        return false;

    break;
  }
  case CE_CXXDestructor: {
    if (!Opts.mayInlineCXXMemberFunction(CIMK_Destructors))
      return false;

    // Inlining destructors requires building the CFG correctly.
    const AnalysisDeclContext *ADC = CallerSFC->getAnalysisDeclContext();
    assert(ADC->getCFGBuildOptions().AddImplicitDtors && "No CFG destructors");
    (void)ADC;

    const CXXDestructorCall &Dtor = cast<CXXDestructorCall>(Call);

    // FIXME: We don't handle constructors or destructors for arrays properly.
    const MemRegion *Target = Dtor.getCXXThisVal().getAsRegion();
    if (Target && isa<ElementRegion>(Target))
      return false;

    break;
  }
  case CE_CXXAllocator:
    // Do not inline allocators until we model deallocators.
    // This is unfortunate, but basically necessary for smart pointers and such.
    return false;
  case CE_Block: {
    const BlockDataRegion *BR = cast<BlockCall>(Call).getBlockRegion();
    assert(BR && "If we have the block definition we should have its region");
    AnalysisDeclContext *BlockCtx = AMgr.getAnalysisDeclContext(D);
    ParentOfCallee = BlockCtx->getBlockInvocationContext(CallerSFC,
                                                         cast<BlockDecl>(D),
                                                         BR);
    break;
  }
  case CE_ObjCMessage:
    if (!(getAnalysisManager().options.IPAMode == DynamicDispatch ||
          getAnalysisManager().options.IPAMode == DynamicDispatchBifurcate))
      return false;
    break;
  }

  if (!shouldInlineDecl(D, Pred))
    return false;
  
  if (!ParentOfCallee)
    ParentOfCallee = CallerSFC;

  // This may be NULL, but that's fine.
  const Expr *CallE = Call.getOriginExpr();

  // Construct a new stack frame for the callee.
  AnalysisDeclContext *CalleeADC = AMgr.getAnalysisDeclContext(D);
  const StackFrameContext *CalleeSFC =
    CalleeADC->getStackFrame(ParentOfCallee, CallE,
                             currBldrCtx->getBlock(),
                             currStmtIdx);
  
  CallEnter Loc(CallE, CalleeSFC, CurLC);

  // Construct a new state which contains the mapping from actual to
  // formal arguments.
  State = State->enterStackFrame(Call, CalleeSFC);

  bool isNew;
  if (ExplodedNode *N = G.getNode(Loc, State, false, &isNew)) {
    N->addPredecessor(Pred, G);
    if (isNew)
      Engine.getWorkList()->enqueue(N);
  }

  // If we decided to inline the call, the successor has been manually
  // added onto the work list so remove it from the node builder.
  Bldr.takeNodes(Pred);

  NumInlinedCalls++;

  // Mark the decl as visited.
  if (VisitedCallees)
    VisitedCallees->insert(D);

  return true;
}
开发者ID:qiqi6988,项目名称:ioc-clang,代码行数:101,代码来源:ExprEngineCallAndReturn.cpp


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