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C++ NXWCLIENT::resetDragging方法代码示例

本文整理汇总了C++中NXWCLIENT::resetDragging方法的典型用法代码示例。如果您正苦于以下问题:C++ NXWCLIENT::resetDragging方法的具体用法?C++ NXWCLIENT::resetDragging怎么用?C++ NXWCLIENT::resetDragging使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NXWCLIENT的用法示例。


在下文中一共展示了NXWCLIENT::resetDragging方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ItemDroppedOnTrainer

static bool ItemDroppedOnTrainer(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return false;
	VALIDATEPIR(pi, false);
	NXWSOCKET  s = ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPCR(pc,false);
	P_CHAR pc_t = pointers::findCharBySerial(pp->Tserial);
	VALIDATEPCR(pc_t,false);

	if( pi->getId() == ITEMID_GOLD )
	{ // They gave the NPC gold
		UI08 sk=pc_t->trainingplayerin;
		pc_t->talk( s, TRANSLATE("I thank thee for thy payment. That should give thee a good start on thy way. Farewell!"),0);

		int sum = pc->getSkillSum();
		int delta = pc_t->getTeachingDelta(pc, sk, sum);

		if(pi->amount>delta) // Paid too much
		{
			pi->amount-=delta;

			Sndbounce5(s);
			if (ps->isDragging())
			{
				ps->resetDragging();
				item_bounce5(s,pi);
			}
		}
		else
		{
			if(pi->amount < delta)		// Gave less gold
				delta = pi->amount;		// so adjust skillgain
			pi->Delete();
		}
		pc->baseskill[sk]+=delta;
		Skills::updateSkillLevel(pc, sk);
		updateskill(s,sk);

		pc->trainer=-1;
		pc_t->trainingplayerin=0xFF;
		pc->playSFX( itemsfx(pi->getId()) );
	}
	else // Did not give gold
	{
		pc_t->talk( s, TRANSLATE("I am sorry, but I can only accept gold."),0);
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);
		}
	}//if items[i]=gold
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:55,代码来源:dragdrop.cpp

示例2:

static void item_bounce6(const NXWCLIENT client, const P_ITEM pi)
{
	if ( client != NULL )
	{
		VALIDATEPI(pi);
		Sndbounce5( client->toInt() );
		if ( client->isDragging() )
		{
			client->resetDragging();
			item_bounce4( client->toInt(), pi );
		}
	}
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:13,代码来源:dragdrop.cpp

示例3: ItemDroppedOnBeggar

static bool ItemDroppedOnBeggar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL)
		return false;

	VALIDATEPIR(pi, false);

	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var

	NXWSOCKET  s=ps->toInt();
	P_CHAR pc=ps->currChar();
	VALIDATEPCR(pc,false);

	P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //beggar
	VALIDATEPCR(pc_t,false);

	if(pi->getId()!=ITEMID_GOLD)
	{
		sprintf(temp,TRANSLATE("Sorry %s i can only use gold"), pc->getCurrentNameC());
		pc_t->talk( s,temp,0);
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);
			return true;
		}
	}
	else
	{
		sprintf(temp,TRANSLATE("Thank you %s for the %i gold!"), pc->getCurrentNameC(), pi->amount);
		pc_t->talk( s,temp,0);
		if(pi->amount<=100)
		{
			pc->IncreaseKarma(10);
			ps->sysmsg(TRANSLATE("You have gain a little karma!"));
		}
		else if(pi->amount>100)
		{
			pc->IncreaseKarma(50);
			ps->sysmsg(TRANSLATE("You have gain some karma!"));
		}
		pi->Delete();
		return true;
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:47,代码来源:dragdrop.cpp

示例4: ItemDroppedOnPet

static bool ItemDroppedOnPet(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return false;
	VALIDATEPIR(pi, false);
	P_CHAR pet = pointers::findCharBySerial(pp->Tserial);
	VALIDATEPCR(pet, false);
	NXWSOCKET  s = ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPCR(pc, false);

	if((pet->hunger<6) && (pi->type==ITYPE_FOOD))//AntiChrist new hunger code for npcs
	{
		pc->playSFX( (UI16)(0x3A+(rand()%3)) );	//0x3A - 0x3C three different sounds

		if(pi->poisoned)
		{
			pet->applyPoison(PoisonType(pi->poisoned));
		}

		std::string itmname;
		if( pi->getCurrentName() == "#" )
		{
			char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
			pi->getName(temp2);
			itmname = temp2;
		}
		else itmname = pi->getCurrentName();

		pet->emotecolor = 0x0026;
		pet->emoteall(TRANSLATE("* You see %s eating %s *"), 1, pet->getCurrentNameC(), itmname.c_str() );
		pet->hunger++;
	} else
	{
		ps->sysmsg(TRANSLATE("It doesn't appear to want the item"));
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);

		}
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:44,代码来源:dragdrop.cpp

示例5: wear_item

void wear_item(NXWCLIENT ps) // Item is dropped on paperdoll
{
	if ( ps == NULL )
		return;
	NXWSOCKET s = ps->toInt();
	if (s < 0)
		return;
	P_CHAR pc=ps->currChar();
	VALIDATEPC( pc );
	P_CHAR pck = pointers::findCharBySerPtr(buffer[s]+6);
	VALIDATEPC( pck );
	if( pck->dead )  //Exploit fix: Dead ppl can't equip anything.
		return;
	P_ITEM pi=pointers::findItemBySerPtr(buffer[s]+1);
	VALIDATEPI(pi);

	bool resetDragging = false;

	if( (pi->getId()>>8) >= 0x40)  // LB, client crashfix if multi-objects are moved to PD
		resetDragging = true;

	tile_st tile;
	int serial/*, letsbounce=0*/; // AntiChrist (5) - new ITEMHAND system

	data::seekTile(pi->getId(), tile);

	if( ( clientDimension[s]==3 ) &&  (tile.quality==0) )
	{
		ps->sysmsg(TRANSLATE("You can't wear that"));
		resetDragging = true;
	}
	else {
		P_ITEM outmost = pi->getOutMostCont();
		P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() );
		if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) )
		{
			resetDragging = true;
		}

	}

	if( resetDragging ) {
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce4(s,pi);
			UpdateStatusWindow(s,pi);
		}
		return;
	}

	if ( pck->getSerial32() == pc->getSerial32() || pc->IsGM() )
	{

		if ( !pc->IsGM() && pi->st > pck->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie
		{
			ps->sysmsg(TRANSLATE("You are not strong enough to use that."));
			resetDragging = true;
		}
		else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) )
		{
			resetDragging = true;
		}
		else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor
		{
			ps->sysmsg(TRANSLATE("You cant wear female armor!"));
			resetDragging = true;
		}
		else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) ||
				( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
		{
			resetDragging = true;
		}

		if( resetDragging ) {
			Sndbounce5(s);
			if (ps->isDragging())
			{
				ps->resetDragging();
				item_bounce4(s,pi);
				UpdateStatusWindow(s,pi);
			}
			return;
		}



		// - AntiChrist (4) - checks for new ITEMHAND system
		// - now you can't equip 2 hnd weapons with 1hnd weapons nor shields!!
		serial= pck->getSerial32(); //xan -> k not cc :)

		P_ITEM pj = NULL;
 		P_CHAR pc_currchar= pck;
// 		P_ITEM pack= pc_currchar->getBackpack();
                //<Luxor>

		P_ITEM pW = pc_currchar->getWeapon();
		if (tile.quality == 1 || tile.quality == 2)
		{ //weapons layers
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp

示例6: get_item

/*!
\brief Get an item
\author Unknow, revamped by Endymion
\param client the client
*/
void get_item( NXWCLIENT client ) // Client grabs an item
{
	if ( client == NULL)
		return;

	P_CHAR pc_currchar = client->currChar();
	VALIDATEPC( pc_currchar );

	NXWSOCKET s = client->toInt();

	P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1);
	VALIDATEPI(pi);

	//Luxor: not-movable items
	/*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) {
		if (isCharSerial(pi->getContSerial())) {
			P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial());
			if (ISVALIDPC(pc_i))
				pc_i->sysmsg("Warning, backpack bug located!");
		}
		if (client->isDragging()) {
        		client->resetDragging();
			UpdateStatusWindow(s,pi);
        	}
		pi->setContSerial( pi->getContSerial(true) );
		pi->setPosition( pi->getOldPosition() );
		pi->layer = pi->oldlayer;
		pi->Refresh();
		return;
	}*/

	pc_currchar->disturbMed(); // Meditation

	tile_st item;
 	data::seekTile( pi->getId(), item );

	// Check if item is equiped
 	if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality )
 	{
 		if( pc_currchar->UnEquip( pi, 1 ) == 1 )	// bypass called
 		{
 			if( client->isDragging() )
 			{
 				UI08 cmd[1]= {0x29};
 				client->resetDragging();
 				Xsend(s, cmd, 1);
				UpdateStatusWindow(s,pi);
//AoS/				Network->FlushBuffer(s);
 			}
 			return;
 		}
 	}


	P_CHAR owner=NULL;
	P_ITEM container=NULL;
	if ( !pi->isInWorld() ) { // Find character owning item

		if ( isCharSerial( pi->getContSerial()))
		{
			owner = pointers::findCharBySerial( pi->getContSerial());
		}
		else  // its an item
		{
			//Endymion Bugfix:
			//before check the container.. but if this cont is a subcont?
			//so get the outmostcont and check it else:
			//can loot without lose karma in subcont
			//can steal in trade ecc
			//not very good :P
			container = pi->getOutMostCont();
			if( isCharSerial( container->getContSerial() ) )
				owner=pointers::findCharBySerial( container->getContSerial() );
		}

		if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() )
		{
			if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() )
			{// Own serial stuff by Zippy -^ Pack aniamls and vendors.
				UI08 bounce[2]= { 0x27, 0x00 };
				Xsend(s, bounce, 2);
//AoS/				Network->FlushBuffer(s);
				if (client->isDragging())
				{
					client->resetDragging();
					pi->setContSerial(pi->getContSerial(),true,false);
					item_bounce3(pi);
					UpdateStatusWindow(s,pi);
				}
				return;
			}
		}
	}

	if ( ISVALIDPI( container ) )
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp

示例7: pack_item

void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container
{
	if (ps == NULL) return;

	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	int serial/*, serhash*/;
	tile_st tile;
//	bool abort=false;
	NXWSOCKET  s=ps->toInt();

	P_CHAR pc=ps->currChar();
	VALIDATEPC(pc);

	Location charpos= pc->getPosition();

	P_ITEM pack;

	P_ITEM pCont = pointers::findItemBySerial(pp->Tserial);
	VALIDATEPI(pCont);

	P_ITEM pItem = pointers::findItemBySerial(pp->Iserial);
	VALIDATEPI(pItem);

	if (pItem->getId() >= 0x4000)
	{
//		abort=true; // LB crashfix that prevents moving multi objcts in BP's
		ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!"));
	}

	//ndEndy recurse only a time
	P_ITEM contOutMost = pCont->getOutMostCont();
	P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL;

	if( ISVALIDPC(contOwner) ) {
		//if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) )
		if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor
			ps->sysmsg(TRANSLATE("This aint your backpack!"));
			Sndbounce5(s);
			if (ps->isDragging()) {
				ps->resetDragging();
				item_bounce3(pItem);
				if (pCont->getId() >= 0x4000)
					senditem(s, pCont);
			}
			return;
		}
	}

	if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) {
		g_bByPass = false;
		pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() );
		if (g_bByPass)
		{
			item_bounce6(ps,pItem);
			return;
		}
	}
	/*
	g_bByPass = false;
	pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() );
	if (g_bByPass)
	{	//AntiChrist to preview item disappearing
		item_bounce6(ps,pItem);
		return;
	}
	*/

	if (pCont->layer==0 && pCont->getId() == 0x1E5E &&
		pCont->getContSerial()==pc->getSerial32())
	{
		// Trade window???
		serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4);
		if(serial==-1) return;

		P_ITEM pi_z = pointers::findItemBySerial(serial);

		if (ISVALIDPI(pi_z))
			if ((pi_z->morez || pCont->morez))
			{
				pi_z->morez=0;
				pCont->morez=0;
				sendtradestatus( pi_z, pCont );
			}
	}

	if(SrvParms->usespecialbank)//only if special bank is activated
	{
		if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER)
		{
			if ( pItem->getId() == ITEMID_GOLD )
			{//if they're gold ok
				pc->playSFX( goldsfx(2) );
			} else
			{//if they're not gold..bounce on ground
				ps->sysmsg(TRANSLATE("You can only put golds in this bank box!"));

				pItem->setContSerial(-1);
				pItem->MoveTo( charpos );
				pItem->Refresh();
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp

示例8: dump_item

void dump_item(NXWCLIENT ps, PKGx08 *pp) // Item is dropped on ground or a character
{
	if (ps == NULL) return;

	tile_st tile;
	NXWSOCKET  s=ps->toInt();

	P_CHAR pc=ps->currChar();
	VALIDATEPC(pc);

	P_ITEM pi=pointers::findItemBySerial(pp->Iserial);


	if (!ISVALIDPI(pi))
	{
		LogError("client sent bad itemserial %d",pp->Iserial);
		return;
	}

	if ( isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc->getSerial32() ) {
		P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial());
		if (ISVALIDPC(pc_i))
			pc_i->sysmsg("Warning, backpack disappearing bug located!");

		if (ps->isDragging()) {
                        ps->resetDragging();
                        UpdateStatusWindow(s,pi);
                }
		pi->setContSerial( pi->getContSerial(true) );
                pi->setPosition( pi->getOldPosition() );
                pi->layer = pi->oldlayer;
                pi->Refresh();
	}

	if (pi->magic == 2) { //Luxor -- not movable objects
		if (ps->isDragging()) {
                        ps->resetDragging();
                        UpdateStatusWindow(s,pi);
                }
		pi->setContSerial( pi->getContSerial(true) );
		pi->MoveTo( pi->getOldPosition() );
		pi->layer = pi->oldlayer;
		pi->Refresh();
		return;
	}




    if(pi!=NULL)
	{
		weights::NewCalc(pc);
		statwindow(pc,pc);
	}


	//Ripper...so order/chaos shields disappear when on ground.
	if( pi->getId()==0x1BC3 || pi->getId()==0x1BC4 )
	{
		pc->playSFX( 0x01FE);
		staticeffect(DEREF_P_CHAR(pc), 0x37, 0x2A, 0x09, 0x06);
		pi->Delete();
		return;
	}


	//test UOP blocking Tauriel 1-12-99
	if (!pi->isInWorld())
	{
		item_bounce6(ps,pi);
		return;
	}




	data::seekTile(pi->getId(), tile);
	if (!pc->IsGM() && ((pi->magic==2 || (tile.weight==255 && pi->magic!=1))&&!pc->canAllMove()) ||
		( (pi->magic==3 || pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
	{
		item_bounce6(ps,pi);
		return;
	}

	if (buffer[s][5]!=(unsigned char)'\xFF')
	{


		if (pi->amxevents[EVENT_IDROPINLAND]!=NULL) 
		{
			g_bByPass = false;
			pi->MoveTo(pp->TxLoc,pp->TyLoc,pp->TzLoc);
			pi->amxevents[EVENT_IDROPINLAND]->Call( pi->getSerial32(), pc->getSerial32() );
			if (g_bByPass) {
				pi->Refresh();
				return;
			}
		}

		/*
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp

示例9: ItemDroppedOnChar

static bool ItemDroppedOnChar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return true;
	VALIDATEPIR(pi, false);
	NXWSOCKET  s = ps->toInt();
//	CHARACTER cc=ps->currCharIdx();
	P_CHAR pTC = pointers::findCharBySerial(pp->Tserial);	// the targeted character
	VALIDATEPCR(pTC, false);
	P_CHAR pc_currchar = ps->currChar(); //MAKE_CHAR_REF(cc);
	VALIDATEPCR(pc_currchar, false);
	Location charpos = pc_currchar->getPosition();

	if (!pTC) return true;
	if (pi->amxevents[EVENT_IDROPONCHAR]!=NULL) 
	{
		g_bByPass = false;
		pi->amxevents[EVENT_IDROPONCHAR]->Call( pi->getSerial32(), pc_currchar->getSerial32(), pTC->getSerial32() );
		if (g_bByPass) {
			pi->Refresh();
			return true;
		}
	}

	if (pc_currchar->getSerial32() != pTC->getSerial32() /*DEREF_P_CHAR(pTC)!=cc*/)
	{
		if (pTC->npc)
		{
			if(!pTC->HasHumanBody())
			{
				ItemDroppedOnPet( ps, pp, pi);
			}
			else	// Item dropped on a Human character
			{
				// Item dropped on a Guard (possible bounty quest)
				if( ( pTC->npc == 1 ) && ( pTC->npcaitype == NPCAI_TELEPORTGUARD ) )
				{
					ItemDroppedOnGuard( ps, pp, pi);
				}
				if ( pTC->npcaitype == NPCAI_BEGGAR )
				{
					ItemDroppedOnBeggar( ps, pp, pi);
				}
				//This crazy training stuff done by Anthracks ([email protected])
				if(pc_currchar->isBeingTrained() )
				{
					if ( pc_currchar->trainer != pTC->getSerial32())
					{
						pTC->talk(s, TRANSLATE("Thank thee kindly, but I have done nothing to warrant a gift."),0);
						Sndbounce5(s);
						if (ps->isDragging())
						{
							ps->resetDragging();
							item_bounce5(s,pi);
						}
						return true;
					}
					else // The player is training from this NPC
					{
						ItemDroppedOnTrainer( ps, pp, pi);
					}
				}
				if ( pTC->isHirable() )
				{
					// test if gold is enough
					if ( pi->amount  < pTC->getHireFee() )
					{
						pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0);
						Sndbounce5(s);
						if (ps->isDragging())
						{
							ps->resetDragging();
							item_bounce5(s,pi);
						}
						return true;
					}
					else if ( pi->amount >= pTC->getHireFee() )
					{
						if ( pi->amount > pTC->getHireFee() )
						{
							pi->amount=(UI16)(pi->amount - pTC->getHireFee());
							pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0);
							Sndbounce5(s);
							if (ps->isDragging())
							{
								ps->resetDragging();
								item_bounce5(s,pi);
							}
						}
						pTC->setOwner(pc_currchar);
						tempfx::add(pTC, 
							pc_currchar,
							tempfx::NPC_HIRECOST, 
							0, 
							0, 
							0,
							0,
							(UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day
						return true;
					}
				}
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


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