本文整理汇总了C++中NETLIST_OBJECT::GetComponentParent方法的典型用法代码示例。如果您正苦于以下问题:C++ NETLIST_OBJECT::GetComponentParent方法的具体用法?C++ NETLIST_OBJECT::GetComponentParent怎么用?C++ NETLIST_OBJECT::GetComponentParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NETLIST_OBJECT
的用法示例。
在下文中一共展示了NETLIST_OBJECT::GetComponentParent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: makeListOfNets
XNODE* NETLIST_EXPORTER_GENERIC::makeListOfNets()
{
XNODE* xnets = node( wxT( "nets" ) ); // auto_ptr if exceptions ever get used.
wxString netCodeTxt;
wxString netName;
wxString ref;
wxString sNet = wxT( "net" );
wxString sName = wxT( "name" );
wxString sCode = wxT( "code" );
wxString sRef = wxT( "ref" );
wxString sPin = wxT( "pin" );
wxString sNode = wxT( "node" );
wxString sFmtd = wxT( "%d" );
XNODE* xnet = 0;
int netCode;
int lastNetCode = -1;
int sameNetcodeCount = 0;
/* output:
<net code="123" name="/cfcard.sch/WAIT#">
<node ref="R23" pin="1"/>
<node ref="U18" pin="12"/>
</net>
*/
m_LibParts.clear(); // must call this function before using m_LibParts.
for( unsigned ii = 0; ii < m_masterList->size(); ii++ )
{
NETLIST_OBJECT* nitem = m_masterList->GetItem( ii );
SCH_COMPONENT* comp;
// New net found, write net id;
if( ( netCode = nitem->GetNet() ) != lastNetCode )
{
sameNetcodeCount = 0; // item count for this net
netName = nitem->GetNetName();
lastNetCode = netCode;
}
if( nitem->m_Type != NET_PIN )
continue;
if( nitem->m_Flag != 0 ) // Redundant pin, skip it
continue;
comp = nitem->GetComponentParent();
// Get the reference for the net name and the main parent component
ref = comp->GetRef( &nitem->m_SheetPath );
if( ref[0] == wxChar( '#' ) )
continue;
if( ++sameNetcodeCount == 1 )
{
xnets->AddChild( xnet = node( sNet ) );
netCodeTxt.Printf( sFmtd, netCode );
xnet->AddAttribute( sCode, netCodeTxt );
xnet->AddAttribute( sName, netName );
}
XNODE* xnode;
xnet->AddChild( xnode = node( sNode ) );
xnode->AddAttribute( sRef, ref );
xnode->AddAttribute( sPin, nitem->GetPinNumText() );
}
return xnets;
}
示例2: findBestNetNameForEachNet
//.........这里部分代码省略.........
// A candidate is found: select the better between the previous
// and this one
if( candidate == NULL )
candidate = item;
else
{
if( evalLabelsPriority( item, candidate ) )
// item has a highter priority than candidate
// so update the best candidate
candidate = item;
}
break;
default:
break;
}
}
// Pass 2: find the best name for not labelled nets:
// The "default" net name is Net-<<Ref cmp>_Pad<num pad>>
// (see NETLIST_OBJECT::GetShortNetName())
// therefore the "best" is the short net name alphabetically classed first
// (to avoid net names changes when the net is not modified,
// even if components are moved or deleted and undelete or replaced, as long
// the reference is kept)
// Build a list of items with no net names
NETLIST_OBJECTS list; // no ownership of elements being pointed at
for( unsigned ii = 0; ii < size(); ii++ )
{
item = GetItem( ii );
if( !item->HasNetNameCandidate() )
list.push_back( item );
}
if( list.size() == 0 )
return;
idxstart = 0;
candidate = NULL;
netcode = list[0]->GetNet();
for( unsigned ii = 0; ii <= list.size(); ii++ )
{
if( ii < list.size() )
item = list[ii];
else
item = NULL;
if( !item || netcode != item->GetNet() ) // End of net found
{
if( candidate )
{
for (unsigned jj = idxstart; jj < ii; jj++ )
{
NETLIST_OBJECT* obj = list[jj];
obj->SetNetNameCandidate( candidate );
}
}
if( !item )
break;
netcode = item->GetNet();
candidate = NULL;
idxstart = ii;
}
// Examine all pins of the net to find the best candidate,
// i.e. the first net name candidate, by alphabetic order
// the net names are built by GetShortNetName
// (Net-<{reference}-Pad{pad number}> like Net-<U3-Pad5>
// Not named nets do not have usually a lot of members.
// Many have only 2 members(a pad and a non connection symbol)
if( item->m_Type == NET_PIN )
{
// A candidate is found, however components which are not in
// netlist are not candidate because some have their reference
// changed each time the netlist is built (power components)
// and anyway obviously they are not a good candidate
SCH_COMPONENT* link = item->GetComponentParent();
if( link && link->IsInNetlist() )
{
// select the better between the previous and this one
item->SetNetNameCandidate( item ); // Needed to calculate GetShortNetName
if( candidate == NULL )
candidate = item;
else
{
if( item->GetShortNetName().Cmp( candidate->GetShortNetName() ) < 0 )
candidate = item;
}
}
}
}
}
示例3: writeListOfNets
bool NETLIST_EXPORTER_GENERIC::writeListOfNets( FILE* f, NETLIST_OBJECT_LIST& aObjectsList )
{
int ret = 0;
int netCode;
int lastNetCode = -1;
int sameNetcodeCount = 0;
wxString netName;
wxString ref;
wxString netcodeName;
char firstItemInNet[256];
for( unsigned ii = 0; ii < aObjectsList.size(); ii++ )
{
SCH_COMPONENT* comp;
NETLIST_OBJECT* nitem = aObjectsList[ii];
// New net found, write net id;
if( ( netCode = nitem->GetNet() ) != lastNetCode )
{
sameNetcodeCount = 0; // Items count for this net
netName = nitem->GetNetName();
netcodeName.Printf( wxT( "Net %d " ), netCode );
netcodeName << wxT( "\"" ) << netName << wxT( "\"" );
// Add the netname without prefix, in cases we need only the
// "short" netname
netcodeName += wxT( " \"" ) + nitem->GetShortNetName() + wxT( "\"" );
lastNetCode = netCode;
}
if( nitem->m_Type != NET_PIN )
continue;
if( nitem->m_Flag != 0 ) // Redundant pin, skip it
continue;
comp = nitem->GetComponentParent();
// Get the reference for the net name and the main parent component
ref = comp->GetRef( &nitem->m_SheetPath );
if( ref[0] == wxChar( '#' ) )
continue; // Pseudo component (Like Power symbol)
// Print the pin list for this net, use special handling if
// 2 or more items are connected:
// if first item for this net found, defer printing this connection
// until a second item will is found
if( ++sameNetcodeCount == 1 )
{
snprintf( firstItemInNet, sizeof(firstItemInNet), " %s %.4s\n",
TO_UTF8( ref ),
(const char*) &aObjectsList[ii]->m_PinNum );
}
// Second item for this net found, print the Net name, and the
// first item
if( sameNetcodeCount == 2 )
{
ret |= fprintf( f, "%s\n", TO_UTF8( netcodeName ) );
ret |= fputs( firstItemInNet, f );
}
if( sameNetcodeCount >= 2 )
ret |= fprintf( f, " %s %.4s\n", TO_UTF8( ref ),
(const char*) &nitem->m_PinNum );
}
return ret >= 0;
}
示例4: writeListOfNets
bool NETLIST_EXPORTER_CADSTAR::writeListOfNets( FILE* f )
{
int ret = 0;
wxString InitNetDesc = StartLine + wxT( "ADD_TER" );
wxString StartNetDesc = StartLine + wxT( "TER" );
wxString netcodeName, InitNetDescLine;
unsigned ii;
int print_ter = 0;
int NetCode, lastNetCode = -1;
SCH_COMPONENT* Cmp;
wxString netName;
for( ii = 0; ii < m_masterList->size(); ii++ )
{
NETLIST_OBJECT* nitem = m_masterList->GetItem( ii );
// Get the NetName of the current net :
if( ( NetCode = nitem->GetNet() ) != lastNetCode )
{
netName = nitem->GetNetName();
netcodeName = wxT( "\"" );
if( !netName.IsEmpty() )
netcodeName << netName;
else // this net has no name: create a default name $<net number>
netcodeName << wxT( "$" ) << NetCode;
netcodeName += wxT( "\"" );
lastNetCode = NetCode;
print_ter = 0;
}
if( nitem->m_Type != NET_PIN )
continue;
if( nitem->m_Flag != 0 )
continue;
Cmp = nitem->GetComponentParent();
wxString refstr = Cmp->GetRef( &nitem->m_SheetPath );
if( refstr[0] == '#' )
continue; // Power supply symbols.
switch( print_ter )
{
case 0:
{
char buf[5];
wxString str_pinnum;
strncpy( buf, (char*) &nitem->m_PinNum, 4 );
buf[4] = 0;
str_pinnum = FROM_UTF8( buf );
InitNetDescLine.Printf( wxT( "\n%s %s %.4s %s" ),
GetChars( InitNetDesc ),
GetChars( refstr ),
GetChars( str_pinnum ),
GetChars( netcodeName ) );
}
print_ter++;
break;
case 1:
ret |= fprintf( f, "%s\n", TO_UTF8( InitNetDescLine ) );
ret |= fprintf( f, "%s %s %.4s\n",
TO_UTF8( StartNetDesc ),
TO_UTF8( refstr ),
(char*) &nitem->m_PinNum );
print_ter++;
break;
default:
ret |= fprintf( f, " %s %.4s\n",
TO_UTF8( refstr ),
(char*) &nitem->m_PinNum );
break;
}
nitem->m_Flag = 1;
}
return ret >= 0;
}
示例5: findBestNetNameForEachNet
//.........这里部分代码省略.........
{
case NET_HIERLABEL:
case NET_LABEL:
case NET_PINLABEL:
case NET_GLOBLABEL:
// A candidate is found: select the better between the previous
// and this one
if( candidate == NULL )
candidate = item;
else
{
if( evalLabelsPriority( item, candidate ) )
// item has a highter priority than candidate
// so update the best candidate
candidate = item;
}
break;
default:
break;
}
}
// Pass 2: find the best name for not labelled nets:
// The "default" net name is Net-<<Ref cmp>_Pad<num pad>>
// (see NETLIST_OBJECT::GetShortNetName())
// therefore the "best" is the short net name alphabetically classed first
// (to avoid net names changes when the net is not modified,
// even if components are moved or deleted and undelete or replaced, as long
// the reference is kept)
// Build the list of items with no net names
NETLIST_OBJECT_LIST list;
for( unsigned ii = 0; ii < size(); ii++ )
{
item = GetItem( ii );
if( !item->HasNetNameCandidate() )
list.push_back( item );
}
if( list.size() == 0 )
return;
idxstart = 0;
candidate = NULL;
netcode = list.GetItemNet( 0 );
for( unsigned ii = 0; ii <= list.size(); ii++ )
{
if( ii < list.size() )
item = list.GetItem( ii );
if( netcode != item->GetNet() || ii >= list.size() ) // End of net found
{
if( candidate )
{
for (unsigned jj = idxstart; jj < ii; jj++ )
{
NETLIST_OBJECT* obj = list.GetItem( jj );
obj->SetNetNameCandidate( candidate );
}
}
if( ii >= list.size() )
break;
netcode = item->GetNet();
candidate = NULL;
idxstart = ii;
}
// Examine all pins of the net to find the best candidate,
// i.e. the first net name candidate, by alphabetic order
// the net names are names bu_ilt by GetShortNetName
// (Net-<{reference}-Pad{pad number}> like Net-<U3-Pad5>
// Not named nets do not have usually a lot of members.
// Many have only 2 members(a pad and a non connection symbol)
if( item->m_Type == NET_PIN )
{
// A candidate is found, however components which are not in
// netlist are not candidate because some have their reference
// changed each time the netlist is built (power components)
// and anyway obviously they are not a good candidate
SCH_COMPONENT* link = item->GetComponentParent();
if( link && link->IsInNetlist() )
{
// select the better between the previous and this one
item->SetNetNameCandidate( item ); // Needed to calculate GetShortNetName
if( candidate == NULL )
candidate = item;
else
{
if( item->GetShortNetName().Cmp( candidate->GetShortNetName() ) < 0 )
candidate = item;
}
}
}
}
}