当前位置: 首页>>代码示例>>C++>>正文


C++ NodeAnimationTrack::getHandle方法代码示例

本文整理汇总了C++中NodeAnimationTrack::getHandle方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeAnimationTrack::getHandle方法的具体用法?C++ NodeAnimationTrack::getHandle怎么用?C++ NodeAnimationTrack::getHandle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeAnimationTrack的用法示例。


在下文中一共展示了NodeAnimationTrack::getHandle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _applyBaseKeyFrame

    //-----------------------------------------------------------------------
	void Animation::_applyBaseKeyFrame()
	{
		if (mUseBaseKeyFrame)
		{
			Animation* baseAnim = this;
			if (mBaseKeyFrameAnimationName != StringUtil::BLANK && mContainer)
				baseAnim = mContainer->getAnimation(mBaseKeyFrameAnimationName);
			
			if (baseAnim)
			{
				for (NodeTrackList::iterator i = mNodeTrackList.begin(); i != mNodeTrackList.end(); ++i)
				{
					NodeAnimationTrack* track = i->second;
					
					NodeAnimationTrack* baseTrack;
					if (baseAnim == this)
						baseTrack = track;
					else
						baseTrack = baseAnim->getNodeTrack(track->getHandle());
					
					TransformKeyFrame kf(baseTrack, mBaseKeyFrameTime);
					baseTrack->getInterpolatedKeyFrame(baseAnim->_getTimeIndex(mBaseKeyFrameTime), &kf);
					track->_applyBaseKeyFrame(&kf);
				}
				
				for (VertexTrackList::iterator i = mVertexTrackList.begin(); i != mVertexTrackList.end(); ++i)
				{
					VertexAnimationTrack* track = i->second;
					
					if (track->getAnimationType() == VAT_POSE)
					{
						VertexAnimationTrack* baseTrack;
						if (baseAnim == this)
							baseTrack = track;
						else
							baseTrack = baseAnim->getVertexTrack(track->getHandle());
						
						VertexPoseKeyFrame kf(baseTrack, mBaseKeyFrameTime);
						baseTrack->getInterpolatedKeyFrame(baseAnim->_getTimeIndex(mBaseKeyFrameTime), &kf);
						track->_applyBaseKeyFrame(&kf);
						
					}
				}
				
			}
			
			// Re-base has been done, this is a one-way translation
			mUseBaseKeyFrame = false;
		}
		
	}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:52,代码来源:OgreAnimation.cpp

示例2: oldKf

void OgreSample19App::tweakSneakAnim()
{
	SkeletonPtr skel = SkeletonManager::getSingleton().load("jaiqua.skeleton",ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
	Animation * anim = skel->getAnimation("Sneak");
	Animation::NodeTrackIterator tracks = anim->getNodeTrackIterator();
	
	while(tracks.hasMoreElements())
	{
		NodeAnimationTrack * track = tracks.getNext();
		TransformKeyFrame oldKf(0,0);
		track->getInterpolatedKeyFrame(ANIM_CHOP,&oldKf);
		while (track->getKeyFrame(track->getNumKeyFrames()-1)->getTime() >= ANIM_CHOP - 0.3f)
		{
			track->removeKeyFrame(track->getNumKeyFrames()-1);
		}

		TransformKeyFrame * newKf = track->createNodeKeyFrame(ANIM_CHOP);
		TransformKeyFrame * startKf = track->getNodeKeyFrame(0);

		Bone * bone = skel->getBone(track->getHandle());

		if (bone->getName() == "Spineroot")
		{
			mSneakStartPos = startKf->getTranslate() + bone->getInitialPosition();
			mSneakEndPos = oldKf.getTranslate() + bone->getInitialPosition();
			mSneakStartPos.y = mSneakEndPos.y;
			newKf->setTranslate(oldKf.getTranslate());
			newKf->setRotation(oldKf.getRotation());
			newKf->setScale(oldKf.getScale());
		}
		else
		{
			newKf->setTranslate(startKf->getTranslate());
			newKf->setRotation(startKf->getRotation());
			newKf->setScale(startKf->getScale());
		}
	}
}
开发者ID:harr999y,项目名称:OgreFramework,代码行数:38,代码来源:OgreSample19.cpp

示例3: bake

    SkeletonPtr MergeSkeleton::bake()
    {    
        MeshCombiner::getSingleton().log( 
             "Baking: New Skeleton started" );

        SkeletonPtr sp = SkeletonManager::getSingleton().create( "mergeSkeleton", 
             ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
        
        for( std::vector< Ogre::SkeletonPtr >::iterator it = m_Skeletons.begin();
             it != m_Skeletons.end(); ++it )
        {   
            if(  it == m_Skeletons.begin() )
            {
                MeshCombiner::getSingleton().log( 
                    "Baking: using " + (*it)->getName() + " as the base skeleton"   );

                MeshCombiner::getSingleton().log( 
                    "Baking: adding bones"   );
                Skeleton::BoneIterator bit = (*it)->getBoneIterator();
                while( bit.hasMoreElements() )
                {
                    Bone* bone = bit.getNext();
                    Bone* newbone = sp->createBone( bone->getName(), bone->getHandle() );
                    newbone->setScale( bone->getScale() );
                    newbone->setOrientation( bone->getOrientation() );
                    newbone->setPosition( bone->getPosition() );
                }
                MeshCombiner::getSingleton().log( 
                    "Baking: building bone hierarchy"   );
                // bone hierarchy
                bit = (*it)->getBoneIterator();
                while( bit.hasMoreElements() )
                {
                    Bone* bone = bit.getNext();
                    Node* pnode = bone->getParent();
                    if( pnode != NULL )
                    {
                        Bone* pbone = static_cast<Bone*>( pnode );
                        sp->getBone( pbone->getHandle() )->addChild( sp->getBone( bone->getHandle() ) );
                    }
                }
            }   

            MeshCombiner::getSingleton().log( 
                "Baking: adding animations for " + (*it)->getName() );

            // insert all animations
            for (unsigned short a=0; a < (*it)->getNumAnimations(); ++a )
            {
                Animation* anim = (*it)->getAnimation( a );
                Animation* newanim = sp->createAnimation( anim->getName(), anim->getLength() );

                if( anim->getNumNodeTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding node tracks" );
                for( unsigned short na=0; na < anim->getNumNodeTracks(); ++na )
                {
                    if( anim->hasNodeTrack( na ) )
                    {
                        NodeAnimationTrack* nat = anim->getNodeTrack( na );
                        NodeAnimationTrack* newnat = newanim->createNodeTrack( na );
                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            TransformKeyFrame* tkf = nat->getNodeKeyFrame( nf );
                            TransformKeyFrame* newtkf = newnat->createNodeKeyFrame( tkf->getTime() );
                            newtkf->setRotation( tkf->getRotation() );
                            newtkf->setTranslate( tkf->getTranslate() );
                            newtkf->setScale( tkf->getScale() );
                        }

                        newnat->setAssociatedNode( sp->getBone( nat->getHandle() ) );
                    }
                }

                if( anim->getNumNumericTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding numeric tracks" );
                for( unsigned short na=0; na < anim->getNumNumericTracks(); ++na )
                {
                    if( anim->hasNumericTrack( na ) )
                    {
                        NumericAnimationTrack* nat = anim->getNumericTrack( na );
                        NumericAnimationTrack* newnat = newanim->createNumericTrack( na );

                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            NumericKeyFrame* nkf = nat->getNumericKeyFrame( nf );
                            NumericKeyFrame* newnkf = newnat->createNumericKeyFrame( nkf->getTime() );
                            newnkf->setValue( nkf->getValue() );
                        }
                    }
                }

                if( anim->getNumVertexTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding vertex tracks" );
                for( unsigned short va=0; va < anim->getNumVertexTracks(); ++va )
                {
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:101,代码来源:MergeSkeleton.cpp


注:本文中的NodeAnimationTrack::getHandle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。