本文整理汇总了C++中NETCLASSPTR::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ NETCLASSPTR::Add方法的具体用法?C++ NETCLASSPTR::Add怎么用?C++ NETCLASSPTR::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NETCLASSPTR
的用法示例。
在下文中一共展示了NETCLASSPTR::Add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CopyRulesListToBoard
void DIALOG_DESIGN_RULES::CopyRulesListToBoard()
{
NETCLASSES& netclasses = m_BrdSettings->m_NetClasses;
// Remove all netclasses from board. We'll copy new list after
netclasses.Clear();
// Copy the default NetClass:
gridRow2class( m_grid, 0, netclasses.GetDefault() );
// Copy other NetClasses :
for( int row = 1; row < m_grid->GetNumberRows(); ++row )
{
NETCLASSPTR nc = boost::make_shared<NETCLASS>( m_grid->GetRowLabelValue( row ) );
if( !m_BrdSettings->m_NetClasses.Add( nc ) )
{
// this netclass cannot be added because an other netclass with the same name exists
// Should not occur because OnAddNetclassClick() tests for existing NetClass names
wxString msg;
msg.Printf( wxT( "CopyRulesListToBoard(): The NetClass \"%s\" already exists. Skip" ),
GetChars( m_grid->GetRowLabelValue( row ) ) );
wxMessageBox( msg );
continue;
}
gridRow2class( m_grid, row, nc );
}
// Now read all nets and push them in the corresponding netclass net buffer
for( NETCUPS::const_iterator netcup = m_AllNets.begin(); netcup != m_AllNets.end(); ++netcup )
{
NETCLASSPTR nc = netclasses.Find( netcup->clazz );
wxASSERT( nc );
nc->Add( netcup->net );
}
m_Pcb->SynchronizeNetsAndNetClasses();
}
示例2: SynchronizeNetsAndNetClasses
void BOARD::SynchronizeNetsAndNetClasses()
{
NETCLASSES& netClasses = m_designSettings.m_NetClasses;
// set all NETs to the default NETCLASS, then later override some
// as we go through the NETCLASSes.
for( NETINFO_LIST::iterator net( m_NetInfo.begin() ), netEnd( m_NetInfo.end() );
net != netEnd; ++net )
{
net->SetClass( netClasses.GetDefault() );
}
// Add netclass name and pointer to nets. If a net is in more than one netclass,
// set the net's name and pointer to only the first netclass. Subsequent
// and therefore bogus netclass memberships will be deleted in logic below this loop.
for( NETCLASSES::iterator clazz = netClasses.begin(); clazz != netClasses.end(); ++clazz )
{
NETCLASSPTR netclass = clazz->second;
for( NETCLASS::const_iterator member = netclass->begin(); member != netclass->end(); ++member )
{
const wxString& netname = *member;
// although this overall function seems to be adequately fast,
// FindNet( wxString ) uses now a fast binary search and is fast
// event for large net lists
NETINFO_ITEM* net = FindNet( netname );
if( net && net->GetClassName() == NETCLASS::Default )
{
net->SetClass( netclass );
}
}
}
// Finally, make sure that every NET is in a NETCLASS, even if that
// means the Default NETCLASS. And make sure that all NETCLASSes do not
// contain netnames that do not exist, by deleting all netnames from
// every netclass and re-adding them.
for( NETCLASSES::iterator clazz = netClasses.begin(); clazz != netClasses.end(); ++clazz )
{
NETCLASSPTR netclass = clazz->second;
netclass->Clear();
}
netClasses.GetDefault()->Clear();
for( NETINFO_LIST::iterator net( m_NetInfo.begin() ), netEnd( m_NetInfo.end() );
net != netEnd; ++net )
{
const wxString& classname = net->GetClassName();
// because of the std:map<> this should be fast, and because of
// prior logic, netclass should not be NULL.
NETCLASSPTR netclass = netClasses.Find( classname );
wxASSERT( netclass );
netclass->Add( net->GetNetname() );
}
}