本文整理汇总了C++中NetworkNode::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkNode::getType方法的具体用法?C++ NetworkNode::getType怎么用?C++ NetworkNode::getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetworkNode
的用法示例。
在下文中一共展示了NetworkNode::getType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _addNetworkNode
/**
* Given a NodeInfoMsg inserts the node into NetworkNode database.
* @param session can be null
* Returns true if new node inserted, false if already present
* Delete the message
*/
bool NodeNetworkSystem::_addNetworkNode(Session* session, NodeInfoMsg* msg) {
if (_DEBUG)
cout << "NodeNetworkSystem::_addNetworkNode" << endl;
bool retval = false;
NetworkNode* connectedNode = NetworkNode::getNodeById(msg->getId());
if (connectedNode == NULL) {
/* The connected node is unknown. Add it */
retval = true;
if (_DEBUG)
cout
<< "NodeNetworkSystem::_addNetworkNode: creating a new NetworkNode"
<< endl;
switch (msg->getNodeType()) {
case NODETYPE_CAMERA:
connectedNode = NetworkNode::addCamera(msg->getId(),
msg->getAmAddress(), msg->getIpAddress(),
msg->getServerPort());
break;
case NODETYPE_COOPERATOR:
connectedNode = NetworkNode::addCooperator(msg->getId());
break;
default:
if (_DEBUG)
cerr
<< "NodeNetworkSystem::_addNetworkNode: Error! Notification of a type "
<< msg->getNodeType() << " node!" << endl;
return false;
}
if (_DEBUG) {
cout
<< "NodeNetworkSystem::_addNetworkNode: Network Topology updated "
<< endl;
NetworkNode::printNetwork();
}
}
if (session) {
connectedNode->setSession(session);
}
if (connectedNode->getType() == NODETYPE_COOPERATOR) {
switch (NetworkNode::getMyself()->getType()) {
case NODETYPE_CAMERA: {
_offloadingManager->addCooperator(connectedNode);
CoopInfoMsg* infoMsg = new CoopInfoMsg(NetworkNode::getMyself(),
NetworkNode::getSink(), LINKTYPE_TCP,
_offloadingManager->getCooperatorsIds());
sendMessage(infoMsg);
break;
}
default:
break;
}
}
delete msg;
return retval;
}
示例2: clientConnectHandler
/**
* A client component has connected. Notify the server this node
*/
void NodeNetworkSystem::clientConnectHandler(Session* session) {
if (_DEBUG)
cout << "NodeNetworkSystem::clientConnectHandler" << endl;
NetworkNode* serverNode = NetworkNode::getNodeBySession(session);
NetworkNode* myself = NetworkNode::getMyself();
NodeInfoMsg* msg = new NodeInfoMsg(myself, serverNode, LINKTYPE_TCP,
myself->getId(), myself->getAmAddr(),
session->getSocket()->local_endpoint().address().to_string(),
session->getSocket()->local_endpoint().port(), myself->getType());
session->writeMessage(msg);
if (myself->getType() == NODETYPE_CAMERA) {
CoopInfoMsg* infoMsg = new CoopInfoMsg(NetworkNode::getMyself(),
NetworkNode::getSink(), LINKTYPE_TCP,
_offloadingManager->getCooperatorsIds());
sendMessage(infoMsg);
}
}