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C++ NamespaceDetails::paddingFits方法代码示例

本文整理汇总了C++中NamespaceDetails::paddingFits方法的典型用法代码示例。如果您正苦于以下问题:C++ NamespaceDetails::paddingFits方法的具体用法?C++ NamespaceDetails::paddingFits怎么用?C++ NamespaceDetails::paddingFits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NamespaceDetails的用法示例。


在下文中一共展示了NamespaceDetails::paddingFits方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: insert


//.........这里部分代码省略.........

        if( !god ) {
            /* Check if we have an _id field. If we don't, we'll add it.
               Note that btree buckets which we insert aren't BSONObj's, but in that case god==true.
            */
            BSONObj io((const char *) obuf);
            BSONElement idField = io.getField( "_id" );
            uassert( 10099 ,  "_id cannot be an array", idField.type() != Array );
            // we don't add _id for capped collections in local as they don't have an _id index
            if( idField.eoo() &&
                !wouldAddIndex &&
                nsToDatabase( ns ) != "local" &&
                d->haveIdIndex() ) {

                if( addedID )
                    *addedID = true;

                idToInsert.init();
                len += idToInsert.size();
            }

            BSONElementManipulator::lookForTimestamps( io );
        }

        int lenWHdr = d->getRecordAllocationSize( len + Record::HeaderSize );
        fassert( 16440, lenWHdr >= ( len + Record::HeaderSize ) );

        // If the collection is capped, check if the new object will violate a unique index
        // constraint before allocating space.
        if ( d->isCapped() && !god) {
            BSONObj temp = BSONObj( reinterpret_cast<const char *>( obuf ) );
            Status ret = collection->getIndexCatalog()->checkNoIndexConflicts( temp );
            uassert(12582, "duplicate key insert for unique index of capped collection", ret.isOK() );
        }

        DiskLoc loc = allocateSpaceForANewRecord(ns, d, lenWHdr, god);

        if ( loc.isNull() ) {
            log() << "insert: couldn't alloc space for object ns:" << ns
                  << " capped:" << d->isCapped() << endl;
            verify(d->isCapped());
            return DiskLoc();
        }

        Record *r = loc.rec();
        {
            verify( r->lengthWithHeaders() >= lenWHdr );
            r = (Record*) getDur().writingPtr(r, lenWHdr);
            if( idToInsert.needed() ) {
                /* a little effort was made here to avoid a double copy when we add an ID */
                int originalSize = *((int*) obuf);
                ((int&)*r->data()) = originalSize + idToInsert.size();
                memcpy(r->data()+4, idToInsert.rawdata(), idToInsert.size());
                memcpy(r->data()+4+idToInsert.size(), ((char*)obuf)+4, originalSize-4);
            }
            else {
                if( obuf ) // obuf can be null from internal callers
                    memcpy(r->data(), obuf, len);
            }
        }

        addRecordToRecListInExtent(r, loc);

        d->incrementStats( r->netLength(), 1 );

        // we don't bother resetting query optimizer stats for the god tables - also god is true when adding a btree bucket
        if ( !god )
            collection->infoCache()->notifyOfWriteOp();

        if ( tableToIndex ) {
            insert_makeIndex(collectionToIndex, loc, mayInterrupt);
        }

        /* add this record to our indexes */
        if ( d->getTotalIndexCount() > 0 ) {
            try {
                BSONObj obj(r->data());
                collection->getIndexCatalog()->indexRecord(obj, loc);
            }
            catch( AssertionException& e ) {
                // should be a dup key error on _id index
                if( tableToIndex || d->isCapped() ) {
                    massert( 12583, "unexpected index insertion failure on capped collection", !d->isCapped() );
                    string s = e.toString();
                    s += " : on addIndex/capped - collection and its index will not match";
                    setLastError(0, s.c_str());
                    error() << s << endl;
                }
                else {
                    // normal case -- we can roll back
                    _deleteRecord(d, ns, r, loc);
                    throw;
                }
            }
        }

        d->paddingFits();

        return loc;
    }
开发者ID:ChrisKozak,项目名称:mongo,代码行数:101,代码来源:pdfile.cpp

示例2: update


//.........这里部分代码省略.........
            // change to the binary layout on the bson layer. It may be that a whole new
            // document is needed to accomodate the new bson layout of the resulting document.
            doc.reset( oldObj, mutablebson::Document::kInPlaceEnabled );
            BSONObj logObj;

            // If there was a matched field, obtain it.
            string matchedField;
            if (matchDetails.hasElemMatchKey())
                matchedField = matchDetails.elemMatchKey();

            Status status = driver->update( matchedField, &doc, &logObj );
            if ( !status.isOK() ) {
                uasserted( 16837, status.reason() );
            }

            // If the driver applied the mods in place, we can ask the mutable for what
            // changed. We call those changes "damages". :) We use the damages to inform the
            // journal what was changed, and then apply them to the original document
            // ourselves. If, however, the driver applied the mods out of place, we ask it to
            // generate a new, modified document for us. In that case, the file manager will
            // take care of the journaling details for us.
            //
            // This code flow is admittedly odd. But, right now, journaling is baked in the file
            // manager. And if we aren't using the file manager, we have to do jounaling
            // ourselves.
            bool objectWasChanged = false;
            BSONObj newObj;
            const char* source = NULL;
            bool inPlace = doc.getInPlaceUpdates(&damages, &source);
            if ( inPlace && !driver->modsAffectIndices() ) {
                // If a set of modifiers were all no-ops, we are still 'in place', but there is
                // no work to do, in which case we want to consider the object unchanged.
                if (!damages.empty() ) {
                    nsDetails->paddingFits();

                    // All updates were in place. Apply them via durability and writing pointer.
                    mutablebson::DamageVector::const_iterator where = damages.begin();
                    const mutablebson::DamageVector::const_iterator end = damages.end();
                    for( ; where != end; ++where ) {
                        const char* sourcePtr = source + where->sourceOffset;
                        void* targetPtr = getDur().writingPtr(
                            const_cast<char*>(oldObj.objdata()) + where->targetOffset,
                            where->size);
                        std::memcpy(targetPtr, sourcePtr, where->size);
                    }
                    objectWasChanged = true;
                    opDebug->fastmod = true;
                }
                newObj = oldObj;
            }
            else {

                // The updates were not in place. Apply them through the file manager.
                newObj = doc.getObject();
                DiskLoc newLoc = theDataFileMgr.updateRecord(nsString.ns().c_str(),
                                                             nsDetails,
                                                             nsDetailsTransient,
                                                             record,
                                                             loc,
                                                             newObj.objdata(),
                                                             newObj.objsize(),
                                                             *opDebug);

                // If we've moved this object to a new location, make sure we don't apply
                // that update again if our traversal picks the objecta again.
                //
开发者ID:hipsterbd,项目名称:mongo,代码行数:67,代码来源:update.cpp

示例3: _updateObjects


//.........这里部分代码省略.........
                        mymodset.reset( useMods );
                    }

                    auto_ptr<ModSetState> mss = useMods->prepare( onDisk,
                                                                  false /* not an insertion */ );

                    bool willAdvanceCursor = multi && c->ok() && ( modsIsIndexed || ! mss->canApplyInPlace() );

                    if ( willAdvanceCursor ) {
                        if ( cc.get() ) {
                            cc->setDoingDeletes( true );
                        }
                        c->prepareToTouchEarlierIterate();
                    }

                    // If we've made it this far, "ns" must contain a valid collection name, and so
                    // is of the form "db.collection".  Therefore, the following expression must
                    // always be valid.  "system.users" updates must never be done in place, in
                    // order to ensure that they are validated inside DataFileMgr::updateRecord(.).
                    bool isSystemUsersMod = (NamespaceString(ns).coll == "system.users");

                    BSONObj newObj;
                    if ( !mss->isUpdateIndexed() && mss->canApplyInPlace() && !isSystemUsersMod ) {
                        mss->applyModsInPlace( true );// const_cast<BSONObj&>(onDisk) );

                        DEBUGUPDATE( "\t\t\t doing in place update" );
                        if ( !multi )
                            debug.fastmod = true;

                        if ( modsIsIndexed ) {
                            seenObjects.insert( loc );
                        }
                        newObj = loc.obj();
                        d->paddingFits();
                    }
                    else {
                        newObj = mss->createNewFromMods();
                        checkTooLarge(newObj);
                        DiskLoc newLoc = theDataFileMgr.updateRecord(ns,
                                                                     d,
                                                                     nsdt,
                                                                     r,
                                                                     loc,
                                                                     newObj.objdata(),
                                                                     newObj.objsize(),
                                                                     debug);

                        if ( newLoc != loc || modsIsIndexed ){
                            // log() << "Moved obj " << newLoc.obj()["_id"] << " from " << loc << " to " << newLoc << endl;
                            // object moved, need to make sure we don' get again
                            seenObjects.insert( newLoc );
                        }

                    }

                    if ( logop ) {
                        DEV verify( mods->size() );
                        BSONObj logObj = mss->getOpLogRewrite();
                        DEBUGUPDATE( "\t rewrite update: " << logObj );

                        // It is possible that the entire mod set was a no-op over this
                        // document.  We would have an empty log record in that case. If we
                        // call logOp, with an empty record, that would be replicated as "clear
                        // this record", which is not what we want. Therefore, to get a no-op
                        // in the replica, we simply don't log.
                        if ( logObj.nFields() ) {
开发者ID:Aricg,项目名称:mongo,代码行数:67,代码来源:update.cpp

示例4: _updateObjectsNEW


//.........这里部分代码省略.........
                cursor->prepareToTouchEarlierIterate();
            }

            // Ask the driver to apply the mods. It may be that the driver can apply those "in
            // place", that is, some values of the old document just get adjusted without any
            // change to the binary layout on the bson layer. It may be that a whole new
            // document is needed to accomodate the new bson layout of the resulting document.
            doc.reset( oldObj, mutablebson::Document::kInPlaceEnabled );
            BSONObj logObj;
            StringData matchedField = matchDetails.hasElemMatchKey() ?
                                                    matchDetails.elemMatchKey():
                                                    StringData();
            status = driver.update( matchedField, &doc, &logObj );
            if ( !status.isOK() ) {
                uasserted( 16837, status.reason() );
            }

            // If the driver applied the mods in place, we can ask the mutable for what
            // changed. We call those changes "damages". :) We use the damages to inform the
            // journal what was changed, and then apply them to the original document
            // ourselves. If, however, the driver applied the mods out of place, we ask it to
            // generate a new, modified document for us. In that case, the file manager will
            // take care of the journaling details for us.
            //
            // This code flow is admittedly odd. But, right now, journaling is baked in the file
            // manager. And if we aren't using the file manager, we have to do jounaling
            // ourselves.
            bool objectWasChanged = false;
            BSONObj newObj;
            const char* source = NULL;
            mutablebson::DamageVector damages;
            bool inPlace = doc.getInPlaceUpdates(&damages, &source);
            if ( inPlace && !damages.empty() && !driver.modsAffectIndices() ) {
                d->paddingFits();

                // All updates were in place. Apply them via durability and writing pointer.
                mutablebson::DamageVector::const_iterator where = damages.begin();
                const mutablebson::DamageVector::const_iterator end = damages.end();
                for( ; where != end; ++where ) {
                    const char* sourcePtr = source + where->sourceOffset;
                    void* targetPtr = getDur().writingPtr(
                        const_cast<char*>(oldObj.objdata()) + where->targetOffset,
                        where->size);
                    std::memcpy(targetPtr, sourcePtr, where->size);
                }
                newObj = oldObj;
                debug.fastmod = true;

                objectWasChanged = true;
            }
            else {

                // The updates were not in place. Apply them through the file manager.
                newObj = doc.getObject();
                DiskLoc newLoc = theDataFileMgr.updateRecord(ns,
                                                             d,
                                                             nsdt,
                                                             r,
                                                             loc,
                                                             newObj.objdata(),
                                                             newObj.objsize(),
                                                             debug);

                // If we've moved this object to a new location, make sure we don't apply
                // that update again if our traversal picks the objecta again.
                //
开发者ID:,项目名称:,代码行数:67,代码来源:


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